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Post by aceofspades on May 12, 2021 21:31:22 GMT -5
Scene 5 - Being About Our Business Crispin and Trock head to the Merchant Guild's quartermaster to collect his pay with the intention of meeting Andihjar at the library afterward
Chaos = 5 - 1D10 - 8, the scene proceeds as expected
Under the baleful eye of Kolbjorn Crispin and Trock eat a light breakfast of chestnut bread and curd cheese washed down with some goats milk. (MFC-Do any of the other patrons approach? No Way, with Kolbjorn staring at them - roll 17, No) They keep to themselves and with the way Kolbjorn is eyeballing Trock, no one approaches them. Minnie hasn't come down from her room yet. When they finish the two companions exit the Foolish Harlequin headed towards the Castle Ward within the city's inner walls to find the office of the quartermaster for the Merchant's Guild so Crispin can collect his pay as a caravan guard. (MFC - Do they encounter anyone of interest on the way? 50/50, 68 - No.)
Crispin finds the Quartermaster's office. It is accessed from a guarded waiting room. (MFC - is he in? Near Sure Thing, Yes.)
UNE - The quartermaster is an unseemly worker, a goblin per my RCG Race Table, comparable in strength to the PC's and is motivated to persecute intelligence, abduct narcissism, depress riddles, MFC-is he on the older side - 50/50, 84 - No, is he on the younger side - Unlikely, 64 - No, I randomly determine he is 33 years old, LAW-Random Goblin ST11 DX 9 IQ 10).
Crispin approaches the quartermaster's window and sees a fairly young looking, spectacled, male goblin, busily scrawling in a log book behind a barred opening in a very messy, busy looking office piled with papers and ledgers. He doesn't look up when Crispin approaches the window. Crispin can hear the quartermaster mumbling to himself under his breath…"Orc raids, pah! Maybe if the Guard did its job there wouldn't be any 'orc raids'", he makes air quotes, "Lazy, good for nothing…"
Crispin clears his throat "Uhhmm! Good morning."
(UNE - Conversation mood, The quartermaster is acting sociable. He is scheming toward the PC's. He speaks of a proposition for power)
The goblin looks up under a pair of spectacles, "Yes, yes, hello. What is it young man?" Crispin notices the quartermaster's engraved name plate on the edge of the window, (RNG goblin names) "Kyts Strax - Quartermaster, Merchant's Guild".
"I've come to collect my wages for escorting (RNG) Megelather's Caravan out of Rupp.", replies Crispin.
Strax looks through his log book and says, "Megelather? We haven't heard from Megelather. The caravan was due two days ago. What news?" Crispin: "We were waylaid by a large, well organized band of orc raiders. Sadly, most of the caravan was slain including all the other escorts, the merchants and passengers were killed or taken. We were ambushed and outnumbered. One wagon driver and I were the only survivors." Digging through one of the ledgers, Strax looks taken aback: (RG for a merchant train) "Hmm. Seven wagons with six destroyed or taken? What happened to the cargo? The wagons were to deliver ceramics and pottery; local wines; cotton clothing; linen clothing; suits of scale armor; dyes, mordents, and fixatives; 10 sets of fine garments; lanterns and lantern oil; and coin… what happened to the strong boxes? Where is the last wagon?" Crispin: "The raiders got most of it. There wasn't much left in the last wagon as we left at a gallop and some of the goods were lost. The driver continued south toward Demeter and the Divided Baronies. I reported all of this to the census takers and the captain of the guard, had you not heard?" Strax looks somewhat disgusted: "Alworth! So stuck on himself. It's always Orc raiders, never incompetence, never negligence, never his fault. He may have mentioned it to me and of course I took him for a bumbler. If you ask me there is plenty of reward and fame to be had if someone were to upstage that jackanapes." He looks at Crispin sideways. "You look like someone who might be able to get to the bottom of this - to find out the real problem. I could make it very worth your while." Crispin shrugging his shoulders: "I came to collect my wages, 150 silver per my contract. You seem to be well on top of things here, but we may be able to work something out. What did you have in mind?" (LAW-Charisma+1 Crispin 8 / Strax 9, Fail as Strax wins IQ) Strax adopts a scheming look: "Well you should know that there is actually a rider in every contract dependent upon successfully escorting a caravan to its destination. 15 Silver is subtracted for the loss of each wagon, so by my tally that would put your wages at 45 silver coins." Crispin, angrily: "Outrageous! I risked my life for Megelather and the Guild! I did save the one wagon. I escorted it here per my contract. Ask the census taker and the guardsmen at the North Gate. " Trock speaks up: "Aye, I was there. I did see the wagon and the driver, one of my kin. He claimed to be driving south towards the Divided Baronies, he did. You should at least give the lad some credit for saving that wagon and for risking his neck, don't ye think?" (LAW-Using Merchant to negotiate on Crispin's behalf, Trock 6 / Strax 12, Success as Strax rolls over his IQ) Strax raises his palm and looks down, pen working in his log book: "All right; so you did, so you did. No need to get upset. I will pay you 60 silver and 6 more for your courage." He makes a notation in the ledger and counts out some silver from a strong box into a pouch pushing it towards Crispin through the slot beneath the bars. He looks sidelong at the guardsman in the room, leans forward conspiratorially and says softly to Crispin, "If you find out any information about what is really going on with the caravans you'll come and see me first, eh? Don't report to anyone else but me." He sits back smugly looking at Crispin and Trock. Crispin gives him a pointed look, takes the silver and leaves the room with Trock.
Once they are out of range of Strax's hearing Crispin places a hand on Trock's arm and says, "Thanks Trock", to his friend.
Trock claps him on the shoulder saying, "Aye. Ye deserve the coin, lad. Twasn't your fault the caravan was underdefended! Ye coulda been killed"
I think I'll end the scene there and leave the chaos factor at 5. I'll add Strax to the NPC list.
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Post by aceofspades on May 30, 2021 19:16:48 GMT -5
Scene 6 - On the Way to the Library… (about 10:30 AM) Crispin and Trock leave the Quartermaster's office for the City Library to meet Andihjar. The library is in the Castle Ward section of West Town within the protection of the Keep walls.
Chaos = 5 - 1D10 - 4, Interrupt Scene, Event focus = 69 - PC Positive, Meaning Action = 99 / Subject = 13 - Oppress War, D6 for PC = odd/even Crispin/Trock, 4 = 4 Trock. So something good happens to Trock related to "oppress war". Hmm.
As Crispin and Trock leave the Quartermaster's office Trock notices a loud altercation occurring in the street. Is it a large number of people? MFC-Unlikely = 66, No. 1D6 people = 6. Why are they fighting? MV2 Meaning Tables, Nouns 85/58 - Positively Lonely & Actions 10/15 - Communicate Innocent. Two groups are fighting. Four young Dwarves are attacking and kicking at a young human male who is currently on the ground. Crispin and Trock can hear them angrily exclaiming "For the oath!" The sixth one, a female human (MFC-is it a female human? 50/50, 33 - Yes), is trying to protect the one being attacked. Currently he is on the ground being kicked. Crispin and Trock hear the female yell "Leave him alone! He didn't do it! He didn't do anything!!"
Trock rushes forward into the fray and starts tossing aside the young dwarves trying to get in between them and the boy. Trock finally separates the parties. "Here, here! What's this?!" One of the dwarves has a welt on the side of his head and the human boy is bruised up pretty badly. He is doubled over panting. The four dwarves are looking at Trock and the humans angrily. They also eye Crispin who is quietly observing the activity, ready to help Trock if needed.
The human boy looks red faced and embarrassed. He says nothing. A haughty looking young dwarf steps forward and says angrily, "This whelp threw a rock at Dinir's head! By the Oath, he deserves what he gets, the filthy barbarian. The oath demands vengeance."
"No he didn't!" says the girl indignantly. "You Dumorian's are always looking for trouble. All he wanted was friendship and you attacked him, you did."
The three other dwarves look at each other and then down at the ground. A small crowd begins to gather.
Trock (passing 3/IQ on Scholar+1) looks at the dwarf who spoke and says, "Laddie, this boy could no more have been a part of the barbarian horde than me own sire. He has no idea what ye are talking about. It was 1000 years ago for Forger's sake! Leave him be."
Crispin tries to persuade the dwarves to back off and (LAW-using Charisma+1, rolls an 11, fail) chimes in adding, "You are trying to enforce some ancient vow on this young boy? Begone, all of you!" That doesn't go over very well with the dwarves and they glare at Crispin.
Trock puts a hand on Crispan's forearm and says, "Crispin, my friend. Let me handle this." He turns to the young dwarves "Dumor can't be served by beating a human boy. That isn't the purpose of the 1000 year Oath. Had you been through the Trials of Worth and the Ceremony of Underearth you would know. Go back to your homes and do'nah trouble this lad more. There is no honor in your actions this day." Three of the dwarves look a bit ashamed and turn to walk off, while the fourth, the one who spoke looks briefly at Trock and then follows his fellows.
Crispin and Trock help the boy to his feet. The girl helps to wash his face with some water from a nearby fountain. The crowd begins to disperse and a figure approaches. (We need a benefactor for our PC Positive result. Who is it? RT-98, a human male. Is he older than the boy? Likely, 57-yes. Is it an old man? 50/50, 16-no. I roll 2D10 for the boy's age, 18. So the man is older than 18. 3D6+18 = 33 years old). A fairly young human man in a robe carrying a staff approaches the boy. The man has a carved wooden amulet with an emblem whose carvings represent the four elements surrounding a beautiful woman's face around his neck on a leather cord. "Gaia be praised! Thank you for helping young master Warder." He helps brush the boy off and continues. Nodding to the girl, "Mery and I have had the dickens of a time keeping him out of trouble. He is such a day dreamer and often cannot spot trouble coming until it kicks him in the ribs! I am Brother Gauwill of the Church of Gaia."
Trock gives him a bow. "Our pleasure Brother. We don't like to see someone being bullied by anyone. That lot was a bit aggressive in their 'play' at the 1000 year Oath."
Brother Gauwill returns the bow saying "Well master Dwarf if ever you need it, please come to my shrine in Hotgate and I would be glad to offer my blessing and aide for no charge. It is just at the very eastern edge of the city almost on the plains. Look for the stone statue of Gaia. What is your name so that I can spread word of your good deed with my colleagues?"
Trock tells Gauwill his name, introduces Crispin and tells them that we may take him up on his offer of aid should we need it.
Warder looks at Trock and thanks him. Trock replies, "Aye laddie, you best watch yourself around some of my kind. The young ones don't know any better and some hold a long grudge for ancient wrongs done by your father's, grandfather's, grandfather. Ha!"
I will end the scene there. Chaos factor drops to 4 due to the fact that the party was never really in any danger, largely in control here and ultimately seem to have benefited from the encounter. I add Brother Gauwill to the NPC list. I think Gauwill can be used for healing services, potions and other blessings. Possibly as a source for quests.
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Post by aceofspades on May 31, 2021 11:33:04 GMT -5
Here's a quick orientation to locations in Steel Gap thus far...  The City Library, Quartermaster, Mage's Guild, and Merchant's are within the Castle Ward along with the Supreme Council and military offices. There are garrisons in various locations near the several city gates. ![]()
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Post by aceofspades on Jun 10, 2021 18:20:20 GMT -5
Here's the current Mythic Sheet for my Adventures in Steel Gap solo campaign. 
