|
Post by mister frau blucher on Mar 1, 2012 12:47:26 GMT -5
[His eyes catch the copper arm bands the tigran wears, and he leans a bit closer. "Interesting," he says. "May I inspect those?" [Assuming Rrowullh agrees...] He turns them over with mild interest. "These I will give you 25 silvers for." "Each, or for the pair together?" He shoots Khanmahtt an "I told you so" look. "Thank you Host Bellurr for the information you have given us. We desire to conduct more business with you but it is much to think about. Please give us a few moments to discuss our options amongst ourselves." (Okay guys, so Khanmahtt found some cool and useful stuff! One more question about the gauntlets, would Khanmahtt be able to use his claws while wearing them? The Ring of Visual Diffusion is cool too, and while Khan might trade the ring for the gauntlets. I'm flirting with having him keep the ring and try to use it himself. So naturally it's question time. Does he have to take a combat turn not moving and to roll 3/IQ to cast the spell on himself? If he fails his IQ roll does he lose the 2F? Maybe a blurred Tigran spearman that's 4/DX to hit is better than a Tigran spearman that can absorb 4 hits when it happens?) -25 silvers for the pair. -Khan (or Rrowullh) would NOT be able to use claws with the guantlets (fingers are covered), though they seem to fit human or tigran hands equally well. -Correct on the ring - it takes a turn of non-action to cast the spell, must pass 3/IQ. Failure does NOT cost 2F.
|
|
|
Post by blacknigel on Mar 2, 2012 13:42:22 GMT -5
BUMP – since I’m looking for input from my Player teammates, and my questions might be overlooked on page 12…
(Since Khanmahtt can’t use his claws while wearing the gauntlets, the bloom has fallen off that rose. So my inclination is to keep both magic items, or trade one (or both) of them to Gaum for some other magic items.
The Selfish Player part of me says, “I found ‘em, I get to keep ‘em,” but it might make more sense to parcel them out to other team members. Here’s what I’m considering. Giving the Torque to Reynaldo gives him a Leadership +3, which is a pretty hefty advantage for him to give to one person per turn. But on the other hand he’s already giving us a +2, so on average the +1 from the Torque will usually give about an additional 10-12% boost to the success percentage on a 3d6 roll.
We could trade the Torque for the Stealth+2 Cloak, which anyone could use. It’d give the guys who already have Stealth a good boost when they wear it. Or we could have someone who is “DX/Stealth challenged” wear it and get a big boost. Heck, I think even Shadout wearing it would have a 50-50 chance of passing a 3d6 Stealth check.
As for the Ring that lets anyone cast a Blur spell on themselves, I think that’s pretty cool. I like the idea of Khan being able to use his “Stalker turn” to cast that on himself and then next turn charge into the thick of things. His current IQ 8 is serious limitation on that though. But again, the ring is something we could share amongst the party members as needed.
If Reynaldo had the Ring; on his first turn cast a blur on himself with IQ 12, lose 2F and then spend the rest of the battle calling out orders giving pluses to hit, while the bad guys try and take him out against a 4/DX. The way I read it he’d get 1F back at the end of each combat. So he could pace himself over about 4 encounters per day or so.
I’m leaning towards, trade the Torque for the Cloak (default user Rrowullh) and keep the Ring (default user Reynaldo)
*What do you guys think?*
I think we should pass on trading the swords, spear, and spoon for a measly 5 silvers. Maybe we can get a better price elsewhere.
Rrowullh will sell the Copper armbands for 25s total, just so he can rub Khanmahtt’s nose in it.)
|
|
|
Post by Lord Inar on Mar 2, 2012 14:05:48 GMT -5
That sounds quite tactically sound. Reynaldo could have the ring by default (and he has the IQ to use it well), but he would gladly pass it around for specific situations as needed. You are right that the +3 Leadership would be nice, but might be overkill.
