|
Post by vladtaltos on Oct 21, 2015 11:58:09 GMT -5
Post your PCs here.
|
|
|
Post by araman on Oct 22, 2015 20:10:38 GMT -5
Jeremiah Jones
ST-9 DX-12 IQ-14
Skills: Charisma-1 (IQ), Diplomacy-1 (IQ), Good Eye-1 (IQ), Medic-1 (IQ), Lariat-1 (WS), Scholar-1 (IQ), Survival-1 (IQ), Tactician-1 (IQ), Tracker-1 (IQ)
Money: $10 Karma: 1 XP: 0
Armor: Longcoat (2/0)
Weapons: Revolver (Damage 2d6+2, Ammo: 6/6), Repeating Rifle (Damage 3d6, Speed -1, Ammo 16+1/16), Lariat (Entangling weapon. No damage. PC makes a DX-3 check to lasso and pull foe to the ground. Foe’s DX is reduced by 4 until a successful DX-2 check is made, wherein they free themselves and get to their feet.)
Items: Clothing, Badge, Map, Horse, Saddle, Saddlebags, Jack knife, Pencils and paper, Ammo Belt (20/20) with holster, Canteen (filled with water), Rations, Bedroll, Camp shovel, Patch-up kit (Heals 5 ST on successful roll/2 on unsuccessful, roll, 3/3 uses)
|
|
|
Post by darkscar on Oct 23, 2015 9:10:03 GMT -5
Gar Beck patrols the Frontier on his banged-up horse, Abby Gar Beck ST-11 DX-14 (12) IQ-10 Weapons: Gatling Pistol (d6/3 shots per round max), Henry Repeating Rifle (3d6; Speed -1); A big stick o’Dynamite Armor: Bullet Proof Vest 4/2 Gear: Holster w/belt of 20 bullets; Patch-Up Kit (3 uses; heals 6 or 3 to ST); Trail Rations; Canteen of Water; Lantern; Bedroll; Horse, saddle, saddlebags, badge, handcuffs, map. Skills: Medic-2 (IQ); Pistol-2 (DX); Stealth-1 (DX); Tracking-1 (IQ); Charisma-1 (IQ); Good Eye-1 (IQ); Quick Reload-1 (DX) Money: $10 XP: 0 Karma: 1
|
|