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Post by aceofspades on Jun 10, 2021 21:40:03 GMT -5
Scene 7 - Entering the Library…(about Noon) After breaking up the fight between the dwarves and Warder Trock and Crispin continue on to the library.
Chaos = 4 - 1D10 - 8, the scene proceeds as expected
The Steel Gap City Library is just a short walk from where they encountered the fight outside of the Quartermaster's office. (What does it look like? LC Descriptor-12/54, Calmly Lavish). The library is a well-kept building with majestic white marble stairs and columns leading to high, intricately carved, white double doors. Gilt framed paintings, statuettes and a fringed red carpet are in the entrance foyer. It is quite extravagantly decorated showing off the riches of the Supreme Council. All thanks to taxes and tithes collected from the several high powered guilds and the amount of trade passing through Steel Gap. The people within the library are quiet and unassuming - looking to their scrolls, tomes and maps. A few are sitting at some of the many tables in the middle of the well-lit room. There is a large fireplace at the west end of the great room with some comfortable leather reading chairs. Sunlight filters through high windows angled to bring light to the reading tables. There is a pleasant scent of lavender and light incense in the air that helps to keep the mustiness at bay. Unlit braziers are in every corner and the midpoint of each wall.
Two men-at-arms stand guard wearing chainmail hauberks and armed with halberds, short swords, open-faced helmets and small shields. The surcoats and shields bear the crest of the Supreme Council. A few librarians in ornate robes are busily cleaning and filing away scrolls, books and maps in the three floor open great room. Several wheeled ladders on sideways tracks are in various locations about the room, which allow the librarians to access various materials on the many different levels via narrow ledges.
As Crispin and Trock enter the library they come to a small desk with a very young human woman with dark, shoulder length hair in an ornate robe.
D100 to see how relatively young/old she is - 9 - very young, 2D10 - she is 16 years old. UNE-the NPC is a needy magician that is slightly weaker in strength to the PC's and is motivated to abduct success, agonize over old religions, learn the forsaken, MFC-what does she look like? MV2 Descriptor - Calmly, Flawless. She is beautiful and graceful and seems older than she is.
UNE Conversation - The NPC is acting helpful. She is scheming toward the PC's. She speaks of intent regarding allies, MFC-Does she know Andihjar? Near Sure Thing - 58, Yes. Does she recognize us? Very Likely - 95, No. Hmmm - he hasn't told her about us)
She is minding a ledger and looks up at the two as they pass through the doors by the guards. "Name and business at the library?", she says in a melodic voice.
Trock and Crispin give her their names and ask after Andihjar. (MFC-Is he here? Very Likely - 54, Yes. Do they see him? 50/50 - 48, No. After every two sentences of conversation I will roll 1D6, odd-Andihjar appears, even-he doesn't)
She replies, "Hmm. I'm not sure if I have seen him today. Perhaps if you tell me why you are looking for him I could be persuaded to ask one of the others to track him down."
Crispin says, "I'm not sure we can say what our business is with Andihjar. To whom do I have the pleasure of speaking? Are you a friend of his?". (random human stats ST9 DX9 IQ13, Crispin wins Charisma+1, 6 vs her 16)
(MFC-Is she related to Andihjar in any way? 50/50 - 50, No. Is she affiliated with the Mages Guild? Likely, 5- Exceptional Yes! She is the Guildmaster's daughter and a budding young sorceress. I think she knows about the Eye of Zom and that Andihjar is trying to retrieve it. She wants to retrieve it first to impress her father, the Guild and perhaps learn to use the Eye for herself)
(RNG) "I am Mariana Majerová. A junior librarian here at the library. Andihjar and I are … acquaintances", replies Mariana, "My father is Grand Mage Odarin Majerová of the Steel Gap Mages Guild." Crispin and Trock trade surprised glances. (Andihjar check, 6, he is still somewhere else in the library)
"And you work at the library? Whatever for, lass? I would think you would be able to have any lifestyle you would like.", says Trock, amazed.
Mariana rolls her eyes saying, "Of course I could, but the library is such a fascinating place. Father says working here helps me in my arcane studies. Here I can also read ancient texts and scrolls about Zom and the other old gods. Solarrmys, Thanatos, Gaia and even Set. The old gods are fascinating. Did you know there is evidence that the snake men worship Set?" (Andihjar check, 6, he is still somewhere else in the library)
(LAW-Trock passes 3/IQ vs Scholar+1, 3D6, 8) "Aye, I had heard rumors of that during my travels." Replies Trock, "Mine own kin, the people of Stonefast, follow the tenets of The Forger."
Mariana's eyes light up as Trock speaks of his religion and she thinks she finds a bit of a kindred spirit. Trock is well educated and has studied both history and religion. (Andihjar check, 5, Andihjar appears and sees Trock and Crispin chatting with Mariana)
Andihjar emerges from a doorway in the middle of the north wall between some high shelving and spies them speaking with the junior librarian. UNE Conversation - I rule that Andihjar is distrustful, 13 - The NPC is acting guarded. 7, 1, 78 - He is mysterious toward the PC's. He speaks of a rumor of treasure. Man it is amazing how the rolls can back up the story! This is completely random. The doorway had been partly obscured by one of the high ladders. He is wringing his hands as he approaches watching the conversation between Mariana to the two men he met the day before. Andihjar says nervously from a slight distance feigning surprise, "Heh, heh. Well my friends what a coincidence meeting you again so soon. What brings you to the library? Seeking those ancient treasure maps we spoke of at the Lucky Bow I bet!" He smiles wanly and motions them away from Mariana, "Come I think I've found what you were looking for". Crispin and Trock trade curious glances and nod politely to Mariana as they take their leave to approach Andihjar.
He shuffles them through the north doorway and into a private study. (LAW-Trock rolls 3/IQ, 10/11) As they follow Andihjar into the study Trock notices Mariana watching them intently. Then he sees her get up suddenly and walk through a door to the right of the reception ledger.
I will end the scene there. Chaos factor stays at 4 due to the fact that the party was largely in control here. I add Mariana to the NPC list.
We are getting close to finding out more about our quest! Its amazing how these die rolls work out and how the imagination can incorporate the inspirational words into the story.
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Post by aceofspades on Jun 10, 2021 22:01:02 GMT -5
Hi all,
I am curious if anyone is reading these. I could see how it might be a little slow developing for some.
Regardless, I am still having fun writing them as I play. Its a very cool experiment. So far the story is developing with only small prompts and my imagination to guide it. As we develop the plot seeds it seems that Andihjar must have goofed up something awful and lost the Eye of Zom. We have discovered another plot to try and get it back from a secret group that is watching him (and us now). The Grand Mage's daughter is somehow wrapped up in things.
The PC's have also developed relationships with a cleric, discovered a weaponer who may have magical weapons available and a Tavern keep who can possibly help with special or magical equipment.
We've also made friends with the captain of the guard who seems to have his own enemies. Implying some unrest in the local institutions due to the disruption of trade caused by the increase in orc raids in the area!
Whew! There's a lot going on.
-ace
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Post by aceofspades on Jun 26, 2021 22:26:31 GMT -5
Scene 8 - More About the Quest The party meets with Andihjar in a private study to discuss the quest for the Eye of Zom.
Chaos = 4 - 1D10 - 5, the scene proceeds as expected
Crispin and Trock enter the study to see (GME Descriptor Tables, 87 & 43 - Work Hard, Competition) a table strewn with items; an empty mug and the remains of a meal, a number of scrolls, some open bookmarked tomes, maps of the area surrounding Steel Gap, and some parchment with recent annotations similar to a family tree connecting the names of various people and groups including the orc bandits, the Supreme Council, the Silent Guardians, the Mages Guild, Odarin and Mariana Majerová. (MFC-Is there anyone else in the room? IDK, so 50/50, No). There is a fire in a small fireplace to keep the room warm. Andihjar appears to have been working alone in the study. (MFC-Is he working alone? 50/50, 8 - Yes. He is working alone). He motions to the table. (MV2-What is he working on? Actions 87/60 Work Misfortune).
After looking suspiciously down the hall to either side, Andihjar closes the study door and says, "Well my friends I have been trying decipher who took it and how they did it? I was on watch that night after all." Crispin: "Have you been able to find any patterns in your study of the issue?" Andihjar: "I am at an impasse, but have received information leading me to believe the 'treasure' was taken into the hills to the west." At the word, treasure, he looks pointedly at Crispin and Trock. Trock and Crispin share a glance and nod. Trock: "Perhaps this group, the Silent Guardians is involved in some way." As he points to their name on his parchment. "We met some of that lot in the street after leaving the Lucky Bow last night. They were quite… er… curious as to what our discussion was regarding." Andihjar nods: "Interesting. It is as I've always thought. I am being watched! I am certain they are involved, however, I do not believe they were directly responsible for the theft. The information that leads the trail west concerns the Silent Guardians. I have found out that they sent an expedition into the foothills of the Giantspine Mountains in search of the, ahem, treasure. They are not to be trusted and wish to claim it for themselves. You must find it first! They would see it destroyed!" (MFC-As they continue their discussion do they get interrupted in any way? 50/50, 62-No) Crispin: "How is the Grand Mage and his daughter involved?"
I used a Conjecture Games supplement called BOLD "Connections" to generate an interpretive set of words to develop a bit of a backstory here. The word groupings that I rolled and interpretations were... 1. "Scrutinize / Lying / Allies" - Andihjar believes that an ally has lied to him – He thinks it is the Grand Mage. Andihjar had been making a lot of progress in his research of the Eye, its magic, how to access it and its history. He believes the Grand Mage may have had something to do with the loss of the Eye to garner its power for himself. This explains his paranoia somewhat. 2. "Demand / Detaining / a decision" - His position in the Guild is undermined by the demands put upon him by the Grand Mage and his decision to ostracize Andihjar from the Guild and his family. 3. "Negotiate / Weakening a / love" - He was once very close to Odarin and Mariana. They were all but family. Andihjar is trying to work his way through this as the love between he and Mariana is weakened by the actions of her father. This explains his sadness and preoccupation as well as mistrust.
