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Post by lkmjbc3 on Apr 29, 2020 21:28:35 GMT -5
The current rules are a wonder of terse and dense writing. Still, we have added a few house rules to spice (and complicate) things up. For weapons we have added some traits to differentiate them. We also added a "Hammer" as a weapon for Maces and such... it seems to fill a hole... and makes a nice Dwarvish weapon at that Stength level.
Here are the traits:
Brutal- Negates 1pt of armor. Armor Piercing- Negate 2pt of armor. Reach- May attack two spaces away. This includes over an intervening friendly combatant. R2- takes two turns to reload. R3- takes three turns to reload. Thrusting – Extra d6 against tackle (Take Down)
Rapier D6 9 Armor Piercing, Thrusting Club D6+1 9 2-Handed, Brutal Hammer D6+1 10 Armor Piercing Mace D6+1 11 Brutal Morningstar 2D6+1 13 Brutal Maul 3D6-2 13 2-Handed, Brutal
Axes Hand Axe D6+1 9 Thrown, Brutal Axe D6+3 12 Brutal Battle Axe 3D6 15 2-Handed, Brutal
Pole Arms Spear D6+2 11 Thrusting, Thrown, Reach Halberd 2D6 12 Thrusting, Reach Pike D6+3 12 Thrusting, Reach
Missile Weapons Sling Stone D6 8 Short Bow D6+1 9 2-Handed Javelin D6+1 9 Thrown, Thrusting Long Bow D6+3 11 2-Handed, Brutal Crossbow-Light 2D6 9 2-Handed, Brutal, R2 Crossbow-Heavy 3D6 10 2-Handed, Armor Piercing, R3
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