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Post by fantasygothic on Apr 16, 2015 10:36:47 GMT -5
This adventure seems unplayable due to difficulty, what are your thoughts on it? I created a party of 4 heroes and 1 wizard. First I encountered 2 sabrethooth tigers. Summoned gargoyle soaked 19 wounds, dealt in first turn! we defeated them with only 15 total wounds on heroes/wizard. But here comes recovery system in this module. You can recover only 1 ST per character after combat while resting. You can rest in a village for more healing, but only when you succeed in rolling dice. I didn't. I went to numbered hex and tried rescue a girl. 6 neandertals, each stronger than player heroes, destroyed the party.
And I thought that Barbarian Prince is unbalanced.
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Post by vladtaltos on Apr 17, 2015 8:38:50 GMT -5
Hello fantasygothic,
Welcome aboard.
I hate to see questions go unaddressed, but I'm afraid I've never played this game. Of the old TFT modules, I'm familiar with Security Station and Orb Quest, both played fairly recently, long after I learned of Dark City's games. Of the two, I preferred Orb Quest.
Barbarian Prince...I want to say I played this long ago with a friend in my teenage years (the cover of the book looks strikingly familiar). I do know it was designed to take you 5-10 plays to succeed at, kind of like the Fighting Fantasy gamebooks. A lot of people liked it, but if I'm playing a solo game I prefer it to be very light on bookkeeping/game mechanics, and more focused on story/creative writing, so this game didn't quite hit that sweet spot for me (if it is the game I'm thinking of).
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Post by mister frau blucher on Apr 18, 2015 10:47:11 GMT -5
Hey fantasygothic,
I lost my copy of Silver Dragon back in college, and that was the last time I played it. I search for it on ebay occassionally, but have yet to pull the trigger.
I do remember it being very difficult. I liked the concept more than the execution. If I recall, I succeeded with a party of 34 or 35 point characters.
Not much help - sorry!
Bret
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Post by fantasygothic on Apr 19, 2015 3:12:16 GMT -5
Thanks, I wanted to know if I'm playing it wrong or what. I think I will house rule resting rules to save myself rolling new chars dozens of times.
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Post by nukesnipe on Apr 23, 2015 8:59:55 GMT -5
This was the entry level adventure for my characters way back then. If I remember correctly, I usually ran 6 32-pt characters through it: a wizard, two archers and three melee troops. Pole weapons are helpful.
Play deviously. Cast illusionary ropes on adversaries to trip them up. Try to flank them with a pole weapon armed character, then use the DX advantage to charge from the side or rear. Cast fire/use torches against the trolls.
If I had a 32-pt character die I just reused it without changing the name. The new character was probably going to have the same stats anyway....
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