Andihjar's face falls at this question and with a far away look in his eyes replies, "Odarin Majerová and I were once great friends and his daughter considered me a close uncle. I was welcomed into their home often and oversaw her education when she was young. We spent many a feast day and name day celebrating Mariana's milestones and accomplishments! She has such promise you see. Why Odarin even appointed me as the Keeper of the Eye when he was raised to Grand Mage!" He shakes his head sadly and listens at the door for a moment, satisfied there is no one in ear shot, he continues, "Now he has all but outcast me! Not publicly mind you, at least not yet, but I have no face in the Guild any longer. Mariana and I have become estranged and distrusting of each other. It pains me deeply." Trock: "Why would your friend, the Grand Mage, treat you this way? This sounds extreme? Does he believe that you took the artifact for yourself?" (MFC - Does he? 50/50 - 02, Extreme yes. He believes that Andihjar has taken the gem and hidden it away to use its power for himself. He has forbidden Mariana to see Andihjar and told her that he is not to be trusted. I sort of think of this thing as the Arkenstone in a way-sort of corrupting) Andihjar: "I believe Odarin may have had something to do with the loss of the Eye. I was getting too close you see…" Crispin: "Too close to what?" Andihjar: "Unlocking its secrets. He could not allow me to get a full understanding of the powers the Eye possesses. I believe I know how to unlock it, but I was never able to try. He was ever ambitious and wouldn't be outdone. I would have shown him…." He hangs his head and his shoulders slump, "I would have shown him." Crispin: "So this group that headed west, is that your only lead?" (MFC-Is it his only lead? He seems a bit frustrated, Somewhat Likely - 30, Yes.) Andihjar nodding, "I am afraid so. The trail is somewhat cold, and divination magic will not seem to reveal the Eye's location. I would advise trying to enlist a magic user to help find the trail and you may need magical aid to handle the Eye if you find it. Legend talks of an ancient silver mine called Trevor's Lie near a mountain lake in the direction the Silent Guardians were headed. Perhaps that is where the Eye was taken. Have a care, tales going back centuries say the mine may have been overtaken by evil. Rumor has it the miners were slain by… something… when they delved too deeply." Trock looks at him, "Won't you accompany us, Andihjar?" Andihjar, sighs saying, "I cannot. I am no longer hale enough to travel the mountains and I cannot leave the city without raising suspicion." Crispin asks, "Do you know anyone who we could enlist for aide?" (MFC-Does he know of anyone who may be able to help us? Very Likely, 87 - No. Poop.) Andihjar shrugs and shaking his head replies, "Alas, allies are in short supply. I currently have no influence in the Guild and I am without friends in magical circles these days. I am afraid that I won't be able to help. You might try the local inn's and other establishments. All I can offer you is this rough map which shows the path the Silent Guardians took into the hills." Trock looks pointedly at Andihjar and says, "Hiring help requires monetary resources. What are we talking about here? We'll need something up front if we are to take this contract." Andihjar replies, "I can personally offer you 500 silver pieces each. There is a 1000 gold piece reward being offered by the Mage's Guild to return the Eye. If you bring the Eye to me and find out who stole it you may claim that reward as well. I wish to be the one to return the Eye you see, I need to redeem myself in the eyes of the Guild and Mariana as well as repair my relationship with Odarin if I can. The reward means nothing to me." Crispin asks raising an eyebrow, "Might you have any other resources or artifacts you can give to us to aid our quest?" (LAW-Crispin wins IQ against Andihjar using Charisma. He wants to help… MFC-Can he? Likely, 74 - No. Jeez this guy seems pretty useless!) Andihjar replies apologetically, "I am sorry, my friends. My resources are incredibly limited at this point as I am being closely watched by Odarin's people. If I were to supply you with any items they would be missed and I would be questioned. I would suggest that you discuss this issue with very few others. There is an apothecary that you might explore in Raincliff not far from The Hunter's Cellar called (RG) Bethan and Minithir's Potions. Many adventurer's stop there for supplies. I would not mention my name, however." Crispin nods to Trock, "Very well, Andihjar. We'll take the work and do what we can to return the Eye to you."
With that he rolls up the rough map from Andihjar placing it in his pack. He and Trock each take a sack of coin and store it in their packs and quietly exit the library. They see no sign of Mariana on the way out.
This ends the scene. The Chaos factor goes up to a 5 as the Trock and Crispin really didn't find out much about what they are up against and did not really get any assistance from Andihjar.
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Post by mister frau blucher on Jul 7, 2021 14:01:37 GMT -5
Yeah, I like these a lot, ace! Sorry for not commenting as you go, I usually have to get caught up.
The Mythic engine seems to create a pretty cool story as you go along. It definitely gets involved.
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Post by aceofspades on Jul 8, 2021 21:08:26 GMT -5
Thanks glad you are enjoying it. I have to hand it to the Redpoint Capaign Guide! It really supplies a lot of cool material as a backdrop for this type of adventuring. It let's me interpret things with a really good context and provides an atmosphere.
- ace
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Post by aceofspades on Jul 20, 2021 21:15:06 GMT -5
Scene 9 - Arming for the Journey (mid-afternoon)The two adventurers go to Blue Steel to find some weapons and other provisions. They believe that the quest they are undertaking will require better equipment than either of them currently possess. Chaos = 5 - 1D10 - 10, the scene proceeds as expected
Crispin and Trock exit the library and move through the gates of the Castle Ward toward Blue Steel. During the short walk they discuss their plans. Crispin believes they should enlist the aid of a tracker as they don't seem to have much to go on other than the rough map and the description of the mine near a mountain lake given them by Andihjar. Trock is convinced that they need to enlist a magic user to aid them in the trip. Perhaps they will have luck at the apothecary or at one of the taverns. Maybe Minnie or Brother Gauwill knows of someone who would be willing to help. (RG-donjon.com, was used to generate a description of the inside of Blue Steel and a few of the characters)The streets are very crowded at the moment, but the two find Blue Steel without any trouble remembering Jakokan's description. It is nearby just outside the Castle Ward. They enter the shop as a little bell on the door rings announcing their presence. In the store they see a young woman, an elderly woman, a few adventurers by their dress (how many?, D4=3, RT-a dwarf, a luprian and a tigran), and a goblin female dressed in finery like a noblewoman. Both the elderly woman and young woman look up at the duo's entrance. Looking around the store they see that it is gaudily decorated clashing with a backdrop of earth tones. Small braziers give off a pleasant-smelling incense. The weapons, armor and other goods for sale do mostly look to be of excellent quality. Although the racks, shelves and tables seem a little sparse. The young woman seems to be completing a sale with a female tigran who is wrapping a fine sword belt and a sheathed saber in some waxed cloth. They exchange a coin purse. The old woman greets them cheerfully, "Welcome to Blue Steel! Come in, come in." UNE - The woman is a forthright commoner that is comparable in strength to the PC's and is motivated to the damage of beauty, persecution of propaganda, distress wrath. This woman knows a lot about weaponry (beauty of damage). She is aware that the Supreme Council has put out a reward for the heads of orc bandits (propaganda of persecution). The raids have damaged shipments of weapons and raw materials which has angered her (wrath at distress). MFC - Who is she? Is she related to Jakokan? Very Likely - 77, Yes (doubles, but 7 is greater than Chaos factor of 5 so nothing special is generated). Is she Jak's wife? Likely - 91, No. So I will say she is his sister. They used to adventure together and founded the store after they retired from the life using the cache of items that they had amassed during their travels. RNG - What's her name? Tamar. Crispin bows slightly and replies, "Good afternoon, my lady. I was told to ask after Jakokan. Is he here?" (MFC-Is he here? Likely - 100, Extreme No. Jakokan is not here and won't be for some time. Why? 20 & 22 - Truce/Energy. He has decided to seek out the orc raiders to try make some kind of deal with them to let his goods through unmolested.)Tamar frowns slightly and replies, "Why are you asking after Jak?" She looks mildly concerned. Crispin says, "We met him at the Lucky Bow yesterday and he invited us to seek some new equipment here at Blue Steel. He promised a good price. Quite a friendly fellow of good humor." Tamar smiles faintly, "Yes, yes. That's Jak for you! Unfortunately he isn't here at the moment. He had to leave urgently for an... ah... business trip." She perks up and looks closely at Crispin saying, "I am Tamar, Jak's partner and sister. I may be able to help you. What is it you seek?" Crispin nods, "Thank you, Tamar. I am Crispin and this is my associate Trock. Jak indicated that he might be able to outfit me with new armor and a sword." Then Crispin lowers his voice, murmuring, "He mentioned that he might have some that could 'surprise' me." He raises his eyebrows and looks her in the eye. Tamar nods toward the young woman serving the tigran saying, "If it is swords you are interested in you should speak to my daughter, Karina. She is knowledgeable beyond her years. She can outfit you with the finest blade silver can buy." (MFC-Is Karina around Crispin's age? Near Sure Thing - 36, Yes. She is 22 years old). UNE - Karina is a(n) idealistic sniper that is comparable in strength to the PC's and is motivated to guard success, take allies, join propaganda. Karina wanted to go with her Uncle Jak, but to kill the orcs rather than negotiate. I'd say rather than a sniper, she is very skilled with blades. It may be that she would join the PC's if they were headed in the same direction as she thought Jak went or she would hire them to help find him.
What does she look like? MV2 - 55, 84 = Interestingly Ruined. She is beautiful, but as she turns her head you can see that she has an angry looking facial scar that goes across her left eye from her brow to her cheek. It doesn't appear that she would be able to see from her left eye though you can't be certain.
UNE Conversation - Karina is acting somewhat withdrawn. She is friendly toward the PC's and would speak of alliance of contacts.
