Post by Deleted on Nov 12, 2012 21:21:58 GMT -5
klingor
that's not it. the game i remember...(i never played it; just read a write-up about it)...was described as an rpg set in ancient times where the magic really/only consisted of carving/drawing runes on everything...swords, armor, even your own skin. the word 'rune' was in the name of the game. after you mentioned it above, i thought it was Runequest.
falcon
i like your 'dusters'. however, i'm pretty sure none of these ideas really originated with anyone in these forums. there is a PC game called Torchlight where people mine Ember...special crystals that power magic. Ember kinda works like your dusters. i'm sure they got it from somewhere else.
influenced by Dune and our real-life dependence on oil, about a year ago, i came up with an outline for a fantasy story/world that depended on 'magic sand' to fuel 'high-powered' magic (with dark consequences) while the art of 'nature magic' became all but lost and forgotten due to the prevalence of the high powered, 'sand magic'. of course, the 'magic sand' was heavily concentrated in a particular part of the world. one day an ancient evil arose in a large, heavily populated, nearby kingdom ruled by a line of emperors purportedly descended from the gods. this ancient evil became the emperor, conquered the region of heavy 'magic sand' concentrations and thereby held the world at his whim.
...but i digress...the point is ideas are like the colors on an artist's palette. no one can own them because they are everywhere and they have infinite theme and variation, color and hue. keep painting, my friend.
that's not it. the game i remember...(i never played it; just read a write-up about it)...was described as an rpg set in ancient times where the magic really/only consisted of carving/drawing runes on everything...swords, armor, even your own skin. the word 'rune' was in the name of the game. after you mentioned it above, i thought it was Runequest.
falcon
i like your 'dusters'. however, i'm pretty sure none of these ideas really originated with anyone in these forums. there is a PC game called Torchlight where people mine Ember...special crystals that power magic. Ember kinda works like your dusters. i'm sure they got it from somewhere else.
influenced by Dune and our real-life dependence on oil, about a year ago, i came up with an outline for a fantasy story/world that depended on 'magic sand' to fuel 'high-powered' magic (with dark consequences) while the art of 'nature magic' became all but lost and forgotten due to the prevalence of the high powered, 'sand magic'. of course, the 'magic sand' was heavily concentrated in a particular part of the world. one day an ancient evil arose in a large, heavily populated, nearby kingdom ruled by a line of emperors purportedly descended from the gods. this ancient evil became the emperor, conquered the region of heavy 'magic sand' concentrations and thereby held the world at his whim.
...but i digress...the point is ideas are like the colors on an artist's palette. no one can own them because they are everywhere and they have infinite theme and variation, color and hue. keep painting, my friend.