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Post by Deleted on Jul 18, 2012 21:37:38 GMT -5
i'm not sure i understand Grappling, hence i never use it. i think i understand the Takedown stage but how are attacks resolved/accomplished when one is Grappling?
Me: ST12 DX12(10) IQ8; 2D6 broadsword Orc: ST14 DX12(10) IQ8; 2D6+1 mace
normally, attacks are resolved with a 3/DX roll. if i hit, then i roll 2D6 for damage.
let's say i'm already grappled with the orc. here's my understanding (tell me if/where i'm wrong):
to attack, i must win ST against the orc. i choose to roll 3/ST and get a 10. now the orc rolls 3/ST and gets a 9. i successfully hit the orc so now i roll 2D6 for my damage and get 8. I subtract 2 because of the orc's armor for a total of 6 points of damage against the orc.
now, same scenario as above but let's say i'm making an unarmed attack. for damage i would roll 1D6 and divide by 2 (D3F)? let's say i rolled 4. so i would inflict 2 points of Fatigue (D3F)? on the orc?
now, let say i'm grappled and attacking the orc again. i must win ST against the orc. using 3/ST, i roll 8. the orc rolls 10 using 3/ST. the orc won so the orc rolls for damage to inflict on me.
so, no matter who's turn it is (me or the orc), it's kinda like we are both always attacking each other at the same time...and the highest roll wins (as long as its lower than the roller's ST).
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Post by mister frau blucher on Jul 19, 2012 8:22:35 GMT -5
Hey ewookie,
You have things almost straight. The main part wrong is that you cannot use weapons in grappling, except daggers. (Also, the damge for the mace is D6+2; I think you mean Morning Star, which is 2D6+1 - no matter, it can't be used in grappling).
When it is your turn, you must win the check; if you win, you roll D3 Fatigue against your opponent. If you do not win the check (ie you lose or tie), you take the damage, but it would be D3+1 Fatigue - the +1 is because he is stronger than you.
The mechanics for the D3 are correct - roll 1D6 and divide by two, rounding up.
Sounds like you are pretty clear on it, amigo!
Bret
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Post by Deleted on Jul 19, 2012 9:04:15 GMT -5
yeah, my eyes must have jumped down the weapon table on the mace.
i did think that it didn't make much sense to be able to use large weapons while grappled with an opponent but i couldn't find it in the rules. i just skimmed them again and still don't see it, although i have to say it sounds familiar now. is it in the rules somewhere?
also, the +1 due to greater ST makes sense and sounds familiar too but i can't find that either...and when would it become +2?
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Post by Deleted on Jul 19, 2012 21:33:41 GMT -5
ah-ha! i found the place in the rules that tell you only daggers can be used as weapons while grappling...it's in the Weapons Table! i feel silly also, when you stated "it would be D3+1 Fatigue - the +1 is because he is stronger than you" i still had dagger on my brain. ALSO in the Weapon Table! i feel really silly now
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Post by Deleted on Jul 19, 2012 21:40:03 GMT -5
ok. at the risk of being just plain stupid, is it in the rules somewhere that multiple grapplers get some sort of advantage when trying to drag one foe.
example: biff grapples with orc1. biff's 3 buddies join in on the fun and together (all four adventurers) try to drag/push orc1 into a pit.
if it's not in the official rules, i would be interested in hearing any 'house rules'. thanks!
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Post by mister frau blucher on Jul 20, 2012 8:41:36 GMT -5
Hey, don't feel silly, amigo! As concise and to the point as we try to be, it is still easy to overlook stuff like this.
Your example of multiple people grappling:
I have used a few different house rules over the years. The one I have more or less settled on is that every ally adds 2 to the ST of the strongest grappler. So if Biff has ST 12, and he has three buddies, that is ST 18 that Biff is rolling against. So he might go ahead and roll 4d6 or even 5d6 if he is feeling lucky, as it is unlikely the orc will win.
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Post by Deleted on Jul 20, 2012 8:52:02 GMT -5
that seems like a good house rule for multiple grapplers and dragging.
grappling, dagger, and +1 ST from a user's perspective trying to learn, putting those things in the Grappling section of the rules is better. as a maintainer of rules, i see why it's only in the Weapons Table...it's easier to update there without concern that you also need to update it somewhere else.
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