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Post by platimus on Nov 29, 2016 16:05:27 GMT -5
Let me explain why I've posted this in "Off Topic". First, I hope this discussion might make more than a few references to systems other than DCG's. Second, I wish to explore an idea that spans all of DCG's genres. What's the big idea, pal? Let me start by asking YOU a question...
Have you ever come across a "rpg" system where physical attacks do not require a test (rolling dice) but magical attacks do?
Old-school D&D systems require rolling dice to determine the success of a physical attack but require no test for magical attacks. I had a strange idea the other day about reversing that - physical attacks automatically hit but the target makes a "saving throw" while magical attacks require a test for success. I'm not saying this is a good idea. I thought it was an interesting idea - because it is so "bass-ackwards".
In the context of the DCG systems, the idea is easily implemented thanks to "Reactions". However, I'm finding it difficult to maintain the relevancy of weapon skills when implementing this strange idea. How would you do it? Here are the possibilities I've come up with:
Weapons skills... - affect initiative - reduce damage - increase damage (least favorite due to the curves of #d6 weapon damages in DCG) - affect "saving throw" (parry) - affect "to-hit" rolls when shooting/throwing (idea is that only striking is an "automatic hit")
Any other ideas for keeping weapon skills relevant?
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