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Post by mister frau blucher on Jul 1, 2012 15:55:25 GMT -5
This is from David Miller's MeleeWizards site. This was from a convention about '07, I believe, He ran this at GenCon08 and it was simply the best gaming experience at a con I have had, and I wasn't even playing! www.meleewizards.com/photos_sewers.html
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Post by jlv61560 on Mar 29, 2014 12:13:14 GMT -5
I love David Miller's work with miniatures -- wish I either had his artistic skill or lived nearer where he does his work!
Having said that, a couple of quick comments on Sewers of Redpoint. Initially, I was very reluctant to purchase anything billed as part of a "campaign" in the form of solitaire adventures. I never really thought that idea worked out with the old microquests, and so, I was reluctant to attempt it with DCG too. Finally, I reached the point where if I was going to go any further with DCG's adventure modules, I was going to have to pick up a couple on Redpoint. In fact, it was while I was prowling Miller's website (and seeing the pics you linked to above) that I finally decided to overcome my prejudice against Redpoint and actually plunge into it. So I ordered Fire in the Streets and Sewers of Redpoint.
Boy was I wrong!
Fires in the Street was about the best "campaign background" description I'd read in years. Rather than being 3000 pages of drivel about everything from coinage and calendars to how much toe fungus the local troll tribe had, it was succinct and to-the-point (and yes, included sections on coinage and calendars) and left plenty of room for the GM to expand or develop it on his/her own if that's wanted or needed, without shortchanging the background desirable for the entire Redpoint series. Extreme kudos to the authors of this fine piece of work. The included adventure was short and sweet (the bulk of the booklet is taken up by the campaign background) but provides value for the money and is fun.
But the real reason I wanted to make this comment was because of Sewers. My original inclination was to skip this one entirely -- it just seemed kind of, I don't know, boring maybe, as a concept. Man was that a mistaken impression! Without a doubt, Sewers was the single best one of the adventures I've played so far! Challenging, exciting and downright tense, it kept me on the edge of my seat right to the very end. Of course all of them have done that to a greater or lesser extent thus far, but this one just really struck a chord with me, and perhaps I was even more impressed since I went into the experience with somewhat lowered (and, frankly, downright jaded) expectations of the game. I owe an huge apology to the authors of the entire Redpoint concept for doubting their ability to carry this off. Well done Dark City, and I'm chagrined to admit that my own ingrained prejudices nearly denied me the best adventure I've yet enjoyed.
Thanks to Sewers of Redpoint, I've realized that I have yet to experience anything less than the best from your team -- each one seems to be better than the last (regardless of the order I buy them in), and the whole Redpoint thing just seems to get more and more immersive. I don't know what you're shooting for with your overall publishing plan, but I can't think of a better outcome from your work to date, intended or not. You guys rock! I sincerely hope that you will some day try for a more comprehensive RPG version of LAW (to me, it's the logical evolution of a great, but flawed system into what it always should have been, and if you gents turn your minds to a LAW version of ITL/AM/AW, I have no doubt the same sort of meticulous work will be evident in them as well), but until you do, you're doing just fine with the work you ARE publishing, so thanks to all of you for that.
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Post by wolfsbane on Jan 23, 2017 1:16:48 GMT -5
That mini's version of the game is AMAZING !
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