Post by Deleted on Jun 4, 2012 21:12:11 GMT -5
hopefully i have already written some introductory narrative. looking for feedback. i'm thinking this adventure could be used by relatively new characters, either before or after the Orcs of the High Mountains adventure....
strongly inspired by and loosely converted from:
www.wizards.com/default.asp?x=dnd/oa/20050329a
players will begin after being trapped in the tor by a cave-in. players will discover treasure, traps, and foes in their search for another exit. players that survive will return to Sutton-town and receive a share of the wage for the aforementioned message delivery service.
there will only be about 6-8 'rooms' but i plan on cramming as many options as i can imagine and 'harmonize' into each room.
Having recently spent some time in nearby Sutton-town, your party was hired to deliver a message from the mayor to the Lord of Devonsy. Although you do not know the contents of the message you suspect it was a plea for martial aid. This region has been brimming with goblin activity of late, activity which has led to the dwindling number of able-bodied men in Sutton-town’s militia. Of course, it is this same activity and lack of local swords-for-hire that allowed such an easy but high-paying job to fall into your laps. Who would have thought that a plague of goblins would be such good fortune? Having already delivered the message to Devonsy without incident, you and your companions continue your winding trek along a dirt road that snakes its way through the southern foothills of the High Mountains. Chuckling with amusement, you begin planning how you will spend your share of the wages when you return and collect them in Sutton-town. Fortune has indeed smiled down with favor upon your troupe...until now. A particularly dark and sullen storm front approaches from the west. The merriment of your band quickly falls into silent brooding with the prospect of having to spend your last night on the road getting soaked to the bone. Fortune, it would seem, has blessed you again when you spy a large hill with outcropping stones just a few hundred yards to the east...and just in time as a few ice-cold drops of rain have already sent chills down the back of your neck. Upon reaching the shelter of the stones thrusting out from the side of the hill you realize that it is not a natural rock formation. Before you lies the entrance to a long forgotten tor, a burial mound of an ancient and mysterious race that inhabited this region long before it was settled by man.
strongly inspired by and loosely converted from:
www.wizards.com/default.asp?x=dnd/oa/20050329a
players will begin after being trapped in the tor by a cave-in. players will discover treasure, traps, and foes in their search for another exit. players that survive will return to Sutton-town and receive a share of the wage for the aforementioned message delivery service.
there will only be about 6-8 'rooms' but i plan on cramming as many options as i can imagine and 'harmonize' into each room.