The young woman quietly finishes her transaction with the female tigran and the customer leaves the store with her new blade looking satisfied. Tamar motions to Karina saying, "Come, Karina, this young man knows your uncle and is looking for a new blade and perhaps some armor. Would you be a dear and help him find something suitable?" Karina glides gracefully over to Crispin sizing him up. She is beautiful with long dark hair shading the left side of her face, dark brown eyes and olive skin. She says, "What type of blade are you seeking?" Crispin responds, "I'm looking for something a little more threatening than this simple short sword." He unsheathes his blade and presents it to her. It is a simple, unadorned blade given him by his father. She raises her eyebrow and looks at his sword. "A short sword can be threatening enough… in the right hands." Karina whirls unsheathing a blade from a nearby table and in one swirling motion she is in the guard position, short sword overhead in her right hand and scabbard in the left. Crispin notices an angry scar running down the left side of her face. Smiling she says, "Let us see how you handle yours…3 touches wins the match." She motions her sword to a small practice area with practice dummies and an open floor. (LAW-Random stats for Karina ST 11, DX 12, IQ 9, Short Sword, Sword+2, Tactician+1, Stalker +1, Climbing+1)
Karina uses Stalker+1, D6 = 12, Round 0- Quick as a snake, Karina strikes Crispin on the left shoulder with the tip of the sword (LAW - 3/DX 6 for a hit)- Karina, "Ha! That's one for me!" Initiative - Crispin (C) 1, Karina(K) 3 Round 1- Her sword moving in a blur to tap him on the right shoulder (LAW - 3/DX 9 for a hit) and Crispin attempts to evade the strike (LAW - 3/DX Dodge 11 for a failed dodge)- "Make it two!" she exclaims. Round 2- Her sword flashes toward his torso (LAW - 3/DX 8 for a hit)- But Crispin jumps backward slapping it aside with his blade. (LAW - 3/DX Dodge 7 for a success)Round 3- Karina lunges toward him, like a cat! (LAW - 3/DX 11 for a hit) Crispin's parry misses ending the match (LAW - 3/DX Dodge 11, fail)
"Have I made my point?", Karina taunts barely winded. (MFC - Were all of her blows gentle enough to avoid injury? Near Sure Thing - 84, Yes. Crispin is unharmed) Crispin places his hand on the flat of her blade pushing it aside. "Indeed you have. Your skill is impressive and you are well trained." He pauses, grinning, "Of course you did have the jump on me." "So I did." Karina replies cocking her head. "Jak mentioned the fine weapons he would sell us and some that might even 'surprise' us. Do you have something you think might suit me?" Crispin asks. Karina's face changes and becomes more serious. "May I ask how you know Uncle Jak?" She asks with some concern. Crispin replies looking towards Trock then back to Karina, "We don't know him that well… at least I don't. We met at the Lucky Bow Tavern last night. He talked about Blue Steel and of high quality weapons for sale. We are outfitting for a journey so we decided to come and see for ourselves. He was quite friendly and sure of his wares. Do you know when he will return? Now isn't the best time to be traveling the roads unescorted." Karina replies her eyes far away, "I know, I know…I have a good mind to follow him and drag him back here." Crispin says, "I do hope nothing troubling has happened to your uncle. Where is he?" Karina pauses sizing him up then, satisfied, continues, "We haven't had our usual shipments in months. Our stocks are running low. After Uncle Jak received a message this morning he left rather quickly. Something about finding the leader of the orc raiders that have been plaguing the caravans. He has a notion that he can strike a deal with them to allow shipments through to Blue Steel unmolested. Even if he could strike a deal the protection payments would likely be too much and would eat too deeply into profits. Mother is afraid we may have to close the store even if he is successful. He is a master negotiator, but I fear that his confidence is misplaced. I fear he is in grave danger. I believe there is only one way to stop the threat," and she looks at the sword in her hand. "I have first-hand knowledge of these caravan raiders, Karina. They are ruthless. My last job was as a caravan guard. Our caravan was wiped out almost to the man. Only a single wagon, the driver and I were able to escape of a 7 wagon caravan. The rest were either captured or killed." Crispin tells her. (MFC - Has she heard of this caravan? Very Likely as the suits of scale mail may have been headed to Blue Steel - 84, Yes she's heard of this caravan)Karina appears even more concerned. (UNE Conversation - I change demeanor to inquisitive and roll - 5, 1, 91, She is Friendly to the PC's and acting Forthcoming. She is inquisitive and speaks of questions regarding weapons. Jeez, amazing) "Is this why you need the weapons? To avenge the caravan? To hunt the raiders?" She looks almost eager. Crispin replies, "We actually have another mission although the subject of the raiders continues to arise wherever we go. I know the City Guard and the Merchant's Guild both would like to see it solved. I would avenge my companions from the caravan and we certainly wish no harm to your uncle." Impulsively Karina asks, "Would you accompany me on a journey to find Uncle Jak and rescue him if need be?" Crispin looks at Trock who had been quietly observing while handling some axes and testing their balance. (MV2 Action 1 & 2 - How does he feel about this? 38, 87 Inform Magic). Trock asks Karina, "Lass, would you be able to help outfit us with better weapons for our quest? That would help us to help you and your uncle as well as accomplish our other business. It seems to me to be a win-win." Crispin says, "Trock has a point. What do you say Karina?" (LAW - Crispin wins Charisma+1, rolling a 9, Karina rolls 15, so she really wants to help. MFC - Does she agree? Sure Thing, 95, No. What!? Doh! c'mon… So she wants to help due to the Charisma, but she can't directly help)Karina shakes her head saying, "Assuredly there are items that you could use, but only Uncle Jak or Mother would be able to give them to you." Tamar is assisting the goblin noblewoman with a jeweled dagger. The goblin gives her some coin and promises to return for the dagger when certain alterations are made. (MFC - Is the goblin woman all she appears to be? Likely - 90, No. MV2 - Descriptors, 92/90, ruthlessly smooth. MFC-Do we recognize her? Unlikely-2, Exceptional Yes. It is the Silent Guardian leader from last night! We almost didn't recognize her.)When Crispin and Trock recognize her their eyes widen and they exchange a surprised glance. She must be following them! This is too much of a coincidence. With a very slight, almost imperceptible glance in their direction the goblin woman exits the shop. Crispin nods his head for Trock to follow her out the door. "Trock, follow her. See what direction she goes in! Don't go far...", he whispers. "Aye!" Mutters Trock as he hurries out the door after the goblin woman. Karina looks on, puzzled. Tamar approaches Karina and Crispin after seeing the questioning look from Karina. (Tamar UNE Conversation toward Karina - Relationship is Loved, She is sociable and speaks of news of the current scene) "What have you been scheming, Karina?" says Tamar. (LAW - Random Stats for Tamar ST 8 DX 13 IQ 11, Dagger+1, Dwarvish+1, Scholar+1, Merchant+1, Thief+1 from the Seawatch Mountains)
"Mother, Crispin here has a proposition that I think we should entertain, but I can't speak for you and Uncle Jak," answers Karina. (Tamar UNE Conversation toward Crispin-Relationship is Friendly, 3/1/79 - she is friendly toward Crispin and speaks of alliance with the PC's, remember this is random!)"Well young man, what is the proposition?" Tamar asks. "He wants to help me go after Uncle Jak and rescue him." Blurts out the over eager Karina. Crispin nods adding, "We have another mission as well, but there are many reasons to help find Jak and address the orc raider issue. We wish no harm to Jak and it is a personal matter for me. I was almost killed by these raiders during my last job. We need better weapons to be successful in our quest, some of those special weapons that Jak mentioned to me last night. I'm certain that I don’t have enough coin to pay for them and while my friend Trock isn’t exactly poor, I don’t think he would have the coin to buy anything along those lines. But we can offer our services to aide Karina in finding Jak and bring him back to you safely. And when our quest is complete we can pay you a fair price for the weapons." (LAW - Crispin wins Charisma+1, rolling a 10, Tamar rolls a 6, so she wants to help)Tamar nods her head in understanding and says "I didn't agree with Jak leaving like this. It was too sudden and he wasn't prepared well enough. Karina has been wanting to go after him all day. We could use some help tracking him down and getting him back here safely. Let us agree that we will furnish you some items to help your quest and you and your friend will accompany Karina to find her uncle. I don't want her to attempt it alone. When you return with Jak we can discuss prices." - Crispin is outfitted with Masterwork Leather Armor (2/1) and a magical Short Sword (2D)+1DX/+1dmg that sheds light when unsheathed. He is also given a Small Shield (1/0)
- Trock is given an enchanted Dwarven Waraxe (D+3) +1DX whose victims burst into flame when slain
This ends the scene. The Chaos factor goes up to a 6 as Trock is chasing the SG goblin and Crispin had to really do some convincing to get the help they need. I really like the way this scene panned out. It definitely introduced some twists and while we don't get to our quest with Andihjar started yet, we do get to follow another quest to be better prepared. Plus we have picked up another companion. And what's up with this goblin from the Silent Guardians? Stay tuned to see what happens with Trock!
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Post by aceofspades on Jul 28, 2021 20:22:54 GMT -5
Scene 10 - What Did Happen to Eilwen Vaughan? (late afternoon)
Trock follows the Goblin woman from the Silent Guardian's from Blue Steel into the streets to find out more about who she is and where she goes when she isn't keeping tabs on us.
Chaos = 6 - 1D10 - 4, an Interrupt Scene is generated! 54 - Close a thread - I rolled a 4 getting close the thread regarding Eilwen Vaughan the missing barmaid from the Lucky Bow. Action 28, Subject 11 - Separate Emotions
I use the supplement BOLD Waylay to determine "What happened to Eilwen?" Waylay rolls 4/9/40/13. Disputable (physical) labor overcome on accident.
I use the BOLD Connections section to work out more detail and her relationship with Trock. How do Trock and Eilwen know each other? The rolls for action/gerund/subject were… 19/1/17 endorse/exposing/party member 13/13/12 ponder/discussing/a love 20/16/14 speculate/improving/your nature. Per BOLD Connections you can group any of the action/gerund/subjects together so I pick…
ponder exposing your nature-I'll take this to mean her boss' nature. Trock got to know Eilwen pretty well during his stops in Steel Gap in between business ventures. She had started talking to Trock about the previous owner and her reservations about his business practices. She had been suspicious of him for a while. speculate improving a love-Eilwen was romantically interested in the money lender that had been speaking to her boss. She exposed her boss to him. The money lender was interested in Eilwen and admired her courage. They had begun a romantic relationship. (RNG-what's his name?) The Banker, Adam Chambers, wanted to protect Eilwen and so when the Banker's Guild was ready to have the crooked owner of the Lucky Bow arrested, he sent two men to escort her to safety. She has been living with him at the Banker's Guild's mansion ever since. endorse discussing party member-She let Adam know that Trock is trustworthy and that they had become friends over the years. Trock would speak with her often on his travels through Steel Gap.
He follows the Silent Guardian east from Blue Steel for a block. What was just going to be a simple little job of following her suddenly takes a strange twist. Two men approach Trock while he is shadowing the goblin and block his sight. He tries to look past them, but loses her in the streets. (MFC-Does she realize he was following her? 50/50 - 69, No. She had no real reason as she didn't realize the two had recognized her). The two men, a dwarf and a goblin, are well-dressed in fine tunics and trousers with matching fur cloaks and armed with daggers. On their hands they each wear rings that bear the insignia of the Banking Guild, an overflowing bag of silver coins. The pommel of their daggers bears the same, which Trock recognizes.
"Would you be so kind as to come with us Master Hardfall?" Asks the goblin politely. Trock looks suspicious and places his hand on the axe head at his belt. The dwarf gives Trock a reassuring nod. They don't appear to be threatening. It is as if they were on the lookout for him. "Hold on lads. What's this all about? You know me?" Responds Trock suspiciously. "We were asked to find you by someone ye know." Replies the dwarf. "Who?" Asks Trock. "Eilwen Vaughan." Says the dwarf. Trock's eyes widen in surprise. He had been concerned for her ever since he learned she was missing yesterday. He follows the two men to the Banker's Guild House within the Castle Ward. There he is escorted to a fine townhouse.
(RG-description for a guild house) From the outside this manse looks impressive. It has been built with burgundy bricks and has granite decorations. Tall, half rounded windows add to the overall style of the mansion and were added to the structure in a fairly symmetrical pattern. The house is equipped with a huge kitchen and two bathrooms, it also has a warm living room, eight bedrooms, a large dining room, a study and a roomy basement. The second floor is bigger than the first, which creates a stylish overhang on two sides. The second floor has a different style than the floor below. The roof is high and rounded and is covered with red roof tiles. Two large chimneys poke out the center of the roof. Rows of small windows let in plenty of light to the rooms below the roof. The small yard around the house is surrounded by a modest garden with a few flower patches and a small artificial pond with a gentle, calming fountain. Obviously the Bankers Guild has no qualms about spending it's money on comfort.
Once inside his two escorts leave him with the butler who greets him upon entry. "Ahh, Master Hardfall. We have been expecting you." He leads the slightly bewildered Trock to the study. In the study there is an attractive and well-dressed business man with light brown hair leaning on a desk and a pretty young woman in her mid to late 20's in a beautiful dress sitting on a love seat reading a book. The man looks up when he sees Trock and smiles warmly. The woman sets down the book and exclaims excitedly, "Trock!". It is of course Eilwen Vaughan.
Trock is still a little out of sorts, but is happy to see her. "Eilwen! It is good to see you, lass! I was a bit worried for ye when I had heard ye'd gone missing. What happened to yah?"
Eilwen explained that she had discovered that her former boss was cooking the books and not making good on his payments to the Bank of the Supreme Council, She had been cleaning up the kitchen one evening and by chance noticed her boss moving some sacks of supplies while muttering and cursing. He was stashing quite a bit of coin in a loose floorboard under a stack of bean sacks in the store room! They got into an argument and he began threatening her with physical harm. She was trapped because if she had wanted to leave he would implicate her in the scheme.
After the argument with her boss, Adam Chambers began to frequent the Lucky Bow to both investigate the Lucky Bow's financial matters and because he had taken a liking to Eilwen. The two became romantically involved and her boss noticed. After Eilwen had told Adam what she had seen that one evening, he sent two of his men to escort her to safety at the Bankers Mansion and had the owner of the Lucky Bow arrested.
MFC-How did Eilwen know that Trock was in town? Did Vegneh actually know where she was? Very Likely - 60, Yes
"So you see Trock, I am in no danger, healthy and very happy." Finishes Eilwen giving Adam's hand a squeeze. "How did ye know I was in town?" Asks Trock. "Vegneh is a friend and told me that you had visited the tavern asking after me. Adam's men have been looking for you since this afternoon. I am happy they found you. My it is good to see you, Trock!" Replies Eilwen.
