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Post by carrknight on Jun 27, 2013 18:47:10 GMT -5
First of all, what an amazing RPG system you guys made! I am not old-school enough to get the references (I started playing from AD&D 2nd edition) but i just LOVE the simplicity of Legends.
The thing is, I really want to use the ruleset for a more open-ended sandbox rpg (like an hexcrawl). I think this system would work really well for it as well (except maybe for things like plot words) but there are a few questions I have.
1) Excluding for a few "summonable" monsters, there are really no monster stats, no bestiary. Is there anywhere a list of more common enemies like goblins and skeletons and such?
2) Fatigue is restored by 1 point "each encounter". Of course that isn't really applicable in an open ended world where encounters can be hours/months apart. How much fatigue is restored after 1 hour of rest?
3) Anybody ever tried anything like this and wants to share her results?
Thanks again for the great system!
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Post by platimus on Jun 28, 2013 15:17:34 GMT -5
I, too, started with AD&D 2nd edition and love the simplicity of Legends.
I, too, would really love a more open-ended, hexcrawl similar to Barbarian Prince that used LAW rules.
1) If you can get your hands on the old TFT adventures or the In The Labyrinth rules, they include some bestiary information. Some of the old TFT adventures actually had procedures for randomly generating foes.
2) I think the Legends rules for Fatigue can work in a hexcrawl if you require spells to be powered by 1 additionaly Fatigue point per round of effect. Fatigue would be completely restored at the start of each day. If your hexplore allows for switching from an overworld exploration mode to a dungeon exploration mode, then recovering 1 Fatigue per encounter makes sense in dungeon mode.
3) I have done some work to adapt Barbarian Prince to use LAW rules. It gets really complicated when I try to incorporate positional information for encounters. Ignoring that, it gets really complicated for me because I think of so many different ways of converting things and I can't decide which ideas I like best.
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Post by carrknight on Jun 30, 2013 11:24:07 GMT -5
Awesome you are also trying that!
1) Ah, do you know which adventure had the procedure?
2) I suppose that's easily doable, that's true
3) Why is position a problem?
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Post by mister frau blucher on Jul 2, 2013 16:05:27 GMT -5
Hey carrknight and platimus,
Welcome to the boards, guys!
I have been caught up with other issues, and over the next couple of weeks will be getting back into the boards and some of the questions raised.
Real quick to the first post:
1) We do not have an official bestiary; and there is no reason not to. In the next week or so I'll compile the various monsters and put them in a post here.
2) Excellent point. I play a lot outside of our programmed adventures as well. The 1 pt. fatigue recovery is a mechanic to keep wizards engaged over the haul of a programmed adventure, which can have a lot of encounters in a short time. Outside of a programmed adventure, in a hex crawl situation, it is important not to recover too many FT, otherwise why even subtract it if they get it all back? So what I do is this: a wizard still recovers only 1 FT after an encounter in which he spent it. Whether resting 1 or 3 hours, magic is taxing and wears you down until you get a full rest (defined as 6 hours). That is my way and reasoning, anyway.
3) i have some notes from a few, maybe I'll transpose them into the computer and post em. I still keep track of most of my games on paper. the exception is writing and playtesting new adventures, where it is convenient to have them all in a computer file.
Welcome again, guys!
Bret
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Post by carrknight on Jul 4, 2013 7:37:12 GMT -5
1) Wow, that amazing! Thanks!
2) That's nice, I might probably end up using this system as well
3) Looking forward to it! I think that's the best way to learn a game.
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Post by ednote on Apr 12, 2014 1:33:49 GMT -5
<poke><poke> I think the monsters sneaked away. Can you put them on display?
Thanks, ednote
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Post by darkpumpkin on Dec 18, 2014 21:53:17 GMT -5
I, too, would really love a more open-ended, hexcrawl similar to Barbarian Prince that used LAW rules. Barbarian Prince! Now that was a good one. Would love to see such a product using LAW come out. A "deluxe" DCG release with a huge hex map and large booklet. Maybe even a limited edition mini for the main protagonist, like Barbarian Prince. Kickstarter anyone?
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Post by nukesnipe on Dec 19, 2014 12:30:50 GMT -5
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Post by fantasygothic on Apr 15, 2015 1:15:35 GMT -5
After recently discovering wonder that is TFT I came here to see people talking about Barbarian Prince all over the forums, my other favourite game, I feel like I found my place! To original question of this thread, here are some house rules that could be useful for campaign: www.weirdrealm.com/tft/jobs.html If you need more rules for wilderness travel you can just check any D&D edition, these things are not system specific. For advice on generating sandbox it depends, there are so many approaches, but highly recommended is D&D 5th edition Dungeon Master's Guide, Adventure Conqueror King System, Renegade Crowns (Black Industries), Red Tide (Sine Nomine Publishing), d30 Sandbox Companion (Little Big Dragon Games), Old School Encounters Reference CCD#4, Ready Ref Sheets, or www.welshpiper.com/category/campaign-development/ For city adventures acquire only one of the following (they are all the same basically): - Midkemia Press' Cities - Runeqest Cities - Thieves's World Boxed Set - Lankhmar, City of Adventure, AD&D 2nd ed. Note that since all these examples are designed for D&D and other RPGs, be ready to change and adjust in order to keep TFT/LAW character and pace. I would like to see some TFT specific sandbox mechanics beyond microquests, but I'm still looking for them. Heroes and Other Worlds author annouced that he is working on something like that.
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