The gloves would be nice, but are a bit pricey and we don't know how many more tolls there are down the line.
|
|
|
Post by mister frau blucher on Mar 2, 2012 14:14:18 GMT -5
OK -
Copper arm bands sold, 25 silvers to Rrowullh; Keep the Ring of Visual Diffusion, default user Reynaldo; Trade the Torque of Leadership for the Cloak of Shadows, default user Rrowullh.
I'll update the Current Character Status thread.
When blackjack has a chance to chime in, we'll proceed - I am assuming you guys will want to rest here where it is safe before continuing, so Shadout will be at full strength.
|
|
|
Post by mister frau blucher on Mar 2, 2012 14:27:44 GMT -5
ALSO - VERY IMPORTANT!!
When you guys rest, I will let you spend some xp to improve your characters, should you have enough.
Most skills cost 10 xp, but skills from your area of origin cost 9 xp. Rrowullh can take Survival, as we discussed on page 3, for 9 xp as an example. Normally you can't take a new skill without a teacher, but we had discussed this particular instance, plus I am a total softie.
Existing area of origin skills are marked with an (o) in the character status thread; we didn't select areas for all the characters, so contact me if you want to know more.
To increase your attributes, the cost is the number you are raising it to. So to increase IQ 8 to 9 costs 9 xp.
Also, Tembo has indicated he wants to learn the heal Wounds spell. That will cost him 20 xp, so if that is what he wants he needs to save the xp for it, but Shadout can teach it to him over the course of a day when appropriate.
I don't think Shadout has enough to do anything, since he missed the first part, but if when he wants to learn a new spell he will need a scroll or spellbook to learn a new spll from, or a teacher.
|
|
|
Post by blacknigel on Mar 4, 2012 21:03:16 GMT -5
(Let's give Rrowullh the credit for guiding and finessing the party's conversation towards the "tactically sound" conclusion we reached. If anyone happens to point out he ended up with the Cloak he wanted (and Khanmahtt got exactly squat) in the deal, let 'em ask. Looking back through the Current Character Status screen I notice that Enyeto has Survival+1 skill. So actually, technically he has at least some guidance, if not a teacher. I think they're a little out of their native environment, but hoping fundamental basics apply. I was tempted to hang on to Rrowullh's XP, but adding Survival+1 skill rounds out his "origin story." Does the origin cost apply to future upgrades of the skill? e.g. Survival +2 only costs 9 XP more?) When the party retires to their alcove for the night, Rrowullh approaches Enyeto. "Friend Enyeto, my brother tells me you are from the Great Swamp, so you may have some experience with cooking Lizards or snakes. I took these from the Bloodlove hunters, can we turn these into a meal tonight? Or is there enough here to dry and smoke these into future rations?" [Assuming he's agreeable...] Under Eneyto's skeptical, but watchful eyes, Rrowullh attempts to make best and safe use of the lizard meat. 3d6 - [3,2,2] = (7) nice start invisiblecastle.com/roller/view/3402230/
|
|
|
Post by blacknigel on Mar 4, 2012 21:32:56 GMT -5
(I was thinking of hanging on to Khanmahtt's XP too, but since he's made 2 successful Tracker rolls, found some new friends, creatively won Turbutt's Goblin challenge, and conducted himself both good and bad in our fighting encounters. I think the guy has undergone some personal growth. Apply 9 XP and increase him to IQ 9.) "Friend Rraynahldoh, I see now the wisdom in letting you carry and use this ring. Your skill as our leader will help find the right use for this. For the benefit of all of us. However, I would ask this oath from you. That when the day comes where our hunting takes different paths, and we travel no more together, that you return this ring that I have loaned to you." "Also, there will come a day when you decide I should be the one to use this ring. I will not wait until that day to learn to use it. I learn from The Shahdout, that after a full night's rest the weariness of Magic leaves him. So. Each night, such as this, where we can fully rest, I will ask for the ring. I will try to cast it's spell on myself, so that I learn it's uses and am ready when the day comes. I think you and I both should try this night. (Khanmahtt suggests/insists Reynaldo attempt first, but I'm going to make a roll now.) 3d6 - [5,3,4] = (12) invisiblecastle.com/roller/view/3402275/With a huff of disappointment, Khanmahtt returns the ring to Reynaldo. "THAT is why I must PRACTICE" he says to himself, but without ANY trace of a Tigran accent. Head downward, he then begins to set out his bedroll. He tries his best to avoid making eye contact with Enyeto.
