So I'm curious and would like to know some about how, and why, these rules evolved, I've been running Crown Of Kings (CoK) for some players who mostly are familiar, even expert at The Fantasy Trip and/or GURPS so a lot of comparisons, and questions are coming up. I have, not surprisingly, made a few controversial judgement calls as the GM. The LAW rules I'm getting from the download off the main page differs on a few points from my copy of CoK, and maybe in some other ways from other modules. Of course I'm looking to be fair with my players.
Last Edit: May 15, 2020 1:25:37 GMT -5 by wolfsbane
Question 1 - improving Attributes for Characters ... In CoK (I really enjoyed it as a player and now more as a GM), which I've read is the founding DCG adventure although my copy has copyright 2012 on the cover and copyright 2013 on the title page, along with my copy of Fire In The Street (fabulous by the way) saying copyright 2009 on the cover and also 2013 on the title page I see that Characters need to spend XP's equal to the next level. At least one download of the rules (from about the time I joined here) agrees with that. In contrast a more recent Rules download, and my newly arrived copy of Echoes Of The Old Ones, copyright 2018 on the cover (and not noted on the title page), says to raise an Attribute the XP cost is twice the current value. Can you give me a reason for the change ?
Last Edit: May 15, 2020 1:03:53 GMT -5 by wolfsbane
Question 2 - Takedown and Grappling ... Earlier versions of the Rules such as in CoK says the active Character "enters a defender space by winning his choice of ST or DX." while later versions have made that step exclusively a DX contest. My copy of Fire In The Streets splits the process into different paragraphs under separate headers, Echoes Of The Old Ones uses that revised process but restores it into one paragraph - which certainly helped, IF one wants DX only to decide. It seems that evolving the first step in Grappling to a DX-only contest penalizes grasping and stomping Ogres and Giants, the formidable Bears and even taloned and pouncing Gargoyles so that they become much less fearsome, or am I missing something ?
Last Edit: May 15, 2020 4:07:13 GMT -5 by wolfsbane
Post by mister frau blucher on May 15, 2020 14:44:50 GMT -5
Hmmm...there were some things changed on me when I was on an extended absence last year. Trying to find some answers from the boss for now...
The version of LAW available on the website has ST listed as the determining characteristic in entering a Grapple. We have gone through a few editions of LAW, and it is possible print of the adventures you have predate the most recent iteration. The one from the website is always the most recent version.
However, you are right about the new cost to increase attributes. Not sure why this was changed, and I'm not a fan of it. I'll know more when I hear back, but i am going to use the original xp cost + new attribute, as the adventures I have written allow for attribute increases during the course of the adventure based on that cost.
Similarly, about the Leadership skill ... I have a download of the Rules from 2017 (?) and my print of Crown of Kings (2013 ?) and Fire In The Streets (2013) that shows effective Leadership requiring an IQ check while a more recent download (2019) and my Into Chaos (2016) showing Leadership as automatic, no IQ challenge - a big difference ! Which is the current/best answer ?
Last Edit: May 17, 2020 0:27:44 GMT -5 by wolfsbane
Post by mister frau blucher on May 17, 2020 6:30:10 GMT -5
The rules of of the website say, right under the Skills header, "To use a skill, a character must pass a three-die check against his applicable attribute: 3/ST, 3/DX, 3/IQ (see Skill Tables)." I don't have my hard copy of Into Chaos in front of me to cross-check, but I will get that straightened out.
We tweak the rules occasionally, and it seems that we are not updating them in the files we use to print the hard copies. That is a bad errror, and I apologize. It is also possible some hard copies we still have were printed a couple of years ago and have older iterations.
Thanks for pointing this out, it should not be necessary, but it obviously is, and it is appreciated.