She introduces Trock to Adam Chambers, a successful money lender in Steel Gap.
UNE NPC-What is Adam like? The NPC is a subtle beggar that is comparable in strength to the PC's and is motivated to prepare success, obtain laziness, report myths
Adam has had humble beginnings and has raised himself up from the streets. He has become successful to a point where he has been able to pay others to work for him. Indeed he is able to support Eilwen in a life of leisure as well. She has no further need to work and has become a lady of high society.
UNE Conversation for Adam-The NPC is acting sociable. They are friendly toward the PC's. They speak of comfort for friends.
"Well met, Master Hardfall!" Says Adam. Trock replies, "Aye, well met Master Chambers. Call me Trock. Thank ye for looking out for Eilwen. It warms my heart to see you both happy together."
They make small talk for a little while, but it becomes obvious that Trock has business elsewhere.
Adam says, "Trock, it is clear that you have some business left at Blue Steel. Your business is your own, but might I ask why you are arming yourself?" Trock responds, "My associate Crispin and I have entered into a business agreement with a mage to retrieve a powerful artifact for him." (MFC-Does Adam suspect that Trock is means the Eye of Zom? Likely - 16, Yes) Adam looks thoughtful for a moment then looking closely at Trock says, "You must be talking about the Eye of Zom." Trock furrows his brow, but sees that the man is earnest. "Aye, 'tis the Eye we are after. We don't have much to go on. We know we need to head west into the mountains perhaps to an ancient mine. We have a rough map." And he shrugs. (MFC-Does Adam have any further information about Trevor's Lie? Likely - Yes. Mythic Action/Descriptor-What does he know? 66/86, Carry Hope. He has a better idea of how to get to Trevor's Lie) Adam nods, "You must mean Trevor's Lie." "Aye. It is Trevor's Lie. What do you know of it?" Replies Trock. Adam replies, "well, I can show you where it is. I have a love for the study myths and legends you see. I have part of an old miner's diary that talks of delving too deeply into the depths following a vein of silver." He searches through a bookcase and a chest of drawers pulling out a detailed map of the area surrounding Steel Gap and points to a location in the Giantspine Mountains with the outline of a lake nearby called (RNG) Elder Lake. It looks to be about 100 miles west into the mountains. "There is a rough old mining road once you enter into the foothills of the Giantspine." Trock looks closely at the map and says distractedly, "Do you know anything else about it?". Adam responds, "The diary gets quite disturbing. The miner's appear to have been driven mad. They began hearing and seeing unnatural things - ghosts and demons. The author claims that they were all slain." He shrugs and says, "More likely they all turned on each other in greed. Unfortunately that is about all I can tell you at the moment without further research." "Then that will have to be enough," Trock replies. "We would be honored if you and your associate, Crispin, come to supper with us this evening," says Adam. Trock replies, "Thank ye kindly. If we can we will. We still have many preparations to make. Farewell."
Trock says farewell to Eilwen and Adam. Then he returns to Blue Steel to find Crispin.
This ends the scene. The Chaos factor drops to 5 as Trock was in control and found out what happened to his friend Eilwen.
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Post by aceofspades on Aug 27, 2021 20:08:09 GMT -5
Scene 11 - We meet again…Brother (evening, 7 PM or so)
Trock heads to Blue Steel to find Crispin busily planning with Karina. Crispin catches him up with the plan to find Jak and rescue him if necessary. Crispin believes preparations and help are required to overcome the orcs if a fight becomes necessary. He wonders if the Guard can help?
Chaos = 5 - 1D10 - 1, an Altered Scene is generated! MFC - Are Crispin and Karina working on a plan? Likely, 17 - Yes. Is anyone else (other than Tamara) there? 50/50, 19 - Yes. Who is it? UNE - The NPC is a pious master that is slightly weaker in strength to the PC's and is motivated to obtain alcohol, prepare friends, develop enlightenment. Is it Brother Gauwill? Unlikely, 10 - Yes it is Brother Gauwill. Did brother Gauwill know Jakokan and his family? 50/50, 78 - No he doesn't really know them. Had he somehow discovered we were now at Blue Steel? 50/50, 26 - Yes. He has a network of street urchins that informs him of comings and goings. So he followed us here in an effort to help us. He offers to take us to The Foolish Harlequin for drinks and some food to discuss our mission.
When Trock returns to Blue Steel he finds Crispin and Karina discussing their plans to find Jak. Just as he enters the shop Brother Gauwill also walks in. Gauwill approaches Trock
MV2 Action Tables-Why is he here? 24/30 Desert Possessions, he really appreciates what Trock did for Warder and wants to give him something for his journey. What is it? 47/13 - Travel, War.
UNE Conversation - The NPC is acting sociable. They are friendly toward the PC's. They speak of promise regarding equipment. It seems like he really wants to give them something that will help them in their journey.
"Hello, Trock. It is good to see you again although I confess that it is not a coincidence." Says Gauwill.
Trock furrows his brow and replies, "Hello again Brother. What can I do for you?" Crispin and Karina look on curiously.
"I fear it is more the other way around… it is how I can help you. I've come to offer help for your upcoming endeavor. It has become obvious to me that you and your friend, Crispin, are readying for a hazardous journey." (MFC-does he know about Jakokan's message and hurried departure? Very Likely, 88 - No. He doesn’t know anything about the rescue mission. He only knows that Trock and Crispin have been getting ready for a journey)
Trock, Crispin and Karina look at him a little suspiciously. Gauwill takes note, puts his hands palm up and says, "Oh…friends there is nothing nefarious going on here. I have sources that report on comings and goings. I did ask them to take note of Trock's activities after his actions this morning on young Warder's behalf. Fearing you might not stop at the shrine I wanted to make things right, so have decided to help more directly. Let's discuss it over dinner."
Crispin, Trock, Karina and Brother Gauwill make their way to the Foolish Harlequin for dinner. (MFC-Is it a busy night? 50/50, 55=No. 1D6 - there are three other patrons, RT-two humans and a tigran) The Harlequin isn't very busy tonight. It is late. As usual Kolbjorn is at the door. The company sits for a dinner of stewed pork and ale. Brother Gauwill eats a lentil soup with cider.
"As I mentioned I would like to assist you and your colleagues," begins brother Gauwill.
Trock replies, "Brother we are headed toward certain danger. I'm not sure that you should accompany us. It isn't safe."
Gauwill's eyes widen then narrow shrewdly, "I think you would likely find me more helpful than you imagine. Would that I could leave my duties at the shrine, but, alas, I cannot. I would like to offer you help in other ways." And he unslings the shoulder bag that he had been carrying. He opens the pack and brings out three items in wrappings, which he carefully unwraps. The first one it is a bottle of crystal clear liquid with a strange stopper. The second is a series of three small vials containing reddish syrupy fluid and the third a stoppered bottle of a cloudy aqua colored liquid.
In game terms these are potions… ○ Holy Water - The crystal clear liquid will cause 1D6 damage when splashed on undead (3/DX to hit targets within 3 hexes) , any undead splashed with holy water must make a 3/IQ roll or flee the encounter. The stopper in this vial is actually has a reed brush attached to it which can be used to scatter the water through the air. The vial may be splashed 6 times before being exhausted. ○ Gaian Healing Potion - The red syrupy liquid is a healing potion made using a special recipe known by initiates of the Church of Gaia from tree sap and other herbs. Each vial will heal 2D3 ST. Only one vial may be used per character per day. There are three small vials. ○ Virility Potion - the cloudy aqua colored fluid is a potion which will raise all attributes by 1 point for an entire day. There is only one dose.
Brother Gauwill explains the uses of the potions and insists that Trock and Crispin take them as a sign of Gaia's good will. Trock promises to make a sizable donation to the church when he and Crispin return form their quest.
"Thank you for your generosity, Brother. It is most welcome. Gaia be praised!" says Trock as Brother Gauwill takes his leave.
This ends the scene. The Chaos factor drops to 4 as the characters were in control of the situation and gained a great benefit.
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Post by aceofspades on Aug 29, 2021 21:25:47 GMT -5
Scene 12 - Another Night at the Harlequin (Late)Karina leaves for home with the promise of meeting them here again in the morning. Trock and Crispin continue to discuss their plans and look around the Harlequin hoping to talk to the patrons who are there to see if they can find further help, particularly a mage. Chaos = 4 - 1D10 - 4, an Interrupt Scene is generated! Move toward a thread - Return the Eye of Zom. How do we move toward the thread? Action/Subject 52/77, Adversity/Trials, Trials of Adversity
One of the patrons seems very interested in them. They wave the male tigran over to their table. (D6- even=male, odd=female, 2, RT-Tigran) UNE for the tigran - The NPC is a(n) logical villager that is much stronger than the PC's and is motivated to complete (of/of the/about/with/for/over) intelligence, deter science, undermine freedom. He is an agent of the Silent Guardians! UNE Conversation - The NPC is acting cautious. They are hostile toward the PC's. They speak of death of contacts. This doesn't look good. (Tigran ST 12, DX 14(13), IQ 10 Stalker+2, Tracker+1, Unarmed+2, Stealth+1, Tactician+1, cloth armor 1/1, MV 6). This guy was sent by the Blind Guardian's to stop them. One way or another.
With a fiendish scowl on his feline face, a jet black tigran with green eyes, and extremely lithe on his feet approaches the table as if stalking the two friends through tall grass. He wears a sleeveless, open robe with the hood down on his back, a jerkin over cloth armor around his torso and upper arms. He wears no pants or shoes. "Buy you a drink friend?" Says Crispin warily. "Nooohh," breathes the tigran in an angry voice, "grrr…you and your dwarven friendahhh are not wanted in Steel Gap. If you know what is goood for you, you will…grrr… forget your foolish quest and tell me exactly what you have learned! Ahhhh…". They notice that the tigran's tail is enlarged, his ears are laid back and the hair on his arms is raised. Crispin knows he should not back down to an angry tigran, but doesn't want a fight. "Please, we want no trouble. Let us sit and talk. There is no need for a fight". (LAW-Charisma+1, Crispin 13, fail. MFC-Does the tigran attack? Very likely, 38 - Yes)
Without warning the tigran roars and leaps at Crispin. (D6-even Crispin, odd Trock, 2 - Crispin which makes sense) LAW-Stalker+2 for the tigran, 14, fail Initiative party 5, tigran 2 - party wins • Tigran ST 12, DX 14(13), IQ 10 Stalker+2, Tracker+1, Unarmed+2, Stealth+1, Tactician+1, cloth armor 1/1, MV 6 • Kolbjorn ST 17 DX 8 IQ 7, Awareness+1, Axe+1, Unarmed+2, Survival+1, cudgel (club D6+1), spiked maul (3D-2) Round 1(LAW-Tigran tries to steal initiative with Tactician+1 against Trock with his Tactician+1. tigran 9, Trock 10 - Trock wins and party retains initiative)- The tigran leaps unexpectedly at Crispin. Trock moves lightning fast intercept and tackle the tigran before he can reach Crispin. - Trock tries to tackle the tigran, but misses. (LAW-Trock must win DX, 3/DX = 13, fail and Trock falls back. MFC-Does he get the tigran's attention? Somewhat likely, 99 - Extreme No! He is singularly after Crispin for some reason. He will ignore Trock and all others until he has dealt with Crispin)- Crispin uses his turn to pick up his sword from the gear on the bench next to him. - The tigran moves toward Crispin to strike with his claws. Crispin is just able to duck under as the claws whistle by his face! (LAW-Tigran rolls a 17)- (MFC-Does Kolbjorn notice the altercation? Near sure thing, 14 - Exceptional yes) He had been suspicious of this angry looking tigran all night and throws his cudgel at him, hitting the tigran in the back (LAW-tigran for 2 ST damage, tigran ST 10/12) Round 2(LAW-Tigran tries to steal initiative with Tactician+1 against Trock with his Tactician+1. tigran 9, Trock 14 - the tigran steals initiative)
- The snarling tigran makes another wild lunge at Crispin attempting to grapple with him. (LAW-tigran 3/DX - 9, Crispin 3/DX - 10)- Crispin staggers backward barely evading the tigran's grasping claws countering quickly with his sword slicing the tigran across the chest. (LAW-8 ST damage, tigran ST 2/12). The tigran roars in pain! - Trock tries to tackle the tigran but misses the agile cat. - Kolbjorn moves closer readying his maul. Round 3(LAW-Trock tries to steal initiative with Tactician+1 against the tigran with his Tactician+1. tigran 9, Trock 7 - the tigran retains initiative)- The tigran swipes at Crispin with his claws. Crispin dodges to the side barely evading the tigran's wicked claws. (LAW-3/DX - 10 dodge successful, tigran would have hit)-Kolbjorn moves in to strike the tigran with a swipe of his gigantic paw. He strikes with a blow to the black cat's head knocking him senseless ending the fight! (LAW-2 FAT damage, ST 0/12, the tigran is unconscious)
Trock and Crispin tie up the tigran as the others in the tavern look on. He is injured from Crispin's sword and unconscious from Kolbjorn's strike to his head. This ends the scene. The Chaos factor goes back to 5 due to the savage fight at the Foolish Harlequin.Attachments:
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Post by aceofspades on Aug 29, 2021 21:46:29 GMT -5
Scene 13 - What do they want with us? (Late) Trock and Crispin tie up the injured tigran planning to question him as the others in the tavern look on.
