|
Post by joereynolds on Jun 21, 2012 14:55:16 GMT -5
1. If a mage can learn skills and a hero can learn spells, what is the difference between the two?
2. At the beginning of some quests it states you are supplied with food and water, what does this do?
3. " Magic characters begin with 4 points of spells and skills", does this mean 4 points total, or 4 points for skills and then a separate 4 points for spells?
4. If you have a 2-handed weapon, do you still get the choice for an additional weapon?
5. Does the mage get the choice of an additional weapon?
6. Concerning escaping from grappling; What does winning ST mean? I'm assuming I roll 3D for my ST against the monsters ST to ungrapple myself? Or is it that I must have higher ST than him to begin with to escape from the grapple?
7. Are you unable to move when grappled/grappling?
8. Can I throw 2 thrown weapons consecutively or must I wait for the next turn?
9. Is a piercing weapon a thrown/shot one?
10. Do monsters counterattack?
I know these are pretty basic questions but this is the first ever RPG I've played and it's solitaire ;D
Cheers for the co-operation
|
|
|
Post by mister frau blucher on Jun 21, 2012 15:33:44 GMT -5
No problem, amigo!
1. It costs 10 xp for a mage to get a spell and 20 for (most) skills. Others pay 10 xp for a skill, and 20 xp for a spell. The difference is where the character's focus is. This is certainly pretty open ended and allows you to craft a character closer to your vision. You can design him within an archetype or go outside the box totally. So the basic difference is how much xp it costs them to improve.
2. Supplied with food and water. This usually means you do not have to worry about it over the course of the adventure. A few of our gamebooks have this kind of resource management, but in most we assume you are stocked with provsions, to cut down on irrelevat record keeping.
3. 4 points total. So a mage might go ahead and take Scholar and then three spells. As an aside, I usually give mages the skill Sorcerer's Tongue for free.
4. A two-handed weapon still counts as one weapon.
5. Yes, a mage can take an additional weapon.
6. To win the ST check, you must roll higher than your opponent on 3d6, while still rolling equal or lower than your ST.
7. Check out "Drag Grappling Foe" Normally you are not moving, but you may move while grappling, dragging your foe with you, if you win a ST check. If you are twice as strong as your foe, your movement and actions are unimpeded by him.
8. You may only take one action in any turn, so you may only throw one weapon. On the next turn, you must ready another weapon. On the third turn, you may throw the new weapon. So it is not as fast as using a bow.
9. Arrows and spears, for example, would be piercing. Sling bullets and axes would not be.
10. Monsters may counterattack or dodge, just like a character. Usually, though, when playing solitaire, we keep their actions simple and do not do this. If you think an opponent would do this, by all means go ahead. As a default, though, you may assume they opt against any Reactions.
Hope this helps, Joe!
Bret
|
|
|
Post by joereynolds on Jun 21, 2012 16:43:59 GMT -5
Talk about quality service!
Cheers Bret ;D
|
|
|
Post by sergey on Jul 9, 2012 12:14:56 GMT -5
Question about Armor. Does "Cloth Armor" mean just usual dress, or it is something special, like Kevlar flak jacket?
|
|
|
Post by mister frau blucher on Jul 9, 2012 12:43:04 GMT -5
|
|
|
Post by sergey on Jul 9, 2012 12:54:11 GMT -5
Thanks, guess I know how to translate, but Cultists in quilted jerkins - it's rather unusual sight. I always thought these guys wear robes or cloaks!
|
|
|
Post by mister frau blucher on Jul 9, 2012 13:13:08 GMT -5
Yeah, Sergey, the cloth armor can take many forms, as those photos show. It is not only a quilted jerkin, that is just an example!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 9, 2012 14:13:31 GMT -5
cool. i've thought about asking this once or twice to make sure 'cloth' did not mean 'clothing'...in which case, only nudist would be without armor. out of fear that it DID mean clothing, i chose not to ask so that i could feign ignorance if someone ever saw one of my characters without armor restrictions . i chose to believe that 'cloth' meant quilted armor or soft leather while 'leather' meant rigid or hard leather. glad to know i'm not cheating sergeythe 'cultist' you see on movies and tv and in illustrations are usually depicted as robed or cloaked figures...but what are they hiding under those robes and cloaks? also, robes alone would not keep one very warm in winter or colder climates. a quilted jerkin would make a nice jacket underneath a robe or cloak.
|
|