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Post by maasenstodt on Dec 31, 2015 16:06:13 GMT -5
In anticipation of playing my first Legends game, I put together a new character sheet. I thought I'd share it for both comment/criticism and in case anyone else might find it useful. Happy New Year! Attachments:Character Sheet.pdf (39.87 KB)
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Post by maasenstodt on Dec 31, 2015 17:50:11 GMT -5
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Post by maasenstodt on Jan 2, 2016 0:41:20 GMT -5
Having played my first game, I made a few additional tweaks... Attachments:Character Sheet.pdf (83.07 KB)
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Post by darkpumpkin on Jan 2, 2016 6:56:48 GMT -5
Nice work Maasenstodt! How did the game go?
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Post by maasenstodt on Jan 2, 2016 8:56:37 GMT -5
It was pretty brutal, but more enjoyable than I anticipated. I played Orcs of the High Mountains twice, losing both times.
The first game went very quick, since terrible rolls for the party, good rolls for the opposition, and some rookie missteps on my part led to a TPK in the first battle! I put together a new batch of characters and went at it again, this time with much better success. However, some unlucky choices meant that by the time the party reached the kidnapping victim, they had already lost their heavy fighter. Things didn't go too well for the adventurers in that last battle and they fell short of their goal, dying to the last man.
All of that notwithstanding, I enjoyed both the ruleset and the adventure a lot. I've been playing the board game Mice & Mystics with my gaming group in recent weeks and I'm surprised that I felt that this game provided more tactical options, more customizable characters, and at least as engaging of a story, all without losing anything when it came to speed of play.
Having played solo, I'm taking the game with me to my group's game night tonight to see if they'd like to try their hands at it. We'll see how that goes...
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Post by araman on Jan 2, 2016 9:37:47 GMT -5
Awesome. Let us know how it goes. Is your gaming group a club or an informal gathering of friends?
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Post by maasenstodt on Jan 2, 2016 9:54:13 GMT -5
My group is composed of family and friends. We've been gaming almost weekly for about 3-4 years now. The only problem with playing Legends is that we have 5 regulars and 3 part-timers in the group, and if any part-timers show, we'll have too many!
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Post by araman on Jan 2, 2016 10:51:33 GMT -5
If the part-timers show, you could switch gears and instead of running the adventure, do a mass brawl.
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Post by platimus on Feb 8, 2016 13:16:03 GMT -5
If the part-timers show, you could switch gears and instead of running the adventure, do a mass brawl. Along that line of thinking, you could still run the adventure but split the group into 2 competing parties. Maybe add a tunnel that connects OHM and Sorcerer's Manor. Make them start in SM. Instead of a poor old country couple wanting their country daughter, have a wealthy family offering a reward to the party that brings her back first. Just a quick idea that's late in the coming
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Post by platimus on Feb 8, 2016 15:34:39 GMT -5
If the part-timers show, you could switch gears and instead of running the adventure, do a mass brawl. Along that line of thinking, you could still run the adventure but split the group into 2 competing parties. Maybe add a tunnel that connects OHM and Sorcerer's Manor. Make them start in SM. Instead of a poor old country couple wanting their country daughter, have a wealthy family offering a reward to the party that brings her back first. Just a quick idea that's late in the coming Then again, unless you were really crafty about how the two parties are pitted against each other, they would most likely agree to work together for their own common good at some point - unless they are too greedy. Maybe the traditional approach of duplicating the less powerful foes is the best one. I still like the idea of linking SM and OHM together though.
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Post by araman on Feb 8, 2016 17:58:35 GMT -5
I like the idea of competing parties. Maybe at different tables or stagger them...
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Post by platimus on Feb 8, 2016 18:53:44 GMT -5
I like the idea of competing parties. Maybe at different tables or stagger them... I'm glad you like it!
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Post by platimus on Feb 10, 2016 18:18:35 GMT -5
I've been thinking about this idea some more. Before I get to that, I have to give credit where credit is due It was really your idea, Araman. Anyways, I was wondering - Araman - how would you handle it if you ended up with one party of 5 guys (or gals) and another party of one Lone Wolf? What do you think would happen? BtW, if this question gives you ideas for spicing up our Deja New adventure, that sounds great! The kickstarter Bret linked in another thread might offer you some more ideas for managing your game
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Post by araman on Feb 11, 2016 20:31:47 GMT -5
I've been thinking about this idea some more. Before I get to that, I have to give credit where credit is due It was really your idea, Araman. Anyways, I was wondering - Araman - how would you handle it if you ended up with one party of 5 guys (or gals) and another party of one Lone Wolf? What do you think would happen? BtW, if this question gives you ideas for spicing up our Deja New adventure, that sounds great! The kickstarter Bret linked in another thread might offer you some more ideas for managing your game How would I handle two different parties? That depends on whether they are adversaries, competitors, comrades, or some other relationship. I'm always up for ideas and inspiration.
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Post by platimus on Feb 12, 2016 13:42:37 GMT -5
That's a short and simple answer for a potentially complicated situation but I think you put a good bit of thought into it. It's not the inspiration I was hoping for but it's not the worst answer I could imagine either. It is sometimes hard for me to know the motives or intentions of either party. I don't think either is completely innocent when it comes to their misunderstandings. However, your answer has inspired some new insight into my Lone Wolf character. I think I'll have a private talk with him this weekend and see how it goes. I think he's always going to be a little 'off-to-himself' but maybe I can steer him in a more positive direction. Thanks for the inspiration. I bow to your simple wisdom, good sir.
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