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Post by Deleted on Sept 24, 2012 13:59:00 GMT -5
Sorry, my phrasing was a bit off. They would be moving further in feet yes, but physically on the game board if each square were 5 foot, they could move practically anywhere yes, they could with that insane movement rate of 120ft
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Post by Deleted on Sept 24, 2012 14:02:41 GMT -5
maybe this will help: virtually every RPG system uses the 1" square = 5ft scale or something really close to that (when indoors). now, i'm all about thinking outside-the-box, but there must be some good reasons for it.
EDIT: if you google 'free dungeon tiles' you will find more links than i could post. you will also find that they use 1" squares = 5ft.
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Post by joereynolds on Sept 24, 2012 14:08:45 GMT -5
Okay, I'll have a look at some, read a bit more and then get back to you
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Post by Deleted on Sept 24, 2012 14:25:02 GMT -5
lol my rusty trap is beginning to vaguely remember a 'discussion' with my considerably older DM about this in the late 80s/early 90s. i wanted to move 120ft during combat. the DM didn't say 'no'. he said 'HELL NO'. when i pointed him to this entry in the player's handbook, he said 'that's a misprint' lol i guess it's my 'turn' to be an old fart. thanks for the reviving some old memories, joe!
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Post by Deleted on Sept 24, 2012 14:39:34 GMT -5
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Post by Deleted on Sept 24, 2012 15:10:23 GMT -5
someone has been nice (or naughty ) enough to put the 2e rules on the web in HTML format... later in the rules, a round is described as 'roughly one minute; roughly to give the DM some flexibility'... 1 minute = 60 seconds 120ft / 60 seconds = 2ft / 1sec x 6 seconds = 12ft / 6 seconds EDIT: i deleted the link
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Post by Deleted on Sept 24, 2012 15:34:00 GMT -5
now, that was insanely and absurdly complicated to figure out, even with access to the rules. 4e makes this much simpler. (3-3.5 i have no experience with and have not really read either, so it may have improved this) but i'm guessing it is still nowhere near as simple as the LAW method: (DX / 2) - (armor protection)
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Post by mister frau blucher on Sept 24, 2012 15:51:25 GMT -5
3.X and Pathfinder use a base movement of 30 feet, or 6 six squares. Medium or heavy armor reduces this to 20 feet; and some races have different movement rates as well (dwarves had 20 feet base, but armor does not slow them down).
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Post by Deleted on Sept 24, 2012 16:03:04 GMT -5
i'm glad they got their crap together on that 4e is pretty similar. each race/creature has a Speed (MR expressed in squares) that was modified by armor. 4e was pretty much designed, from the ground-up, to be run with minis. you and what i have read give me the impression that 3.X tried to make itself very welcoming to minis but they still had one foot off the grid that's my take on them at least.
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Post by mister frau blucher on Sept 24, 2012 16:37:43 GMT -5
Actually 3E was the edition that brought minis back to the fore. 4E changed that play a bit with all the powers, where you could move your own and opponent's figures as well around the map. 3E had more of a rpg/wargame feel by emphasizing the tactical. 4E took it up a notch with the powers that moved the enemies around the map as well. I guess that was one reason that 4E got a reputation among some old school guys as being world of warcraft-derived, but that is a bit overboard. The tactical play was different from 3E, that's all. Never grokked all the edition wars crap. No need to dump on others' fun - it does not impact your gaming at all. Play what you enjoy!
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Post by joereynolds on Sept 24, 2012 16:43:59 GMT -5
So what would you guys recommend then personally? For an unencumbered human whose base movement is 12? I need a system that I can easily transfer onto other characters as I will be applying it too all the monsters used in the adventures as well
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Post by Deleted on Sept 24, 2012 16:47:45 GMT -5
Actually 3E was the edition that brought minis back to the fore. 4E changed that play a bit with all the powers, where you could move your own and opponent's figures as well around the map. 3E had more of a rpg/wargame feel by emphasizing the tactical. 4E took it up a notch with the powers that moved the enemies around the map as well. I guess that was one reason that 4E got a reputation among some old school guys as being world of warcraft-derived, but that is a bit overboard. The tactical play was different from 3E, that's all. Never grokked all the edition wars crap. No need to dump on others' fun - it does not impact your gaming at all. Play what you enjoy! i don't think that was overboard. it is no coincidence. i remember when 3e came out thinking (and reading posts) that it was heavily inspired by Diablo and Diablo II. i have a negative opinion of 3.X due to complexity or perhaps the poor presentation that made it seem too complex...but i now have that same opinion of all previous editions. however, i'm not trying to engage in any sort of 'edition war'. i'm just stating my impressions. i also hope it doesn't seem like i'm dumping on anyone or anything. that is not my intention either.
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Post by joereynolds on Sept 24, 2012 16:54:32 GMT -5
It sounds like I'm playing the completely wrong edition then... I may have to have a peak at the 3rd/3.5 PHB
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Post by Deleted on Sept 24, 2012 16:56:31 GMT -5
It sounds like I'm playing the completely wrong edition then... I may have to have a peak at the 3rd/3.5 PHB i would say that is a good idea if you are going to use minis.
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Post by Deleted on Sept 24, 2012 17:05:08 GMT -5
Actually 3E was the edition that brought minis back to the fore. 4E changed that play a bit with all the powers, where you could move your own and opponent's figures as well around the map. 3E had more of a rpg/wargame feel by emphasizing the tactical. 4E took it up a notch with the powers that moved the enemies around the map as well. I guess that was one reason that 4E got a reputation among some old school guys as being world of warcraft-derived, but that is a bit overboard. The tactical play was different from 3E, that's all. Never grokked all the edition wars crap. No need to dump on others' fun - it does not impact your gaming at all. Play what you enjoy! i have a feeling d&d Next or 5e is going to be <bleeping> <bleep> awesome. i stumbled across some posts in their forums and web that described some things that reminded me of LAW. i'm sure they will have taken the 4e criticisms into account as well. nice thing about people being vocal. sometimes somebody hears.
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