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Post by mister frau blucher on Jan 22, 2013 10:07:38 GMT -5
Each post in here will center on a certain charcter.
To keep it clean and easily navigable, please post any questions or comments in the Streets of redpoint game thread or by pm - thanks!
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Post by mister frau blucher on Jan 22, 2013 10:15:12 GMT -5
GHALLE - female half-orc (Badpixie)
ST 13 DX 11 IQ 8 XP
Trade Language+1 Orcish+1(R) Axe/ Mace+1(O) Unarmed Cbt+1 Stalker+1 Stealth+1 Tracking+1
Morningstar 2d6+1 Dagger d6 Throwing Axes(2) d6+1
Custom Cloth Armour 1/0 Small Shield 1/0
Pack Tinderbox Beltpouch Sleeping Roll Good Cloak Boots 20 yards of rope, and a grappling hook small prybar
Silvers:91
Unsurprisingly something of a social loner, Ghalle has carved out a niche as a mercenary scout in the fraught battlefields of the Baronies. When personal feuds and backbiting simply became too much to handle, she wisely opted out and took a simple bodyguarding job for a merchant headed for Redpoint.
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Post by mister frau blucher on Jan 22, 2013 10:35:45 GMT -5
ACONITUS (Lord Inar)
ST 11 DX 11 IQ 10
MA 6
XP 0 Karma 1
Spells Slow Summon Wolf Blur
Skills Animal Handler+1 Sorcerer's Tongue+1 (M) Trade Language+1 Elvish+1 (R) Tracking+1 (O)
Gear: Dagger 1d6 Short sword 2d6-1 Longbow 2d6 20 arrows MW cloth armor 1/0 Small shield 1/0
Common clothing, boots & hat Plain religious symbol Bedroll Backpack Wineskin Canteen 2 Torches Tinderbox 5 Yds rope 14 days Hard rations
Silver pieces: 56
Aconitus is a druid from the forests near Veraith. He has a curiosity about the world and civilization in particular that other members of his tribe find troubling. They hope that by sending him to Redpoint "The Big City" as it were, that he'll be exposed to the seedy side of humanity and be cured of this strange fascination of his... but it might not work out that way.
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Post by mister frau blucher on Jan 22, 2013 11:08:56 GMT -5
AURELIO XENN Human (Julianus)
ST 10 DX 12 (10) IQ 10 MA 5 XP 0 Karma : 0
Unarmed Combat+1(O) Stealth+1 Charisma+1 TRacker+1 Streetwise+1(O) Diplomacy+1(R) Trade Language+1
Possessions / Equipment: concealed Cestus damage: d6+1/d6+2 in grappling Weathered Leather long coat (2 hidden inner pockets) 2/2 Wide brimmed hat (keeps his eyes in shadow most of the time) Ornate boot knife (not for use as a weapon).
Contained in large sack: Pry bar Oil lantern, oil 5 -10 strong wooden shims about 5" long 2" wide Mallet/hammer Sling/snuggle/papoose to carry a baby Matches
Silvers: 140
Hard Boiled "Confidential Agent" who takes the jobs of mediator for less than reputable transactions such as ransom negotiations, finding of "lost" property, or other situations that requires a clandestine mediator or investigator. He can usually be contacted through Brody at the Tobacco Store off of water road. Has a reputation for playing things straight and honest. It is rumored he has also helped "hide/liberate" runaway slaves. Generally a good guy despite the "tough guy" demeanor. Smokes strong coarse cigars when not "on the job" (helps with the "tough guy" image). He doesn't believe in slavery and dislikes slavers... a LOT.
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Post by mister frau blucher on Feb 1, 2013 11:41:23 GMT -5
Weynon "Nub" Talcot Human ST 12 DX 11 IQ 9
XP: Karma:
Skills: Axe+1 Bow+1 Sling+1 Carpentry+1 Literacy+1(Common) Smith+1
Weapons: Hatchet 1d6+1 Axe 1d6+3 Bow 1d6 Sling 1d6-1
Belongings: Common Clothes Boots Tent Bedrol, 50' rope 100' rope Small pouch of Carpentry tools Small pouch of sling bullets Soft quiver of 10 arrows canteen
Silvers:114
Weynon's parents were farmers for the lord of a remote province. They died in a fire when he was 12. Thus orphaned and indentured by birth, he apprenticed for both the lord's smith and his carpenter for three years. During which time he also received instruction in the written word so he could better serve his lord. His instructor, the lord's niece Sara, grew quite fond of Nub's eagerness to learn and the promise of a simple life. Despite her being promised to wed a local dignitary, the two eloped and fled pursuit from the lord's men for several weeks. Finally they found a small, secluded valley where they were certain to be safe. Weynon's brief apprenticeships allowed him to forge modest tools, build a home with simple furnishings and begin to raise crops and poultry. Soon, they had twin sons. The winter the boys had turned 4 years old, Weynon left their valley home to hunt large game. When he returned he found his wife and sons dead from disease. He remained at the homestead for another year waiting for the disease to take him as well, but it was not to be. Weynon left their valley home and its painful memories with the few possession he owned. Eventually he encountered a small caravan headed to the city of Redpoint. Weynon has been skilled with the sling since early childhood. While he never had any formal martial training, he is very comfortable with an axe and hatchet as these were common tools he carried frequently. He was able to keep game on the table with his bow and that helped him persuade the caravan leader to allow him to accompany them.
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