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Post by mister frau blucher on Nov 9, 2012 9:33:23 GMT -5
Sorry for the delay Bret. Vickie was hospitalized for 5 days with a severe infection and a 9 mm kidney stone. She is out and doing fine now. Surgery to remove the stone is Monday. Holy crap, Mike! I am glad she is feeling better. I hope the surgery goes smoothly. Please tell Vickie I am thinking about her.
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Post by Lord Inar on Nov 9, 2012 12:50:28 GMT -5
Most important is to do the right things to get better. Take your time and I hope her recovery is quick and straightforward.
I think we should officially announce a halt to any more medical emergencies for this group. I think we've had enough!
(Now I've gotta post my actions!)
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Post by Lord Inar on Nov 9, 2012 12:57:47 GMT -5
Reynaldo, hearing the commotion will activate his ring (I'll post the roll later) unless that slows him down.
Tembo will stick with Khanmatt, either going up with him to fight another or regrouping. "I have your back, my friend."
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Post by mister frau blucher on Nov 9, 2012 16:19:48 GMT -5
I think we should officially announce a halt to any more medical emergencies for this group. I think we've had enough! Seconded!
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Post by mister frau blucher on Nov 9, 2012 16:20:32 GMT -5
Reynaldo, hearing the commotion will activate his ring (I'll post the roll later) unless that slows him down. This will not slow you down; no problem.
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Post by blacknigel on Nov 9, 2012 18:27:30 GMT -5
I think we should officially announce a halt to any more medical emergencies for this group. I think we've had enough! Seconded! 3 fourths on a voice vote. Motion carries.
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Post by blacknigel on Nov 9, 2012 19:01:07 GMT -5
Reynaldo, hearing the commotion will activate his ring (I'll post the roll later) unless that slows him down. Tembo will stick with Khanmatt, either going up with him to fight another or regrouping. "I have your back, my friend." "Wellh done My frrendh," Khan slurs through the pain. "The Behrrh is frrendh, too?" Seeing Tembo's nod, "Inyatoh has dhropped back, but has his bow. Let's purrchase time for his aim. Come Temboh!" (Khan will attack snaca 7 - description mentions spear, but status says cutlass - either way he's already attacked and can't dodge. If he can charge snaca 7, he will. otherwise ignore the 2nd die of damage. skill applied to damage) Khanmahtt launches himself forward, towards the snaca that injured the Bear. His spear finds it's mark! 3d6;2d6+3 -> [2,3,4] = (9) a hit 3d6;2d6+3 -> [4,2,3] = (9) if a charge, 7 if normal invisiblecastle.com/roller/view/3775726/Rrowullh follows the elf and Reynaldo. When he senses Reynaldo has used the ring and begun to blur, Rrowullh opens all his senses wide for targets for his arrows. (It may be a turn premature, but I thought I go ahead and roll against his Stalker skill) 3d6 -> [2,5,3] = (10) invisiblecastle.com/roller/view/3775733/
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Post by mister frau blucher on Nov 15, 2012 10:14:42 GMT -5
PLAYER TURN 6 Enyeto will nock an arrow and let fly at the snaca with the hammer. [13] The arrow just misses its mark. Shadout, not liking the odds, decides that withdrawal is the best option. He turns and runs to join Enyeto. Tembo will stick with Khanmatt, either going up with him to fight another or regrouping. "I have your back, my friend." "Wellh done My frrendh," Khan slurs through the pain. "The Behrrh is frrendh, too?" Seeing Tembo's nod, "Inyatoh has dhropped back, but has his bow. Let's purrchase time for his aim. Come Temboh!" Khanmahtt launches himself forward, towards the snaca that injured the Bear. His spear finds it's mark! [9-3=6 hits] Mundy aims for the same snaca that Khan hit; the arrow strikes, but the snaca still sways on its trunk [6-3=3hits] invisiblecastle.com/roller/view/3785370/
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Post by mister frau blucher on Nov 15, 2012 10:21:29 GMT -5
MEANWHILE TURN 6
Reynaldo, hearing the commotion, activates his ring (1FT).
