Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 11, 2013 22:54:40 GMT -5
ok, if that's what you like. reminds me of the Princess Bride. funny. i like funny.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 13, 2013 5:47:26 GMT -5
in regards to my earlier statement that the dying cinematic-ly wait until combat is over to die. from page 3 of the rules: Damage When all combat is over, characters suffering damage equal to their ST or more must be healed to a net ST of at least one point. If not, they die. Characters sustaining twice their ST or more in damage are unrecoverable.
this is not silly cinematics. people don't get stabbed and die instantly (unless they were stabbed in the brain maybe). they languish for a while. there is no need for you to worry about whether or not feeding a potion to a dying character counts as an action...because you don't need to do it until combat is over. perhaps 'cinematic-ly' was a poor choice of words on my part. 1. Dude1 would indeed chug a potion as Action #1, and then attack the Orc as Action #2. Impossible to do? Not for a hero. Think cinematically. The intrepid hero, parrying claws or swords or other nasty advances, somehow finds the time to reach into a pocket and swig a little vial of liquid before aggressively lunging in a desperate attempt to regain lost footing. is Action #2 happening on the Hero's next turn? or are you allowing Hero to take 2 actions in one turn? why create this rule? drinking the potion counts as an action. if he drinks the potion, he gives up his chance to attack that turn. that is the penalty.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 13, 2013 6:19:56 GMT -5
in regards to feeding a potion to a dying or incapacitated character in the midst of combat and trying to anticipate why you might be considering that...
you may be thinking, "the dead or incapacitated character is lying there, helpless on the ground. if i don't help him, they will keep attacking him until he sustains damage twice his ST and he's unrecoveralbe."
don't worry about that either. logically, the bad guys will not keep attacking a character that is unconscious...unless all of the other characters are unconscious as well. a bad guy that just put a character down for the count will move on to other characters that are still conscious. an unconscious character is an eliminated threat. the remaining, conscious characters are still threats. once all the threats are eliminated, they go around and finish off the dying. that shouldn't seem like silly cinematics. it's logical strategy that even the most primitive animals are capable of.
|
|
|
Post by bizarrojoe on Feb 13, 2013 10:25:44 GMT -5
1. Dude1 would indeed chug a potion as Action #1, and then attack the Orc as Action #2. Impossible to do? Not for a hero. Think cinematically. The intrepid hero, parrying claws or swords or other nasty advances, somehow finds the time to reach into a pocket and swig a little vial of liquid before aggressively lunging in a desperate attempt to regain lost footing. is Action #2 happening on the Hero's next turn? or are you allowing Hero to take 2 actions in one turn? I am allowing Hero to take 2 actions in 1 turn. The idea is that since Hero is permitted to Move and take one Action in a turn, it would be possible to instead move twice, or act twice. However, the second action could only be (to use D&D terminology) a minor action. I suggested this rule because it addresses the opinion that a character realisitically couldn't take the time to drink a potion while in the middle of combat. I should have pointed out that I meant that the character could do this as a minor or standard action. So for example, a character fighting ranged (bow or spell) could attack and drink a potion while stationary, or a melee fighter could run away and drink a potion. These ideas may be unnecessarily complicated, I admit that. I'm just musing over where potion drinking can come into play in order to either prevent impending incapacitation, or to assist an incapacitated ally during combat.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 13, 2013 10:49:14 GMT -5
i see now, saith the blind man
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 20, 2013 20:27:54 GMT -5
If I was FM and you're doing it while still in a hostile environment , then I would rule that you need the potion in hand as a ready weapon, move adjacent to the target character and then use a turn to administer the potion. I would consider the potion to have an immediate effect so that in the next turn, the target character has the potion inside him and is now considered prone, with appropriate movement/combat options available. This is how I would play it. Cheers Colin just re-read this and came up with a simple way of storing it in my brain: when you use a healing potion in the midst of combat, you are actually attacking someone ...with a healing potion! ...and the healing potion inflicts anti-damage!
|
|