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Post by joereynolds on Jun 20, 2012 14:53:18 GMT -5
"Each character starts with ST8, DX8, IQ8, 8 discretionary points....."
Are these points available to boost any attribute I want (DX, ST, IQ) are for use later in the game?
It sounds too easy if I could just add 8 to my DX ;D
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Post by darkscar on Jun 20, 2012 14:56:20 GMT -5
It's that easy.
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Post by blacknigel on Jun 20, 2012 16:34:38 GMT -5
Hey Guys welcome to the boards! We're a friendly helpful bunch most of the time. It might be patently obvious, but then again it might not, but here goes.
Joe, the discretionary points are only discretionary until you create the character. You don't get to pick and choose how those 8 are used as the situation dictates. It's not a reusable "power pool." You can't say "For this encounter I'll go with DX 16 and then next time go with a ST 16."
But it does give you the flexibility to create a character with the attirbut emix you want, rather than relying upon some random generator. You want a low ST / high DX archer-thief, go for it. Or a high ST / low DX Battleaxe wieldign "tank" you can do that too.
Enjoy!
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Deleted
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Post by Deleted on Jun 20, 2012 16:45:24 GMT -5
"Each character starts with ST8, DX8, IQ8, 8 discretionary points....." Are these points available to boost any attribute I want (DX, ST, IQ) are for use later in the game? It sounds too easy if I could just add 8 to my DX ;D as previously said, it is that easy...but then again, it's not. you could create your character with ST8, DX16, IQ8. DX is definitely very useful for hitting an opponent. However, with a ST8, the weapons you can wield are very limited and don't do a lot of damage compared with other weapons that require a higher ST. also, ST is your Life or Hit Points. When the damage you have taken equals your ST, you are pretty much dead unless someone heals you. With an ST8, it would only take one really good hit from someone wielding a shortsword [2D6-1 damage] to kill you. Of course, armor can absorb some of that damage.
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Post by klingor on Jun 26, 2012 18:51:57 GMT -5
Hi,compltely To me, it's swings and roundabouts. If you want a character with a highish characteristic then take the hit on the others. As you are usually a member of a party, then you can other members should be able to bail you out if the party is in a situation in which your particular strength is of no advantage. No one character can be self-sufficient in all areas, but the party as a whole can - The whole is greater than the sum of the parts.
The fun, to me, is designing a party for the adventure and to select each characters abilities to complement rather than supplement each others. Consequently, if you are putting together a party of 4, if all 4 are different species, the party as a group can speak 4 languages rather than 1. Similarly, a party of 4 can have a high DX character and a high IQ character while still having a couple of heavies to deal with situations where brains or fingers aren't enough. Nowadays, since most success is based on teamwork, it makes sense to have a selection of complementary specialists rather than everyone in the party being just as average as everyone else. Cheers Colin
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Post by klingor on Jun 27, 2012 17:45:38 GMT -5
Further to above "Hi,compltely" was meant to read as "Hi, I agree with you completely" Sorry for that. Cheers Colin
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Post by Deleted on Jun 27, 2012 20:44:40 GMT -5
cool. i was wondering who 'compltely' was not sure if it was me or everybody you were 'completely agreeing' with but i completely agree with your 'whole party' outlook. however, i will confess that the first parties i made were 'whole party' designed but each character was too extreme in their specialties. they all tended to die until i gave a few more points to DX and gave everyone the Medic skill.
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Post by mister frau blucher on Jun 29, 2012 8:15:30 GMT -5
Hi,compltely No one character can be self-sufficient in all areas, but the party as a whole can - The whole is greater than the sum of the parts. Hey, Colin, this is the heart of the matter, and a very succinct way to put it. Cheers! Bret
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