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Post by Deleted on Sept 24, 2012 23:40:55 GMT -5
Actually 3E was the edition that brought minis back to the fore. 4E changed that play a bit with all the powers, where you could move your own and opponent's figures as well around the map. 3E had more of a rpg/wargame feel by emphasizing the tactical. 4E took it up a notch with the powers that moved the enemies around the map as well. I guess that was one reason that 4E got a reputation among some old school guys as being world of warcraft-derived, but that is a bit overboard. The tactical play was different from 3E, that's all. Never grokked all the edition wars crap. No need to dump on others' fun - it does not impact your gaming at all. Play what you enjoy! i don't think that was overboard. it is no coincidence. i remember when 3e came out thinking (and reading posts) that it was heavily inspired by Diablo and Diablo II. i have a negative opinion of 3.X due to complexity or perhaps the poor presentation that made it seem too complex...but i now have that same opinion of all previous editions. however, i'm not trying to engage in any sort of 'edition war'. i'm just stating my impressions. i also hope it doesn't seem like i'm dumping on anyone or anything. that is not my intention either. i started re-reading the 3.5 rules tonight. i think the last time i looked at them was about 2005. i can put it in perspective now. i think i like what's there, i just think it was horribly formatted. i just really love how accessible and user-friendly the 4e rules, powers, feats, etc. are presented.
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Post by mister frau blucher on Sept 25, 2012 9:22:49 GMT -5
Joe,
Don't worry about doing it wrong, amigo. I have been doing it wrong since 1978, when i had a copy of the white box, a copy of Melee, and the Afrika Corps map (the white box suggested Outdoor Survival, which I did not have). Having a good time is the bottom line!
My suggestion would be this. Look at the 3.X SRD which is online, and convert to their movement increments. I think this would be easy enough by taking the 2E movement rates, halving them, and then this equals how many squares/hexes they move. This should be almost perfect compatibility.
For instance, a human moves 12 inches. halved and converted to 5' squares, this yields a move of six squares; which matches up exactly with 3.x and 4E, which means all the free maps online will work, and if you want to do your own maps, then the scale of 5' is much better tactically than 20'.
You might need to round up or down a few things (I think dwaves had a 9" move, so make the 4.5 a 4) but i think you will find that handles movement pretty nicely.
Bret
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Post by mister frau blucher on Sept 25, 2012 9:29:26 GMT -5
i don't think that was overboard. it is no coincidence. i remember when 3e came out thinking (and reading posts) that it was heavily inspired by Diablo and Diablo II. i have a negative opinion of 3.X due to complexity or perhaps the poor presentation that made it seem too complex...but i now have that same opinion of all previous editions. however, i'm not trying to engage in any sort of 'edition war'. i'm just stating my impressions. i also hope it doesn't seem like i'm dumping on anyone or anything. that is not my intention either. i started re-reading the 3.5 rules tonight. i think the last time i looked at them was about 2005. i can put it in perspective now. i think i like what's there, i just think it was horribly formatted. i just really love how accessible and user-friendly the 4e rules, powers, feats, etc. are presented. I think you are right, the 4E books are very well organized, particularly for someone who is just starting out. 3E seems more complex, and it may be. I think 4E took some of the complexity and compartmentalized it within things like the powers. While they both play differently, both are still good games.
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Post by Deleted on Sept 25, 2012 9:48:11 GMT -5
yes! that is what i wanted to say! i could not find the right words. that is it exactly!
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Post by Deleted on Sept 28, 2012 8:28:37 GMT -5
just wanted to add this for joe's or anyone's benefit this little trick i thought of a while back...
ultra-cheap and lazy method of making dungeon maps... use a small grid (like regular graph paper sized squares) to make overview maps. (think AD&D 1e and 2e maps where the whole dungeon fits on one sheet of paper). then print off a few sheets of blank, 1" square grids. put them in clear sheet protectors. lay these out on your tabletop as needed to represent a particular room and use dry-erase markers to draw the room's features on them. (a paper towel can be used for erasing)
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Post by Deleted on Sept 29, 2012 17:59:47 GMT -5
had a long car ride today and ended up thinking about this. joe, if you were using 1 square = 20ft and allowing characters to move 120ft, your scale is about right. 120/20 = 6 squares. the numbers are just way bigger than what is normally used.
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Post by joereynolds on Oct 3, 2012 12:25:18 GMT -5
I've ditched that now in favour of simpler methods. I've kept the standard 5 foot scale, so 5 feet = 1 inch. All I've done is converted movement rates to square, therefore; Base movement rate of human = 12 = 12 squares Simples  I might add the optional encumbrance rules in to sap their movement a bit, but I tested this method with a friend and it works well  P.s. if you guys live near an IKEA, they are selling 30 metre long paper that is perfect for drawing up your own battlemats, you have to draw the grid yourself but it's an extreme bargain
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Post by Deleted on Oct 3, 2012 14:19:38 GMT -5
I've ditched that now in favour of simpler methods. I've kept the standard 5 foot scale, so 5 feet = 1 inch. All I've done is converted movement rates to square, therefore; Base movement rate of human = 12 = 12 squares Simples  I might add the optional encumbrance rules in to sap their movement a bit, but I tested this method with a friend and it works well  P.s. if you guys live near an IKEA, they are selling 30 metre long paper that is perfect for drawing up your own battlemats, you have to draw the grid yourself but it's an extreme bargain 12 squares is quite a lot but whatever you like and works for you. have you seen these? www.amazon.com/Battle-Erase-White-Markers-Eraser/dp/B004CP4FJ6/ref=sr_1_2?ie=UTF8&qid=1349291858&sr=8-2&keywords=battle+mat
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Post by joereynolds on Oct 4, 2012 12:35:49 GMT -5
I have indeed seen those, but I like to draw a permanent scene (coloured pencils, pens, etc...) So whilst the wipeable battlemat would be useful for in the dungeon, I have pre-drawn mats for outdoor areas such as forests, grassland, desert etc...
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Post by Deleted on Oct 4, 2012 19:43:13 GMT -5
it is certainly a better a experience if you are willing and have the time for that. i just wanted to make sure you and anyone else viewing the thread were aware of those battle mats. i really wish those things were just clear (transparent) with only a grid on them. then you could just 'free-form' draw your scenes out, lay the grid on top and mark all over it without defiling your nicely drawn scenes. the clear, markable grid would also keep your drawings flat while playing.
of course, if someone were willing to put the time and effort into it, i have imagined that one could buy one of those 24"x36" plastic poster frames, transfer a permanent grid onto it (various methods can be imagined), then lay that on top of a nicely drawn scene...or frame the scene within it. dry erase stuff would still work on that surface.
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