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Post by jimmyd on Mar 15, 2014 23:41:46 GMT -5
Thanks, Bret for a very interesting story and adventure. I love the oxygen clock. It really adds suspense and a level of difficulty to the game. I managed to make it back to the Warlock and leave the station but lost 3 of the four PCs. The one that did make it back was pretty beat up. I've renamed her Ripley.
Now I have to modify the adventure for my campaign. There might be as many as six PCs when I run the adventure for them... any suggestions for keeping it challenging but balanced for that many? I am thinking of just adding one more adversary in each of the combats.
-Jim
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Post by mister frau blucher on Mar 18, 2014 9:47:22 GMT -5
Jim,
Thanks for the kind words, and glad you liked (and more or less survived) VS57.
Balancing for 6 characters - yeah, I think increasing the party by 50% would justify adding one more opponent to most encounters. If you want a little higher rate of survival, I would just add one every two encounters, though. The dice can definitely go wild and a few bad rolls would turn tables pretty quickly, even on a six person party.
Alternatively, you might just increase the ST of each enemy in an encounter by 2 or even 3. This would increase the durability of the enemies, while not adding an extra attack against the party.
Bret
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