Hi guys, This was the first full (bought) DCG adventure I played after OHM and TSM. I loved it. I thought there was a richness and depth to it, and I was surprised at how my TFT/ITL preconceptions were turned around. It wasn't all See Orc - Kill Orc before Orc kills You, it was talk first (with the option of nailing the sucker if he doesn't talk to you!). I did find mapping a problem, but was able to work out how to get from A to D via B and C for all locations, and after a while, I realised that recurring encounters do build up XPs when you win enough of them! One glitch that I did find (in my booklet) was that there were no stats given for the minotaur, so I had to improvise. Still, no harm done (except to the minotaur). Overall, I thought this was a fantastic game. It wasn't your basic hack/bash/kill dungeon crawl but rewarded parties for having characters with non-combat skills. Cheers Colin
Post by mister frau blucher on Sept 5, 2012 9:12:29 GMT -5
Thanks so much for posting your thoughts. In some prints of the game, there is one botched connection from the second level to the third - maybe that is part of the mapping problem.
I have thought a few times that I should post some of the maps of the levels and sublevels here. I have them in rough handwritten, flow chart form - if I get some time over the weekend I'll clean them up, scan them, and post them.
I am very heartened by your experiences with ROC - thanks for posting your opinion!