Post by mister frau blucher on May 1, 2020 8:35:26 GMT -5
Yeah, we really like to work social skills into the adventures. The problem is, given the limited space and options in a programmed adventure, it is impossible to give them all their due. A GMed adventure is different, but in the format we have, there simply cannot be as many options for your characters. So the challenge is to come up with a few situations in each adventure where a social or trade skill can be applied. I think we are usually successful, but there is always room for improvement.