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Post by blacknigel on Oct 10, 2011 16:07:34 GMT -5
(I seem to remember the rules being fairly vague about whether or not an archer can continue to shoot arrows at an adjacent opponent. I'm thinking since the goblin actually missed his to hit roll - rather than Rrowullh dodging or armor absorbing the hit - that I'd be justified in taking another shot at point blank range. If I'm out of bounds on this one, Rrowullh will take a step back and draw his rapier.) Rrowullh takes a shot at the goblin confronting him. The arrow hits but doesn't seem to do too much damage. (rolled an 11 to hit, and applied skill to damage for a total of 4 invisiblecastle.com/roller/view/3215816/)
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Post by mister frau blucher on Oct 18, 2011 12:31:10 GMT -5
Hey guys, sorry for the unplanned break. We have been having all sorts of computer issues at home and work. Home will not be taken care of anytime soon, but the work computer should be faith-healed in another day or so. I'll get caught up with the situation then.
Sorry again.
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Post by Lord Inar on Oct 21, 2011 12:49:23 GMT -5
Realizing Norx is still in the middle of the storm, Reynaldo again advises Norx, "He leaves his head exposed when he puts weight on his left foot." 3d6-2 → [1,4,1,-2] = (4) Leadership, need a 12 or less invisiblecastle.com/roller/view/3231465/
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Post by Lord Inar on Oct 21, 2011 12:53:02 GMT -5
Seeing that the remaining goblin is more armored, Tembo throws in more force than finesse, slamming the Goblin very hard. "Enough!" he cries. 3d6; 1d6+3 → [2,3,5] = (10) 3d6; 1d6+3 → [6,3] = (9) Extra skill in damage. invisiblecastle.com/roller/view/3231472/
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Post by mister frau blucher on Oct 26, 2011 9:35:10 GMT -5
[OK guys, getting caught up. My apologies for the unsceduled break.] PLAYER TURN 3 Shadout attempts to stick a dagger in the pesky goblin, but misses. [blackjack - the 10 would have hit if you were not wearing armor, but the leather reduces your DX to 8 from 10, so it misses.] Khanmahtt attempts to spear the goblin facing Rrowullh. The point deflects off the goblin's shield and fails to penetrate the armor. Rrowullh takes a shot at the goblin confronting him. The arrow hits but doesn't seem to do too much damage. [4-3=1 hit.] Seeing that the remaining goblin is more armored, Tembo throws in more force than finesse, slamming the Goblin very hard. "Enough!" he cries. [9-3=6 hits] Realizing Norx is still in the middle of the storm, Reynaldo again advises Norx, "He leaves his head exposed when he puts weight on his left foot." Norx node his understanding and swings as the goblin steps on his left foot...but even with Reynaldo's insight, the berserker's blade swings by the goblin's ear. [rolled a 12] invisiblecastle.com/roller/view/3238980/Mundy speeds an arrow at the goblin Shadout missed, and the apoint finds the goblin's throat, crumpling him. [6-1+5 hits] invisiblecastle.com/roller/view/3238985/
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Post by mister frau blucher on Oct 26, 2011 9:40:07 GMT -5
GOBLIN TURN 3
The last standing goblin, wounded and now panicked, turns and flees into the underbrush. You hear the archers likewise abandoning the fight, the breaking of branches indicating their hurried flight. Your larger size makes pursuit through their path of retreat impossible.
[
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Post by mister frau blucher on Oct 26, 2011 9:41:22 GMT -5
[OK guys, go ahead and apply any healing 9skill, potions, etc.) tell me any particular actions you are taking or questions, and we'll move on.]