Chaos = 5 - 1D10 - 6, a, the scene proceeds as expected (House rule-Every other sentence I will give the tigran a chance to wake up by rolling ST, if he makes it I will roll on the Mythic Fate chart with a Likely set of odds, otherwise it will be unlikely)
"Who is tigran? Why he attack Crispin and not Trock?", demands Kolbjorn, looking to Crispin and then at Trock. He seems to think the tigran should have attacked Trock. "We don't know who he is, Kolbjorn, but I think I can guess who sent him," replies Crispin still a bit out of breath. (Tigran waking check, 3/ST roll 11, MFC-Likely, 63 he does not wake up) "Who send tigran?" asks Kolbjorn. "He's got to be one of those Silent Guardian bassards, without yur help he mighta killed Crispin!" interjects Trock angrily. (MFC-Do any of the other patrons approach? 50/50, 2 - Exceptional yes) A small crowd gathers around the Crispin, Trock, Kolbjorn and the tigran. Both of the other patrons in the bar approach from the nearby tables as do the two who were lounging in their hammocks from the open door of great room next to the bar room. Minnie also enters through the front door with the flamboyant owner of the Foolish Harlequin. (MFC-Are any of the patrons allied with the tigran? Very unlikely, 92 - Exceptional no) One of the patrons has been following the tigran. (MFC-Is it Captain Alworth? 50/50, 36 - Yes.) "Aye, it is indeed the Silent Guardians, Trock. I have been following this one since yesterday. He is known to the Watch. Raja here is someone they use to 'fix' problems. They have become a troubling influence in Steel Gap," says Alworth, who steps from a dimly lit corner table and lowers the hood of a hunting cloak. He is dressed as a civilian this evening. (MFC-Does the tigran wake up? Likely, 96 - Exceptional no) The tigran is pale and bleeding out from Crispin's sword strike. (LAW-he will not wake up now unless someone provides some healing) "He doesn't look so good…someone should do something." says Minnie tentatively. "No, honey, he doesn't, does he? What's happened here? Why is he tied up? Gaia's breath! Someone send for Brother Gauwill!" exclaims Wulfa the owner of the Foolish Harlequin in a deep, manly woman's voice. Wulfa is a human male, but he is dressed in drag. He is tall and imposing, but the clothing he wears is women's clothes. He really exaggerates the persona. He wears a wig, high, leather boots with the laces up to the knees, tight pants, a puffy shirt with a tight leather vest laced up the front. He does, however, have a close cropped, reddish-brown beard. (RT-Wulfa is suspiciously inquisitive and other than dressing in drag, he is usually reserved wanting no trouble) Trock holds up his hand and says, "Wait, wait! There may not be a need for the priest. There may be something I can do." With that he approaches the unconscious tigran and begins to utter in a strange language - a deep guttural, but also strangely musical tongue - and he lays hands on the tigran's wound. (LAW-3/IQ, 13 - Failed Heal Wounds spell) His palms glow slightly with an warm, earthy orange glow and a bead of sweat rolls down Trock's face. The glow fades and nothing happens. "Forger's hammer! I canna effect this wound. Perhaps a proper healer will be necessary," Trock curses. (MFC-does anyone in the tavern possess the Medic skill? 50/50, 31 - Yes. Who is it? D4 1=Alworth,2-4 one of the other unknown patrons, 2 - a patron. Who is it? It is an Ursan male. Does anyone know that he is a healer? 50/50, 5 - Exceptional yes. They have all heard of him)
UNE for the Ursan - The NPC is a logical rogue that is comparable in strength to the PC's and is motivated to damage with alcohol, hinder the law, work for narcissism. ST 13, DX 10, IQ 9, MFC-Does he have more than Medic+1? Very unlikely, 24 - Yes. More than +2? No way, 54 - No. So he has Medic+2 and a med kit, RG-Name is Bagglemelt
"Bagglemelt know healing," says Kolbjorn nodding toward another ursan in the room. Bagglemelt is known to everyone at the Foolish Harlequin and in Hot Gate. They all know that he can bandage wounds and sometimes work miracles. He has performed the service before, but never for free. He is currently sitting at a table drinking a large pitcher of honey mead. It is dripping down his face.
Everyone turns to face him. His eyes lift up and he sees everyone looking at him expectantly. "What? You want Bagglemelt help? No do for free. He thirsty!" says the ursan healer. Wulfa sighs and says, "Heal him and you drink for free all night." Bagglemelt's ears perk up at that. (LAW-Healer+2 3/IQ, 10 < 11=9+2, success) He staggers over to the tigran taking out some herbs and bandages from a small satchel. Crispin can see that even drunk, this ursan has great skill with the healing arts. His eyes widen in surprise at the deftness with which this huge, drunken ursan dresses the tigran's wound. "See Bagglemelt's skill? I am best, yes?", says Bagglemelt looking around the room. Crispin looks at him and nods slowly. Bagglemelt motions to the bartender for a fresh pitcher of mead and sits back at his table. (MFC-does the tigran regain consciousness? 50/50, 38-Yes) Raja's eyes flutter open and he takes in his circumstances. He is much too weak to struggle and his shoulders slump. "What do you want with these men Raja?" demands Alworth. He looks at Crispin and Trock with hate filled eyes, "These…grrr…. men caused the death of our expedition! They sent agents to ambush them at (RG-mountain pass) Fitts Gap… arrahh…their quest cannot be allowed to proceeedahh…", replies Raja in a gravelly, rolling voice. "We did nothing of the kind!" exclaims Crispin, "We have nothing to do with this expedition of which you speak." Alworth nods. "I find it hard to believe these men could have sent anyone to do anything. They just met yesterday while entering the city." says Alworth. "What do ye know of our quest, ye mangy bassard!" exclaims Trock filled with rage and hefting his axe. Crispin gets in between Raja and Trock with a hand on Trock's chest. "Hold, Trock. Hold! Let us find out what he knows", he says in a calming voice. Then turning to Raja, "I assure you we have done nothing to your colleagues. What does your order know of our quest that makes you wish to stop us at all cost?" (LAW-Charisma+1, win 3/IQ against Raja, Crispin 6<10 vs Raja 14>10, Crispin wins so Raja will answer his questions) Raja's shoulders slump in defeat and he winces with the pain. (MDC-D10+D10, 12, Disfavors NPC, Descriptors 29/57 Energetically Lethal, Actions 31/74 Heal Liberty) "arrah…We know that the object which you seek is deadly in the wrong hands!...rrr… Those that seek to use its power would enslave us all…grr… We cannot and will not allow that to happenah!". He looks up at Crispin with a fanatical fury in his eyes. "Please, you must tell us, what powers does it have?" asks Crispin. (MFC-Does Raja know anything specific? Somewhat likely, 23-Yes. He knows some things about it. Let's roll for some random magical powers from LAW's spell list, Mind Control & Magic Fist. I think it has Mind Control, but something more passive than Magic Fist, I will choose Avert instead) "They say that it can..ahrahh… enslave the minds of others so that they will do the wielder's…ahhh... bidding and that none can touch him! They say its power is infinite…ahh and never drains. Their sight cannot be clouded...grrr", Raja replies with fear and anger in his eyes. "That is all I know…arrr… it must not fall into the wrong handsah!" Captain Alworth looks incredulously at Crispin and Trock saying, "This can only be the Eye of Zom. Your quest is to find the Eye!? Raja is right. It cannot fall into the wrong hands. It must be returned to the watchful care of the Mage's Guild." Raja roars, "rowwahhh!... Noooah! Those fools cannot be trusted with such powerahhh!" Alworth looks gravely at Trock and then Crispin. They raise their hands shrugging, not knowing what to do. Captain Alworth calls for the guard and they come to bring Raja to the jail house. Before he leaves with them Crispin tells Alworth about the missing Jakokan and their mission to find and rescue him if necessary. (MFC-Does Alworth offer any help? Unlikely as the Guard has their hands full lately, 29-Yes). Alworth tells Crispin to ask for (RT-Human, male; RNG-Elbek Sternwater) Elbek Sternwater at the Hot Gate station in the morning. Elbek is a man at arms that will be assigned to accompany them to find Jakokan. "Good luck and farewell my friends." says Alworth on his way out the door.
This ends the scene. The Chaos factor drops to 4 as the characters were largely in control. So we have learned that some thing happened to the expedition of the Silent Guardians and they are hostile to anyone trying to recover the Eye of Zom. They don't want to allow it to get back to the Mage's Guild. We've also learned a little bit of what the Eye can do; It seems like it has Mind Control, some sort of defense, maybe it acts as a powerstone and wielder's can use it to see clearly somehow - maybe like Mage Sight.
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Post by aceofspades on Oct 24, 2021 20:39:12 GMT -5
Sorry it's been awhile since I posted anything. I have not been able to play very much due to life events. My car was recently totalled and it really is not the best time for automobile shopping. Not to mention the start of youth hockey season for my son, who is on a pretty serious travel team. We've been doing a lot of driving. Work has also been very demanding as of late and I've had some work travel in the mix as well. Anyway I stretched the scene below over several sessions. It gets maybe a little tedious with combat and I'm starting to think my guys will never get to their main quest for the Eye of Zom, but the campaign continues! Scene 14 - Under Siege (Day 3, Early Morning)Crispin stays in the common room and Trock follows Minnie upstairs with a wink at Crispin. In the morning Crispin is breaking his fast over chestnut bread and cheese while waiting for Trock to come down and Karina to appear. Chaos = 4 - 1D10 - 4, an Interrupt scene is generated - PC Negative, (1-3 Trock, 4-6 Crispin, 1 - Trock). Activity/the Physical, MFC-Does this have to do with a character at the Inn? 50/50, 4 -Exceptional yes. It effects everyone at the inn.
