Post by mister frau blucher on Jul 16, 2018 23:23:14 GMT -5
There is some advice, spread across several threads. This reminds me that it would be a good idea to make a sticky thread about this.
If you have an experienced party, and are going through an adventure for 32 point characters (or any adventure where you are more powerful than the suggested point level), there are a few ways to make the adventure tougher.
One is to increase the attributes of the opposition. Adding one point of ST and/or DX to each opponent in an adventure has the effect of adding to their staying power and damage done over the course of an adventure. This can significantly alter the outcome of combats, and the adventure itself, so it is best to raise the values by no more than one. As a very general rule, if you are three points higher than the recommended experience level (i.e. 35 point dudes running through a 32 point adventure) raise the ST on all enemies in the adventure by one. If you are 5 or more above the recommended experience level, add one to both ST and DX.
Another way is to add enemies. Every second encounter, add one extra mook to the enemies. Adding one extra to every encounter is too tough, unless you are way over the recommended experience level, like seven or more points.
Hope this all makes sense! It is best to add just a little here and there, as over the course of 20 or so encounters, it makes a significant difference.