|
Post by blacknigel on May 21, 2012 16:59:19 GMT -5
Khanmahtt hears Reynaldo's commands and by virtue of the reach of his spear, is the first to strike the snaca line. He thrusts towards the left most spearman. (Snaca A?) But at the last second the snake twists and the spearpoint goes wide. 3d6-1;1d6+2 -> [5,2,6,-1] = (12) missed by one, cr@p 3d6-1;1d6+2 -> [3,2] = (5) invisiblecastle.com/roller/view/3528451/(I think our entire line got close enough to the snaca spearmen that we aren't having to Charge them this turn. So, I rolled as if this was a normal strike. If that is NOT the case, and the snaca can get the Charge bonus against us, then I will use one Kharma point to re-roll.) Rrowullh is impressed by The Longbowman's rapidity and accuracy, but quickly shifts his aim to the centermost snaca archer. His arrow flies straight and sinks well into the scaly hide. 3d6;1d6+1 -> [3,2,5] = (10) 3d6;1d6+1 -> [4,1] = (5) invisiblecastle.com/roller/view/3528471/ (FYI, I nagged Brian through the week/end but he was fightng with a pretty horrible chest cold the last 5 or 6 days. Hopefully he can drag himself off his deathbed now to whack some snakes.)
|
|
|
Post by blackjack on May 21, 2012 21:06:08 GMT -5
Shadout once agian holds his stick aloft. This time the words he speaks are more harsh and fiery. he points his stick at a snaca archer (E) and a fireball shots form the end and streaks toward the snake.http://invisiblecastle.com/roller/view/3528717/ (13) invisiblecastle.com/roller/view/3528720/ 12 hits. 3 fatigue Enyeto takes a piece of cloth and applies pressure to his wound. Attempting to stop the bleeding.
|
|
|
Post by mister frau blucher on May 22, 2012 12:52:55 GMT -5
(I think our entire line got close enough to the snaca spearmen that we aren't having to Charge them this turn. So, I rolled as if this was a normal strike. If that is NOT the case, and the snaca can get the Charge bonus against us, then I will use one Kharma point to re-roll.) Well I should have explained better. Three hexes - 15 feet - is indeed charging distance. 10 feet - 2 hexes - is not. So we'll say you guys closed to within 10 feet on turn 1, rather than 15. This way you guys can move up and attack without getting the charge bonus against you - BUT if Harzak and Tembo do move in, they will be sublect to the spears' attack first. In this case, Brian and Marc, go ahead and roll your attacks anyway; i will retroactively apply the snaca spearman's attacks first. But they do not get the charging +1d6 against you.
|
|
|
Post by Lord Inar on May 23, 2012 8:26:15 GMT -5
Reynaldo immediately gives assistance to the heavily armored dwarf, "These things look slow but they're really quite fast. When strike, hit them quickly before they retract their spear." 3d6 → [2,5,6] = (13) (needed 14) Leadership for Harzak to hit invisiblecastle.com/roller/view/3530625/Tembo steps up and applies extra heft to his swing (+1 damage) His eyes narrow in remembrance of the attack on the village, "Die, foul beast!" (after taking his hit), his mace slams hard into the snaca, crushing several ribs. 3d6; 1d6+3 → [4,2,5] = (11) 3d6; 1d6+3 → [5,3] = (8) Bonus to hit [EDIT: This was supposed to be damage as shown above. Tembo wants to HURT these snacas] invisiblecastle.com/roller/view/3530630/
|
|
|
Post by fibenbolger on May 24, 2012 5:56:13 GMT -5
[MFB, now that I'm breathing, I'm back to wrestling with invisible castle. . .and not succeeding terribly. The numbers below are my attempt to do Harzak and Mulherrin at the same time. Mulherrin, with the higher DX, went first with a Fatigue 3 Fireball at the remaining archer(show-off). Those are the first 2 rolls. The second two represent Harzak's attempt to make sweet music with the bones of the spearsnaca in front of him. If you want me to start over, let me know] 3d6;1d6+3 → [6,5,1] = (12) 3d6;1d6+3 → [2,3] = (5) 3d6;1d6+3 → [1,4,4] = (9) 3d6;1d6+3 → [3,3] = (6)