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Post by Lord Inar on Oct 27, 2011 11:51:18 GMT -5
Reynaldo says to the fleeing goblins, "Know that our quarrel is not with you and we have no interest in pursuing hostilities further" He turns to the rest of the group, "Now gentlemen, quickly search the bodies for any notes, information or to see if any still live. Tembo can attend to any who are injured." Tembo will try his Medic skill first before resorting to his herbal remedies: Norx first: 3d6-2 → [2,1,1,-2] = (2) Heal Norx, need a 9 or less invisiblecastle.com/roller/view/3240694/Norx is healed 2 pts Tembo will try to heal himself next 3d6-2 → [3,5,6,-2] = (12) Roll to heal self, need 9 or less invisiblecastle.com/roller/view/3240695/He failed. I'll wait to see if Shadout will offer any healing (but he won't suggest it himself)
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Post by blackjack on Oct 30, 2011 10:02:27 GMT -5
Shadout looks around the party assessing the damage taken. "Is anyone badly Hurt?"
Enyeto will check the bodies for any valuables.
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Post by Lord Inar on Nov 2, 2011 14:21:57 GMT -5
Tembo is the only one who is really hurt (4 wounds) and Norx has 1 wound left (Tembo healed 2)
So does magical and normal (herbal or medic) healing stack?
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Post by mister frau blucher on Nov 2, 2011 14:45:14 GMT -5
Tembo is the only one who is really hurt (4 wounds) and Norx has 1 wound left (Tembo healed 2) So does magical and normal (herbal or medic) healing stack? Absolutely - it all atacks, just be aware that the Heal Wounds spell will only work on characters with 0 or greater ST remaining - if that character is in negative ST, you need the Reverse Death Spell. So if someone drops to say -2 ST, he will have to be Mediced/heal potioned up to at least 0 ST before Heal Wounds can be done.
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Post by blackjack on Nov 2, 2011 21:46:20 GMT -5
Shadout approaches Tembo. He draws a crystal out of his jerkin and begins to speak a language unknown to the others. invisiblecastle.com/roller/view/3249318/ (that's a 7). Heal 4hits Tembo's wound closes and he feels refreshed.
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Post by blacknigel on Nov 3, 2011 15:46:16 GMT -5
Khanmahtt joins Enyeto in searching the bodies for valuables or interesting items.
Rrowullh begins collecting spent arrows that are readily available. Particularly evaluating any of the goblin arrows for suitability for use with his bow.
[If they'll work with his bow and there is room in his quiver he'll take them along. Do the goblin arrows have any uniformity or distinguishing marks that might indicate that they were goblin made? Or specifically Lord Yobs?]
Afterwards Khanmahtt and Rrowullh will make their way to where the various ambushers were hidden, looking for any sort of valuables, dropped items, intersting items or clues.
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Post by mister frau blucher on Nov 4, 2011 10:39:54 GMT -5
Enyeto finds 3 silvers between the bodies. He also finds a dingy locket of unidentified metal. opening it, there is no portrait where one might be kept.
Khanmahtt finds a pouch with 8 coppers on one body, and a nice silver spoon.
Rrowuhl recovers his useable arrows, and those of the goblins that are still useable. These are cruder and the metal heads are cheap, but you can use them. There are no distinguishing marks.
The tigrans search the spot where the archers were, but they only find a strip of dirty green cloth, maybe torn away from a sleeve when they fled.
[If you guys take any of their other weapons, let me know.]
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Post by mister frau blucher on Nov 4, 2011 10:51:37 GMT -5
Once the party has finished their searches and ministrations, they set back on the path. Half an hour later, darkness has fallen but you are still able to follow the path, as the sky has cleared and the moons are silvering the trees about you.
You smell smoke, and proceed along the trail cautiously. You now hear voices in laughter and argument. Stealthily looking around a bend in the trail, you find a large group of goblins among dozens of tents. Many are eating or working, and others are drinking or dancing around several large bonfires. Some weak pan-flutes are providing a watery melody. The goblins seem to be having a good time.
You retreat back down the trail a few paces to discuss your options. As you do so, a single goblin casually emerges from the trees, with weapons lowered. He smiles at you.
"Well, well, well. Adventurers! Bound for the entrance to Cygnosa, I'd wager. Are you here to join our party first? We have an abundance of wine. Not very good, from someplace called Boon's Farme or some-such, but an abundance nonetheless. I am Eggs, by the way."
He extends a hand to Reynaldo.
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