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Post by platimus on Feb 12, 2017 0:05:16 GMT -5
As prevalent as the "perception check" is in role-playing systems, it sort of boggles my mind that they lack a Perception attribute. Whenever we played our bastardized version of AD&D 1e and 2e back in the day, we always added a Perception attribute. Is anyone familiar with a role-playing system that actually had a Perception attribute? I'm thinking we must have borrowed the concept from somewhere...
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Post by araman on Feb 13, 2017 14:38:37 GMT -5
I believe the Morrow Project and Twilight 2000 had an "Awareness" attributes. And I seem to remember that there's at least one game that uses PER for Perception, not Personality. There are a couple of games that come to mind, but without looking, I wouldn't say for sure. (But I could be wrong.)
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Post by platimus on Feb 16, 2017 22:03:24 GMT -5
If you think of any more, please let me know.
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Post by michaeldmoore on Aug 12, 2022 8:22:03 GMT -5
I drew a Perception score from an article in Dragon Magazine back in the day. Since proficiency checks in AD&D after the Dungeoneer's and Wilderness Survival Guides were rolls UNDER the attribute score, that is how I handled a Perception check. You were not surprised if you rolled UNDER your Perception score.
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Post by Lord Inar on Aug 15, 2022 11:30:11 GMT -5
Savage Worlds has a Notice skill that is based on the Smarts attribute. In Savage Worlds, skills and attributes are collectively called traits which mechanically act the same (they are primarily handled differently during character creation and advancement)
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