|
|
|
Post by mister frau blucher on May 25, 2012 13:10:12 GMT -5
PLAYER TURN 2 Mundy aims at the same snaca (D) and fires (this time with skill to hit rather than damage): and hits! (4-1=)3 hits puts the snaca down. Khanmahtt hears Reynaldo's commands and by virtue of the reach of his spear, is the first to strike the snaca line. He thrusts towards the left most spearman. (Snaca A?) But at the last second the snake twists and the spearpoint goes wide. Rrowullh is impressed by The Longbowman's rapidity and accuracy, but quickly shifts his aim to the centermost snaca archer. His arrow flies straight and sinks well into the scaly hide. [5-1=4 hits to Snaca E] Shadout once agian holds his stick aloft. This time the words he speaks are more harsh and fiery. He points his stick at a snaca archer (E) and a fireball shots form the end and streaks toward the snake. [12-1=Snaca E is very dead]. Enyeto takes a piece of cloth and applies pressure to his wound. Attempting to stop the bleeding. Reynaldo immediately gives assistance to the heavily armored dwarf, "These things look slow but they're really quite fast. When strike, hit them quickly before they retract their spear." [Harzak is +2 to hit] Tembo steps up and applies extra heft to his swing. His eyes narrow in remembrance of the attack on the village, "Die, foul beast!" His mace slams hard into the snaca, crushing several ribs. [8-3=5 hits on Snaca C, who is at 1 ST now]. The snaca immediately counterattacks...and hits! [6damage-2=4] invisiblecastle.com/roller/view/3534106/Mulherrin speaks his ancient tongue and a fireball slams into the rightmost archer (F). [10-1=9 hits]. Harzak closes with the center spear-wielding snaca (B) and hits him with his warhammer. [6-3=3 hits]. The snaca counterattacks...and hits! [5-4+1 hit] invisiblecastle.com/roller/view/3534109/
|
|
|
Post by mister frau blucher on May 25, 2012 13:33:00 GMT -5
[MFB, now that I'm breathing, I'm back to wrestling with invisible castle. . .and not succeeding terribly. The numbers below are my attempt to do Harzak and Mulherrin at the same time. Mulherrin, with the higher DX, went first with a Fatigue 3 Fireball at the remaining archer(show-off). Those are the first 2 rolls. The second two represent Harzak's attempt to make sweet music with the bones of the spearsnaca in front of him. If you want me to start over, let me know] 3d6;1d6+3 → [6,5,1] = (12) 3d6;1d6+3 → [2,3] = (5) 3d6;1d6+3 → [1,4,4] = (9) 3d6;1d6+3 → [3,3] = (6) Fiben - glad you have recovered, amigo! The damage roll for the fireball should have been 3d6-1. I just used an average roll of 3d6 for you this time. Also, you need to note where your skill levels are going. Since your adjDX is &, I figured to hit rather than damage. Keep in mind however, that you get a +1 to hit underground; also Reynaldo gave you a +2 to hit this turn with his Leadership. Invisible castle - to do all four rolls at once, you would want to do it this way: 3d6;3d6-1;3d6;1d6+3 If you wanted to apply your skill to hit in the roll, use it as a negative on the roll. So if Harzak was using his skill to hit, and his +1 bonus underground for a total of +3, he would do it this way: 3d6;3d6-1;3d6-3;1d6+3 Hope this helps!
|
|
|
Post by mister frau blucher on May 25, 2012 13:40:57 GMT -5
SNACA TURN 2 With the shift in momentum and several of their number dead, the snakemen bear down and hope to take several of you with them... Snaca A strikes at Khan...and hits! Fortunately, a glancing blow that the leather turns mostly aside...[3-2=1 hit] invisiblecastle.com/roller/view/3534130/Snacas B and C have Counterattacked. Snacas D and E are extinct. Snaca F sways to the side and fires at Tembo...and hits! Tembo takes another wound...[5-2=3 hits] invisiblecastle.com/roller/view/3534163/
|
|
|
Post by mister frau blucher on May 25, 2012 13:42:17 GMT -5
OK, guys turn 3 actions...