As Crispin waits for the others to show, the inn begins to shake violently and he hears a loud crack! One of the hanging candle chandeliers starts shaking and dust falls the ceiling timbers above him. He rolls away out from under the chandelier and looks about warily, not sure what is happening. (MFC-Does this have anything to do with Kolbjorn? Somewhat Likely, 75 - No)
Trock was just on his way down the stairs from Minnie's room and rolls down the entire flight. He bangs his head hard on the wall of the landing at the bottom of the stairs. (LAW-he takes D3 damage, 2 ST, 10/12 ST). "Shite! What in the name of the Forger is happening!", exclaims Trock. (MV2-Action Tables 89/33 Attract Lies, MFC-Is it the Silent Guardians? Likely, 5 - Exceptional Yes, it’s a lot of them - a raiding party say 2D6, 7 SG members/hirelings. I will say 5 and 1 chained Ogre. Do they think Trock did something? Very Likely, 30 - Yes, they think he was responsible for the loss of the expedition and the defeat of Raja. They have come to take him)Just as Trock begins to get up rubbing his head the inn shakes again and the bar on the tavern door begins to give way and break. Kolbjorn and several of the patrons rush to the tavern room. Wulfa still in an attractive nightgown decorated with bright flowers, storms in yelling to Kolbjorn, "What in the 7 hells….We are under attack?! Brace the door you big oaf!" Kolbjorn grunts his assent and places several benches and tables in front of the main door bracing them against the floor. Crispin yells out, "Are there any other entrances?!" Wulfa replies, "Yes. Through the kitchen and a back door from the common room, honey." He nods to the other patrons yelling, "Lady Ursula please help those two guard the door to the common room!". The three characters, two human males and one well-dressed and armed Ursan female. The two humans, both in robes, one fine, one not, look a little less capable than the Ursan and she takes charge. The man in the poor robe is very small and looks a little frail. He has a holy symbol around his neck. The one with the fine robe carries a gnarled staff and has the look of a magic user by his tattoos and implements. Trock runs to the kitchen and helps the cook bar the stout kitchen door. UNE for the three unknown patrons…
Matron Ursula - Ursan Female ST 14, DX 8, IQ 10, Natural Armor 1/0, MV 4 Alertness+1, Unarmed+3, Stalker+1, Leadership+1 Bear Claw Gauntlets 2D (works with Unarmed skill) The NPC is a skilled lord that is comparable in strength to the PC's and is motivated to possess opulence, conquer discretion, conquer the poor. A local Ursan clan matron working trade deals in Steel Gap trying to elevate herself and her clan further above their current station by increasing their wealth. With that wealth she will secure more land for her clan. She is relatively young for her position at 20 years of age.
Vicar Wiscard - Human Male ST 8, DX 14, IQ 8, AC 0/0, MV 7 Diplomacy+1, Thief+1, Stalker+2, Dagger+1 Dagger 1D The NPC is a pushy vicar that is slightly weaker in strength to the PC's and is motivated to associate with poverty, prepare religion, compose justice. (MV2-Descriptors, small/rare) He is a frail looking midget that collects "tithes" for the relatively little followed god, Bel. He collects coin through various means for his own survival and to give back to the poor while spreading the word of Bel. Wiscard is 39 years old.
Azajamar the Alchemist - Human Male ST 12, DX 8, IQ 12, AC 0/0, MV 4 Sorcerer's Tongue+0, Naturalist+1, Herbalist+1, Alchemist+2, Staff+1 Spells: Reveal Magic, Blur Staff 1D The NPC is a fickle sorcerer that is comparable in strength to the PC's and is motivated to fulfill with alcohol, burden family, drive industry. Azajamar is 42 years old. He is an alchemist that spent all of his family's money developing an alcoholic beverage from rare fungi that grow in the hills to the west. Azajamar plans to farm these mushrooms and produce "fungicol" for sale and trade throughout the Stormspeak. In doing his research he has discovered numerous ways to use herbs, fungi and other elements to produce elixirs with various effects. He does possess some spells, but has spent more time developing his brewing talents. He carries a pack and a staff. His robe has many pockets.
Minnie runs downstairs and says breathlessly, "They're attacking the tavern and …<gulp>… they have an Ogre!" "Where? Show me!", says Crispin. Minnie takes him upstairs to her room which has a window overlooking the entrance to the tavern bar room. Crispin sees an Ogre in shackles with a massive spiked club being goaded by 3 Silent Guardians in hooded cloaks with weapons and torches. (MFC-Is of them the goblin female? IDK, 50/50, 74 - No. She isn't visible.) House Rule: Drama dice pool. Select a pool of D6's to trigger an event. Every time a 6 is rolled remove one die. When there are no dice left the event occurs. Use a drama dice pool of 12 dice for the alarm to be raised to the city watch and help arrives some time after. Make a roll after each combat round - strike and counter strike. When the dice are all removed the Steel Gap watch arrives.
House Rule: Morale roll on 2D, if the ogre is killed the other Silent Guardians will flee if they fail a 7 for morale. The ogre will not flee unless the luprian is killed and he will flee on a fail of a morale check of 10. The female Silent Guardian provides a +1 to morale for the Silent Guardians. If she is killed it becomes a -1 (9 or 6). If half of the SG's are killed or all are at 1/2 ST they will roll for morale.
LAW Stats for the attackers and other defenders...see the attachment below for a Roll20 battle map at the start of combat...
• OG Ogre ST 24, DX 12, IQ 7 Spiked Club 2D/Fists 1D,AR 1/0, MV 4 due to shackles (MV2-why is he shackled Action tables 12/83 - increase riches and/or assist opposition. The Silent Guardians use the Ogre to intimidate others to collect money for their cause. They keep him chained to protect themselves. The luprian is his keeper and gives him coin, food and ale to keep him more docile, but they are not kind to him) • FC Human Female Cultist ST 11, DX 10(9), IQ 13 in command Sling+1, Sword+1, Short Sword 2D-1, Sling D-1, Cloth 1/1 • DC Dwarf Male Cultist ST 16, DX 8(7), IQ 8 Dumorian +1 against humans, Bow+1, Axe+1, Battle Axe 3D (2), Arbalest 3D (2,R3), Cloth (1/1), MV 3 • LC Luprian Male Cultist ST 9, DX 12, IQ 10 Spear+1, Spear 2D+2, MV 7. This luprian has some sort of rapport with the ogre due to his Animal Handler+2 skill • HC1 Human Male Cultist ST 14, DX 10 (9), IQ 9, Sling D-1, Axe D+3, Cloth Armor (1/1), MV 4 • HC2 Human Male Cultist ST 14, DX 8 (7), IQ 10, 2 Daggers 1D - one for throwing, Cloth Armor (1/1), MV 3 • CK Dwarven Cook of the Foolish Harlequin "Cookie" ST 14, DX 9, IQ 9, Scholar+1, Dagger+2, Axe+2, Kitchen Knife (Dagger) 1D, Cleaver (Axe) D+3
Surprise RoundCrispin strings his bow. Then he carefully and quietly opens the window. (LAW-Stealth check, 9<12. No one sees him. He will have surprise) He knocks an arrow and fires on the Ogre.Crispin's mark is true as he hits the ogre in the arm with an arrow, surprising the brute and the other Silent Guardians. (LAW-hits for 5 ST to OG, 19/24) The ogre bellows in rage! Drama Dice: 12 dice - (4) 6's. 8 dice left.
Initiative-party 6, Silent Guardians 4-party has initiativeRound 1Crispin knocks and fires again. Another arrow <thunk!> hits the ogre in the chest! (LAW-hit for 8 ST to OG, OG 11/24)(MFC-Does the dwarven cultist see Crispin in the window? Likely, 6-Exceptional yes. In fact for this shot Crispin will have no cover)The dwarf lines up a shot at Crispin with his arbalest and fires! The bolt slams into the wall next to Crispin in a shower of stone fragments and chunks of wood. (LAW-DC rolled a 12 for a miss and now has to reload for 2 rounds)Minnie starts to head back toward the stairs after grabbing her dagger. The Female Human cultist takes a shot at Crispin with her sling, but the sling bullet bounces off of the side of the inn. (OPSE-Does the Ogre change tactics? 1, No. Continues the previous tactics of trying to smash the door down)The Luprian goads the Ogre into continuing to bash down the door to the bar room. He seems to have a way with the monster. The Ogre strikes at the tavern door with his massive club. (LAW-the door with reinforcement has an ST of 40. It has now taken two blows from OG for a total of 13 ST, Door 27/40)
The other two human cultists try to enter the kitchen. (MFC-Was Trock's warning in time for Cookie to bar the door? Somewhat Likely, 72-No. The cultists have started to enter the kitchen when Trock arrives)Trock runs to the kitchen rubbing his head yelling "Bar the door!", but he is too late. One Human Male cultist (HC1) with an axe is already entering. He sees Trock and screams excitedly, "He's here! He's here!". Trock runs and strikes at the man with his new axe, but it splinters the wood of the door as the cultist evades the strike. Trock yells, "They're in! Breach in the kitchen!" The Silent Guardian (HC1) makes a counter attack with his axe and connects! (LAW-Trock takes 5 ST, Trock 5/12). Trock is hurt pretty badly now. Cookie swings at the cultist with a large meat cleaver but also misses. The other cultist (HC2) can't do anything since the first one is in the way. Lady Ursula bars the common room door as Wiscard and Azajamar run towards the commotion in the kitchen.Drama Dice: 8 dice - no sixes. 8 dice leftRound 2Crispin fires again on the Ogre and hits with a glancing blow. The Ogre is weakening. (LAW-3 ST to OG, OG 8/24)Minnie continues to run towards the stairs. The brawny dwarven cultist starts reloading his arbalest. (DC now 1 turn reloading)The female cultist reloads her sling and takes another shot at Crispin, but again the shot goes wide. (OPSE-Does the luprian change tactics? 6, yes, "Aid or heal an ally")The luprian tries to distract Crispin from hitting the Ogre and encourages the Ogre to move closer to the door out of Crispin's angle of fire from the window. (HR-I rule the Ogre can't use his club any longer on the door as he is too close, he has to try to break it down with his fists or try to run into it passing 7D on ST, 5D for the door, 1D for the barricade and 1D for Kolbjorn bracing against it)The Ogre makes a running shoulder slam on the door, but the door holds! (HR-7D, 26>ST 24, fail, I will say that this charge did 2D to the door for another 10 ST, door now 17/40) The Ogre is near the door and out of Crispin's line of sight. Trock strikes at the cultist with his axe and misses as he begins to feel weakened and winded from his wounds. Cookie brings the cleaver around again for a strike and connects! (LAW-3 ST to HC1 11/14)Wiscard arrives at the kitchen doorway and whips his dagger at the human cultist! It whizzes right past Cookie's ear and hits the cultist in the shoulder (LAW-rolls to miss Cookie and does, 4 ST to HC1 7/14)(OPSE-Does HC1 switch tactics, maybe to attack Cookie? 5, switches to "Act according to this unit's role". They are trying to get Trock dead or alive, so no, he still tries to strike Trock) The hooded, axe wielding Silent Guardian (HC1) strikes at Trock again, but Trock is just able to dodge the axe. (LAW-would have hit, but Trock evades on 3/DX)Drama Dice: 8 dice - (2) 6's. 6 dice left.Round 3Crispin loses his primary target, the ogre, so shoots on the dwarven Silent Guardian who takes the arrow in the thigh and grunts in pain. (LAW-5 ST to DC, DC 11/16)Minnie descends the stairs and heads for the tavern room seeing that the door in the common dormitory is barred and has no activity. She sees Ursula heading toward the hall between large rooms. The dwarf continues to cranking on the arbalest. (DC-now 2nd turn reloading, can fire next round)(OPSE-Does the female cultist change tactics? 