Hi I noticed some significant changes in the spell lists for TTitL compared to all the other modules, specifically regarding counterspells within each category (Creation, Illusion, Morphing etc). Is this a deliberate change to be applied to all modules? One example I noticed was that Dispel Illusions no longer appears. Another was Destroy Created Objects, although this now appears to be an IQ contest between the caster and the original creator. I preferred the previous system. Perhaps an new class could be made - Dispel Magics - where a separate dispel/remove spell for each class/type could be defined. Cheers Colin
Post by mister frau blucher on Apr 16, 2012 13:39:59 GMT -5
Here is the deal. Before, you had to buy a separate spell for each type of magic you were trying to dispel. That is every school of magic - Illusion, Creation, etc. - had a separate spell to affect it. Last spring when George and got together to tighten up the rules (and final playtesting on TitL), we thought it was an improvement to have a single spell affecting magic as a whole, rather than a handful of spells doing the same thing but more focused. The impetus was streamlining play. Thus, the one spell to dispel tham all was born, Dispel Magic. This spell affects all schools of magic, with the single IQ contest as a mechanic.
We felt this was an improvement, as it was difficult for a mage to get all of the various Dispel/Destroy spells. I take it you prefer a separate spell for each school? I can understand wanting the more focused spells. We have not gotten a lot of feedback on this change.
Would you mind expanding on your last sentence's suggestion a little more?
I like the idea of a generic Dispel spell, but I think there is a place for school- specific counter-spells. What I had in mind was that each school of magic had a counter-spell of a certain IQ level and a fixed Fatigue cost that would automatically obliterate spells of that type without the need for a contested check if the spell to be countered had a lower IQ level to cast and a lower IQ wizard who cast it. The sort of thing I had in mind was this:- Dispel Illusions- cost 5FT - IQ 12 to learn. If your character has IQ 12 and casts this spell, it costs him 5FT and will automatically dispel illusions cast by a MU of IQ 11 or less, or created by an Illusion spell if IQ 11 or less. It would have no effect on spells of any other school of magic. If your character has IQ 16 and casts this spell, it costs him 5FT and will automatically dispels illusions cast by a MU of IQ 15 or less, or created by an Illusion spell if IQ 15 or less. (The idea I had behind the progression is like the automatic gaining of higher level spells when a lower level spell is known and the character's IQ goes up (cf Fire-1, Fire-3, Fire-7)). Once you have the particular Dispel spell for a School of Magic you automatically progress as your IQ increases up to a class limit within that School. At that point, you have to learn a higher level spell in order to automatically include these spells in the Dispel list. Eg for Illusions there would be Dispel Illusion 11, Dispel Illusion 14, Dispel Illusion 16. These would be IQ 12, 15 and 17 respectively but would still only cost 5 FT to cast. Learning one of the higher-class spells would not automatically give the lower class-limit spells - these have to be learned in sequence.. These are meant to be very powerful spells, so that the mages that have them have to have worked hard to get them. They are specialists in their particular school of magic so know both how to do and how to take it apart. Hope this has been interesting reading. Cheers Colin