|
|
|
Post by blacknigel on May 25, 2012 16:28:57 GMT -5
Rrowullh flinches as the wizards' pair of fireballs flies past him. He draws another arrow and takes aim at the severely wounded remaining archer. The arrow strikes the swaying snake but only a glancing blow. Skill to damage 3d6;1d6+1 -> [5,2,1] = (8) 3d6;1d6+1 -> [1,1] = (2) 1 more hit, but not enough to finish him! invisiblecastle.com/roller/view/3534351/(Bret I think you forgot to subtract Mulherrin's damage to Snaca F) "Slippery snake hold still!" Khanmahtt thrusts once again towards the spearsnake. The agile foe slides aside, and the Tigran's spear slams into the upraised shield, but sontinues to slide past until it bites hard into the scales. Skill to hit 3d6-1;1d6+2 -> [1,5,6,-1] = (11) 3d6-1;1d6+2 -> [4,2] = (6) invisiblecastle.com/roller/view/3534370/
|
|
|
Post by mister frau blucher on May 25, 2012 16:47:26 GMT -5
(Bret I think you forgot to subtract Mulherrin's damage to Snaca F) D'oh! Fixed. After your recent shot he has 1 hit left.
|
|
|
Post by blackjack on May 27, 2012 22:00:19 GMT -5
|
|
|
Post by mister frau blucher on May 29, 2012 16:37:24 GMT -5
Snaca A has taken 5 more hits from Khan and Enyeto; he is down to 1.
Snaca F is dead from Rrowullh's arrow and Shadout's spell.
Snacas B and C have taken 2 more hits from Shadout's spell, so they are down to 6 and 8 respectively.
Still to go this turn; Harzak, Mulherrin, Reynaldo, and Tembo, and Mundy.
|
|
|
Post by fibenbolger on May 31, 2012 6:11:20 GMT -5
[(The damage roll for the fireball should have been 3d6-1. I just used an average roll of 3d6 for you this time. Also, you need to note where your skill levels are going. Since your adjDX is &, I figured to hit rather than damage. Keep in mind however, that you get a +1 to hit underground; also Reynaldo gave you a +2 to hit this turn with his Leadership. Invisible castle - to do all four rolls at once, you would want to do it this way: 3d6;3d6-1;3d6;1d6+3 If you wanted to apply your skill to hit in the roll, use it as a negative on the roll. So if Harzak was using his skill to hit, and his +1 bonus underground for a total of +3, he would do it this way: 3d6;3d6-1;3d6-3;1d6+3 Hope this helps!) This does. Quite a bit. As a general rule, Harzak always puts his skill levels towards his "to hit", because it is so low.] "Yarrr! More! More! MORE MUSIC!" shouts Harzak as he crouches down to swing at Snaca B's snaky shins. invisiblecastle.com/roller/view/3543381/3d6;1d6+3 → [2,3,3] = (8) a hit, with his +3 (+2skill, +1 underground) 3d6;1d6+3 → [1,3] = (4) 4-3 =1hit Mulherrin slams the butt of his runehammer on the stone floor of the tunnel and swings it overhand to send a 2FT fireball at Snaca B's chest. invisiblecastle.com/roller/view/3543386/ roll of 14 sends it sailing over the snaca's head to splash fiery brilliance on the tunnel beyond. [MFB, does a failed missile spell roll = a fizzle or a miss?]
|
|
|
Post by mister frau blucher on May 31, 2012 8:31:11 GMT -5
"Yarrr! More! More! MORE MUSIC!" shouts Harzak as he crouches down to swing at Snaca B's snaky shins. [MFB, does a failed missile spell roll = a fizzle or a miss?] Harzak will have great dificulty finding the shins on a snakeman! ;D Snaca B down to 7 ST. Understood on Harzak's skil levels. Also, I will take FT from Mulherrin's spells from his focus, unless you spec otherwise. Missed missile spell roll: I like the image of his missed fireball soariing past - as long as it doesn't affect play in any other way (like setting curtains on fire). You can take some artistic license with this. All other spells a failed roll is a fizzle. Even if you keep the interesting visual of the missed fireball, i won't take any FT away for the missed spell (a fizzle takes no FT).
|
|