1, No)Again the female slinger tries to fire upon Crispin who has cover from the window. For a third time the sling bullet ricochets off of the side of the Foolish Harlequin. The Ogre pounds on the heavy bar room door with his fists. (LAW-only 1 ST to the door 16/40)The luprian decides to leave the Ogre and run around the inn towards the kitchen door. (OPSE-Change tactics, "Focus on a weak character" which is currently Trock in the kitchen) His keen ears pick up the sounds of a clash at the rear of the inn and he lopes off around the corner of the south wall of the Foolish Harlequin. Wiscard picks up a large kitchen knife from one of the prep tables and moves to help Cookie. He says to the Silent Guardian, "You must know the watch will be here at any moment. You should stop this foolhardy attack." (LAW-his attempt at Diplomacy fails) When he sees the Silent Guardian will have none of it, he sinks the kitchen knife into the man's chest as he screams in pain. (LAW-5 ST to HC1 2/14)Cookie makes another vicious whack with the cleaver hitting the man with a brutal blow to the neck killing the cultist. (HC1 takes another 3 ST)The second human cultist (HC2) replaces the first in the doorway and tries to stab Wiscard with his dagger, but can't connect with the wily vicar. Drama Dice: 6 dice - no 6's. 6 dice left.Round 4Crispin fires again at the dwarf who is starting to take aim again with the heavy arbalest and hits him again. (DC takes 3 ST 8/16)The dwarf fires in Crispin's direction again and the arbalest bolt again takes a sizeable chunk out of the wall to the inn's upper floor, completely missing Crispin due to cover. (OPSE-does the dwarf switch tactics? No. He will reload the arbalest)The female Silent Guardian slings another stone in Crispin's direction and barely misses as Crispin ducks beneath the window sill. He hears the stone ricochet almost too close this time. The Ogre pounds on the door again with his huge fists screaming in rage. The door is starting to give way! (3 ST more to the door, 13/40)The Luprian continues toward the rear of the inn and the kitchen door. Trock, heavily wounded, stumbles away from the action towards the hallway between the large common rooms and finds Azajamar at the kitchen door threshold. (MFC-Does Azajamar help him? Very Likely, 98-Exceptional No. Hmm. Why? MV2-Descriptors 87/93, Quaintly/Tranquil. He has been partaking of some of his own mushrooms and is hallucinating! There's no way he can help and in fact he mistakes Trock for an enemy) Azajamar, drooling, has a wild look in his eyes and says, "Begone you thrice damned herald of evil!". He tries to strike Trock with his staff, but swings wildly at the air next to him jumping at shadows. Trock, his eyes wide, angrily screams at him, "By the Forger, man, get ahold o' ye'self! I am not your enemy. Can you not see that I am in need of help!" Lady Ursula finds the kitchen door and roars at the Silent Guardian coming through the back door engaged with Wiscard and Cookie. Minnie moves closer looking for Trock. Cookie turns his meat cleaver on the second invader. He narrowly misses and the cleaver thunks into the door frame. Wiscard slashes at the cultist slicing his arms. (LAW-HC2 takes 2 ST, HC2 12/14)The human cultist (HC2) stabs at Wiscard with a wicked looking curved dagger. He connects stabbing Wiscard in the side. (LAW-2 ST to Wiscard 6/8)Drama Dice: 6 dice - no 6's. 6 dice left.Round 5 Seeing the enemy dwarf begin foolishly reloading again without going for cover Crispin fires another arrow into him. (LAW-3 ST to DC 5/16) (OPSE-Does DC switch tactics now? , yes, "Focus on a weak target") The dwarf yells at Crispin in frustration and pain, raising a fist in his direction. He drops the arbalest to move toward the splintering tavern room door sheltered by the corner of the wall. He hefts his battle axe and makes ready to chop into the door. (OPSE-Does FC switch tactics? 2, no)The hooded woman twirls her sling yet again, launching another bullet at Crispin's window. The bullet flies over the roof and the woman curses at another miss. Again the ogre bashes the door with both of his fists, but the door, though damaged, still stands frustrating the ogre. (LAW-Door now 11/40)Meanwhile in the kitchen, Trock flees from the wild eyed alchemist through the swinging door connecting the kitchen to the bar. There he joins Kolbjorn and Wulfa. (MFC-Does Azajamar try to strike him again? 50/50, 87-No. MV2-What does he do? 38/4 Inform/Outside) The addled Azajamar tries to run out of the front door of the Foolish Harlequin to summon the city watch. The door is double barred so he must take some time to open it first. (MFC-Can he figure it out? 50/50, 87 - No) He can't seem to figure out how to lift the latch, however, and just stares at it with a confused look on his face. Minnie sees him go to the front door and doesn't understand what he is doing. "Where is Trock?", she says, but he ignores her, intent on the bars to the door. Lady Ursula enters the kitchen and approaches the cultist engaged with Wiscard and Cookie. Wiscard disengages from the cultist as Cookie tries to chop at the hooded man with the cleaver again. He is off the mark and the cleaver whistles by his opponent. As he does the cultist stabs at Wiscard again but he is out of reach. Drama Dice: 6 dice - (1) 6. 5 dice left.Round 6The only target Crispin has left is the female Silent Guardian (FC). He takes aim and fires on the woman, but for the first time his arrow goes wide. (OPSE-Does she change tactics? 1, No. MFC-Is she the leader of this attack force? Likely, 41-Yes she is the leader)She slings another bullet his way and misses again. She yells for the dwarf and the ogre to get the door down. She seems to be the leader here. The ogre smashes at the door again. The door is in pieces and they can see some of the barricade inside now. (Door 11/40)The dwarf tries to finish off the door with his battle axe. He swings wildly at the door. (Door takes 8 ST, 3/40). The wood gives way in a shower of splinters to reveal a barricade of tables, benches and a large angry Ursan hefting a maul. (MFC-Does Trock have any of the healing potions on him? Unlikely, 99-Exceptional No. He can't even remember where he put them. He and Crispin will have to make a 3/IQ roll to find them later) Ursula moves up next to Cookie and growls to him, "Come, let us take this coward!" (LAW-Leadership+1 to Cookie's DX) She swings her iron Bear Claw Gauntlets at the unfortunate cultist raking him across the face and chest! (LAW-7 ST, HC2 4/14) He screams in pain and fear. Cookie is emboldened by the arrival of Lady Ursula and swings with the cleaver, but can't connect as the impact from the ursan's strike moves the cultist's entire body. (OPSE-Does HC2 change tactics or flee? 5, Yes. "Takes a defensive posture." He tries to dodge Ursula's attack on 3/DX, but misses so the damage stands, he will continue to dodge if necessary. If both opponents miss their strike or if he succeeds at dodging he will flee.)The luprian has almost made it to the back door to the kitchen. Drama Dice: 5 dice - (2) 6's. 3 dice left.Round 7(Morale-The SG's are at less than 1/2 their original ST total so must roll for morale. 2D must be under an 8 to succeed. SG's roll a 7. LC still lives so ogre does not need to check)Crispin knocks and fires another arrow at the female cultist. His arrow embeds itself in the grass next to the woman. (OPSE-Does she change tactics? No) She slings another bullet towards Crispin. Cover saves him again as yet another bullet bounces off the stone. This one was close. She yells for the dwarf and the ogre to take the weakened door down. The ogre finally smashes the door and meets a waiting Kolbjorn. Kolbjorn takes a mighty swing with his maul, but cannot connect. Wulfa pulls a pre-loaded crossbow from behind the bar and fires a bolt at the ogre. (UNE-says Wulfa is slightly weaker than Crispin. LAW-Random stats for Wulfa as a 30pt ST 9, DX 10, IQ 11 Bow+1, Merchant+2, Charisma+1. Wulfa hits for 4 ST, OG 4/24) Wulfa then drops the crossbow and hides behind the bar. He doesn't have the strength to reload it manually. The dwarf rushes into the bar room and tries to cut Kolbjorn with his battle axe, but is unable to connect with the huge Ursan. Trock sees the dwarf rush in and, breathing heavily, throws a hatchet at him. The hatchet flips end over end and embeds itself in the dwarven cultist's forehead killing him. Gravely injured, Wiscard flees through the hall past Azajamar toward the common room. The tripping Azajamar giggles insanely still trying to work the door latch. (MFC-Does he succeed? 50/50, 71 - No)At the back door Ursula and Cookie continue to battle the attacking cultist. Ursula misses with a swipe of her claws. The skilled cook nearly connects again with his meat cleaver, but the cultist stumbles back out of the doorway. (LAW-HC2 evaded by backing out the door causing the dwarven cook to miss)The luprian arrives and runs up toward the open kitchen door. Drama Dice: 3 dice - (0) 6's. 3 dice left.Round 8(Morale-FC rolls a 7 and stays to fight. LC rolls a 5 and stays to fight. OG does not need to roll)Crispin fires another arrow at the lead cultist (FC), but still can't connect with her. (OPSE-Does she change tactics? No) The exchange of fire continues as she tries to hit Crispin with another stone. This time her aim is true and Crispin is hit a glancing blow off of his leather armor doing him no real harm. (LAW-CR 1 ST, 10/11)Kolbjorn moves to swing at the ogre, but just can't connect with the beast. The ogre advances on Kolbjorn and swings its club. The spiked club whistles past Kolbjorn's face and he growls at the monster. With the last bit of his strength, Trock rallies and lets fly his remaining hatchet at the ogre hitting it in the arm. (LAW-OG takes 2 ST, 2/24) It screams in rage and pain. Ursula and Cookie close the kitchen door and Ursula braces it while the dwarf puts the bar in place. The luprian Silent Guardian howls loudly in frustration. He and his injured colleague pound on the door. Their weapons are not effective against the heavy wood. Drama Dice: 3 dice - (0) 6's. 3 dice left.Round 9(Morale-With the ogre and HC2 so low in ST I will apply a -1 to the total needed. So the SG's need a 7 or below to stay and fight. FC rolls an 8. LC rolls a 3 and HC2 rolls an 8. LC would stay, but listens to his leader and retreats coaxing OG to come with them) Crispin fires again and this time his aim is true and the arrow hits the woman in the shoulder. (LAW-FC takes 4 ST, 7/11)She sounds a loud, piercing whistle and pulls on the ogre's chains, signalling for retreat. She, the luprian, remaining human and the badly wounded ogre begin to retreat. She breaks the shaft of the arrow in her shoulder and looks up angrily at Crispin before retreating around the building outside his line of sight. Kolbjorn swings at the retreating ogre with his huge maul, but cannot connect. The battle for the Foolish Harlequin is won and the Silent Guardian attackers are routed! Things are in a bit of disarray at the tavern. Trock is wounded and needs healing. The inn is in need of repair and the Azajamar the Alchemist needs to recover from his mushroom induced, hallucinogenic haze. This ends the scene. Chaos factor goes back up to 5 as the characters were certainly NOT in control. Will our heroes ever get to start their quest? Will Jakokan be found? What do these Silent Guardians want?Attachments:
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