|
|
|
Post by blacknigel on Mar 4, 2012 22:01:12 GMT -5
(One other thing, Are there any other travellers lodging with Gaum tonight? Khanmahtt would like see if he can get any more info about other portions of the caverns, particularly the second level, or the snaca city to the south that we seem to have avoided, so far. If no other travellers are available, he will ask Loy Bellure).
|
|
|
Post by blackjack on Mar 4, 2012 22:34:43 GMT -5
Enyeto has no opinion as to the allocation of the items. Holding true to his upbringing, he lets the finder decide what to do with the trinkets.
Shadout steps forward. "I believe Rrowullh's idea is sound. The more magic we distribute throughout the party, the better our chances of survival."
Enyeto glares at Shadout and spits to avert evil.
|
|
|
Post by mister frau blucher on Mar 5, 2012 14:40:11 GMT -5
(Let's give Rrowullh the credit for guiding and finessing the party's conversation towards the "tactically sound" conclusion we reached. If anyone happens to point out he ended up with the Cloak he wanted (and Khanmahtt got exactly squat) in the deal, let 'em ask. Looking back through the Current Character Status screen I notice that Enyeto has Survival+1 skill. So actually, technically he has at least some guidance, if not a teacher. I think they're a little out of their native environment, but hoping fundamental basics apply. I was tempted to hang on to Rrowullh's XP, but adding Survival+1 skill rounds out his "origin story." Does the origin cost apply to future upgrades of the skill? e.g. Survival +2 only costs 9 XP more?) When the party retires to their alcove for the night, Rrowullh approaches Enyeto. "Friend Enyeto, my brother tells me you are from the Great Swamp, so you may have some experience with cooking Lizards or snakes. I took these from the Bloodlove hunters, can we turn these into a meal tonight? Or is there enough here to dry and smoke these into future rations?" [Assuming he's agreeable...] Under Eneyto's skeptical, but watchful eyes, Rrowullh attempts to make best and safe use of the lizard meat. 3d6 - [3,2,2] = (7) nice start invisiblecastle.com/roller/view/3402230/Yes, this is all cool. 9xp per skill level, not just the first, for origin skills. So Survival+2 costs Rrowullh 18 rather than 20. It seems he cooked up those lizards in a succulent fashion... So i am going to give Rrowullh Survival+1 for 9 xp, unless you tell me you changed your mind.
|
|
|
Post by mister frau blucher on Mar 5, 2012 14:57:35 GMT -5
(One other thing, Are there any other travelers lodging with Gaum tonight? Khanmahtt would like see if he can get any more info about other portions of the caverns, particularly the second level, or the snaca city to the south that we seem to have avoided, so far. If no other travelers are available, he will ask Loy Bellure). There is enough room in the caves adjoining yours to hold significant numbers of travelers, but there none here tonight. Loy Bellure lets you know that he has other duties to attend to, but he is willing to humor Khan for a while. "There are four dominating features of the second level," he tells the tigran. "The first and smallest is the dwargg trading post, which you will enter after you bypass the checkpoint at the foot of the stairs from this level. It is in a seeming large cavern, but it is as nothing to its neighbors. "Top the west of the trading post is the Great Cavern, and it slopes from the south down to the north. It is huge. The city of the dwarggs, Blackledge, is a small thing in there, though it is a large city. It sits on the edge of a great abyss to the south, whose depths are unknown. "Further west is a great underground lake or maybe even sea. Fish from there are the main staples of most denizens of the second level. Troglodytes and lizard-men live in black reefs in the cold waters, but they usually leave the fishermen alone. There are several ruins along its bleak shore; perhaps that is where you are going, eh? "And finally, south of the trading post, is a great abyss; in fact it is the same that Blackledge squats above, but here it has yawned into another massive cavern. A dwargg-guarded bridge spans this, and beyond there are tribes of snaca, and supposedly another huge cavern filled with mushroom forests. A few years ago, when the Ochre Mask was down on the third level, a lost battlefield containing elven bones from thousands of years ago was rediscovered in that cave. "As far as the snaca city on this level, it is a decayed remnant of the stronger tribes below. They do not bother us. The ones on the second level do occasionally raid the dwarggs, though, and vice versa; but do not be surprised to see some snaca traders at the post when you arrive. They would as soon slit your throat as take your silver, so be prepared for either. "Finally, be prepared when you first arrive on the second level, at the dwargg checkpoint. They are liable to over react to any provocation. They will demand an exhorbitant toll, but they will be staisfied if you best one of them in single combat."