Rrowullh follows the elf and Reynaldo. When he senses Reynaldo has used the ring and begun to blur, Rrowullh opens all his senses wide for targets for his arrows. [10]
The elf stops suddenly ahead of you and and nocks an arrow. It is difficult to see ahead and know what he sees, but there seems to be a group of snacas ahead of you, beside some recently started fires; you can hear sounds of conflict from two areas - to your left, which seems to be moving away, and straight ahead past the snacas, where you left your companions.
In addition, Rrowullh's senses pick up another disturbance, slightly to your right, back to the north where the entrance to this cavern is...movement, but unidentifiable at this point...
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Post by mister frau blucher on Nov 15, 2012 10:32:22 GMT -5
SNACA TURN 7
The spear-armed snaca (7), though wounded, strikes at Khanmahtt and [WILL HIT UNLESS HE DODGES].
The snaca that dropped his bow and is armed with the hammer sways backward to the edge of the clearing, as if waiting...
Behind them, through the smoking stalks, you see more snacas forming up...
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Post by Lord Inar on Nov 16, 2012 9:49:45 GMT -5
Oops, I finally got around to rolling and Reynaldo failed to activate the ring. 3d6 → [5,5,5] = (15) Activate Ring invisiblecastle.com/roller/view/3786906/Tembo strikes at the one Khanmatt just attacked, this time concentrating on hitting, which he just does. 3d6-1, 1d6+2 → ([4, 3, 4, -1], [6, 2]) To hit 10, damage 8 Skill on to hit with Axe invisiblecastle.com/roller/view/3786911/(Is this his round 6 or 7 action, I'm not sure)
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Post by mister frau blucher on Nov 16, 2012 10:16:49 GMT -5
Oops, I finally got around to rolling and Reynaldo failed to activate the ring. 3d6 → [5,5,5] = (15) Activate Ring invisiblecastle.com/roller/view/3786906/Tembo strikes at the one Khanmatt just attacked, this time concentrating on hitting, which he just does. 3d6-1, 1d6+2 → ([4, 3, 4, -1], [6, 2]) To hit 10, damage 8 Skill on to hit with Axe invisiblecastle.com/roller/view/3786911/(Is this his round 6 or 7 action, I'm not sure) I can see where there may be some confusion! To straighten things out - that was reynaldo's Turn 6 activation, which failed (No FT expenditure.). It is now turn 7 - Tembo hit the snaca, which may or may not have hit Khan again - he has to decide whether to Dodge. THEN Tembo hits him. Reynaldo may try to activate the ring again for this turn, or take another action since the elf has stopped. So we have Tembo's PLAYER TURN 7 action; still waiting on whether Khan Dodges or not; then we need everyone else's TURN 7 actions.
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Post by blacknigel on Nov 17, 2012 15:48:47 GMT -5
"These snakes seem fahsturr than befohrr. Mohre ahr therr. Temboh, give Inyahtoh one shot and then we rrun, yes?" Khanmahtt attempts to dodge the spear again. 3d6 -> [3,6,1] = (10) Success. invisiblecastle.com/roller/view/3789223/Khan jumps away from spearpoint, and closer to his friends.
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Post by blacknigel on Nov 17, 2012 15:51:28 GMT -5
MEANWHILE TURN 6 In addition, Rrowullh's senses pick up another disturbance, slightly to your right, back to the north where the entrance to this cavern is...movement, but unidentifiable at this point... (Is that movement relatively near, say less than double the distance we are from the elf, or is it farther off?) Arrow already nocked, Rrowullh starts to take up some of the draw.
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Post by Lord Inar on Nov 18, 2012 12:55:40 GMT -5
OK, so it looks Tembo didn't actually do anything in turn 6 then other than move up with Khanmatt.
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