|
Post by klingor on Apr 23, 2012 13:37:00 GMT -5
Hi, In COK, if you retrieve the Crown and already have the Thief skill, instead you get Master Thief. Some questions: What does Master Thief enable you to do? Can you get this skill by expending XPs as per other skills? What, if any, are the prerequisites to do so? Cheers Colin.
|
|
|
Post by mister frau blucher on May 1, 2012 8:59:30 GMT -5
Hey, Colin, Sorry I missed this question. We are in the process of cleaning up our older adventures - there are some artifacts from older iterations of the rules (and even TFT) in the oldest adventures. COK was actually written back in 82 and submitted to Metagaming, just before it folded. George's first distillation of the rules in 2005 had the skill Master Thief, as I recall, only it was kinda like a talent - which it was originally (30 years ago) intended to be. Honestly, I thought we had changed that a few years ago when we did a re-edit of the document. Not sure how it slipped by, except that sometimes - because we have kept older versions of the adventures - portions of the obsolete editions make their way back in. I'll talk with George to confirm what our thoughts were, but if I recall we decided the Crown would give +1 skill level to all Thief Skills, so if you treat it that way it should make sense. Sorry! Bret
|
|
|
Post by klingor on May 13, 2012 11:28:18 GMT -5
Hi, Bret Thanks for the feedback. I was hoping for it to mean something like that. The idea could be expanded so that the "Master skillset" immediately gives skill+1 in every skill listed in the skillset category. In addition, an unknown skill that was definitely within the remit of a skillset would allow a Master a 4D vs characteristic instead of 3. The idea would be that eg a Master Linguist seeing a language for the first time would have a 4/IQ chance of the drift of the message (in this example the skills gained would be the languages listed in LAW and literacy in these languages), it comes down to gamesmaster fiat. The skills included in the named skillset would be up to the GM:- languages, thieving and outdoor survival seem obvious candidates, but gaining generic Mastery should be very difficult to obtain. Perhaps creating more categories would be useful (as in magic) so that Mastery (at level 0) of a category would be automatic on achieving eg +2 in each documented skill in that category and 1) would allow attempts against a new skill. 2) increasing Mastery by 1 via XP would increase all documented skills in that category by 1. Cheers Colin
|
|