|
|
|
Post by blacknigel on Mar 5, 2012 16:13:25 GMT -5
"Yes it is the single combat, I have heard of before. Is this fight to the death, first blood or until one yields? Is this fight with weapons and armor? How I wonder, they can have trade if all visitors must fight or pay too much? You trade well and do no fights."
|
|
|
Post by mister frau blucher on Mar 5, 2012 16:39:56 GMT -5
Loy bellure laughs. "The dwarggs are not particularly sane to begin with. But the larger or wealthier merchants they usually let go with minor tribute. It is the smaller groups that get skinned - er, sorry no offence. I mean the smaller groups get overcharged, because they have no choice, or influence, liek the successful traders. And dwargg traders are free to move as they will without tolls.
"Likewise with the combat, only the weaker are presented with this option. It is usually to the death, but not always. If you win, you may discover that the dwarggs will give you some grudging respect, and that may have other benefits.
"If you lose, one of your number will be dead , and they will mock you as they devour your erstwhile companion, but you will not have to pay the toll, of course."
|
|
|
Post by mister frau blucher on Mar 6, 2012 13:13:21 GMT -5
[If there are no more posts by tomorrow morning I will assume everyone has had their say and is ready to move on.]
|
|
|
Post by Lord Inar on Mar 7, 2012 11:32:12 GMT -5
"Friend Rraynahldoh, I see now the wisdom in letting you carry and use this ring. Your skill as our leader will help find the right use for this. For the benefit of all of us. However, I would ask this oath from you. That when the day comes where our hunting takes different paths, and we travel no more together, that you return this ring that I have loaned to you." "Also, there will come a day when you decide I should be the one to use this ring. I will not wait until that day to learn to use it. I learn from The Shahdout, that after a full night's rest the weariness of Magic leaves him. So. Each night, such as this, where we can fully rest, I will ask for the ring. I will try to cast it's spell on myself, so that I learn it's uses and am ready when the day comes. I think you and I both should try this night. (Khanmahtt suggests/insists Reynaldo attempt first, but I'm going to make a roll now.) 3d6 - [5,3,4] = (12) invisiblecastle.com/roller/view/3402275/With a huff of disappointment, Khanmahtt returns the ring to Reynaldo. "THAT is why I must PRACTICE" he says to himself, but without ANY trace of a Tigran accent. Head downward, he then begins to set out his bedroll. He tries his best to avoid making eye contact with Enyeto. "Absolutely my friend," Reynaldo puts his hand on the Tigran's shoulder. "It is yours. And you should have the honor of trying it first." After Khanmatt's attempt, Reynaldo reassures him, "The capricious hand of magic sometimes chooses to repond, and sometimes not. Let me try to make sure it really works as advertised." 3d6 → [5,1,3] = (9) Trying the ring invisiblecastle.com/roller/view/3405717/"Hmm, it feels like it worked. Do you see a difference?" [OOC: I never knew if the person who cast Blur could really tell or not that it was active, since they probably aren't blurred with respect to themselves]
|
|