I never played Melee/Wizard/TFT. I have collected many of those old materials and looked over them. I am a bit uncertain and curious about the original TFT dodge and defend rules.
The turn-sequence was movement in order of DX, then actions in order of DX. Dodge and Defend were actions that could be performed in the action phase, Dodge if disengaged and Defend if engaged.
The way the rules seem to read, dodging/defending seemed to be an activity conducted through the entire action phase. If a character chose to dodge/defend as his action, then all attacks against that character that occur after that character's turn must use 4 dice. In other words, dodge/defend did NOT apply to just one attack but all attacks that occurred during the remainder of the round.
Am I reading this correctly? Is this how it was actually done?