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Post by kommisar on Jan 15, 2018 18:46:51 GMT -5
Or are you forced to "change weapons" to a melee weapon in order to attack the adjacent foe?
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Post by nukesnipe on Jan 17, 2018 13:41:29 GMT -5
Or are you forced to "change weapons" to a melee weapon in order to attack the adjacent foe? The rules do not prohibit shooting an adjacent foe with a bow, so you are not forced to change weapons. However, melee weapons tend to do more damage that bows, so the Archer will most likely be at a disadvantage in the melee.
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Post by mister frau blucher on Jan 17, 2018 19:43:54 GMT -5
Nukesnipe is correct!
This is one area George and I differed on, years ago, but simplicity rules, so we let you keep shooting into an adjacent hex.
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Post by nukesnipe on Jan 18, 2018 13:55:33 GMT -5
Nukesnipe is correct! This is one area George and I differed on, years ago, but simplicity rules, so we let you keep shooting into an adjacent hex. Woo HOO! One in a row!
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Post by araman on Jan 20, 2018 9:28:14 GMT -5
Congratulations! It's Swiller Time! (Bonus points if know the source of my quote.)
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Post by kommisar on Jan 20, 2018 11:09:33 GMT -5
Followup, can I use a bow to counter attack when someone tries to enter my hex for close combat? I assume given the ruling here that would be allowed.
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Post by nukesnipe on Jan 20, 2018 16:59:45 GMT -5
Followup, can I use a bow to counter attack when someone tries to enter my hex for close combat? I assume given the ruling here that would be allowed. If you mean "that very last shot before they jump on you and pound you into the ground", I think so if you meet the stipulations of "Tackle": Tackle A character enters a foe's space by winning ST or DX (his choice). If he fails but is stronger, he still forces his way into space, pushing his foe into an empty adjacent space. If the defender has not yet moved, he may counterattack first, doing an extra die of damage if he hits.George and Bret told me a long time ago that their theory of game play was "keep it simple, silly". I've interpreted that to mean that if the rules don't explicitly address something I want to do, let common sense and simplicity rule. I've always felt the LAW rules were intended as a "gateway" into RPGs, kept simple so as to indoctrinate teach the younger generation the fun of RPGs. Truthfully, so long as you are consistent, you cannot break the game. If you find you're consistently (and inadvertently) doing something contrary to the rules, you've just unwittingly instituted a house rule. No foul - so long as you are consistent.
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Post by mister frau blucher on Jan 22, 2018 8:13:45 GMT -5
Nukesnipe is correct!
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