I've been out of contact since last fall, so I thought I'd check out the forum. I'd like to work on solitaire adventures to be posted on someone's website for general browsing and continuous updating (through email to the webmaster); written in collaboration among anyone who wants to. Rather than take up a lot of space on the forum, I can be contacted by email to firstname.lastname@example.org.
Post by mister frau blucher on Mar 10, 2012 10:58:04 GMT -5
This is pretty close to being spam. I checked out your website and it is a mix of computer gaming and religion. I do not recall you being in contact last fall or before, but since it seems there may be some legitimacy, I will leave this up at least for a while. Some of our forum members may be interested.
But please in the future, if you return, try to join a conversation about our solitaire adventures and discover what we are about before trying to entice people to your website.
If any of our forum members are offended by this, let me know here or by pm and I will take care of it.
Thanks for bearing with me. I'll enlarge a little as you say. My thinking is that the sample adventures are a great idea, and more could be done along that line. It seems like it's the best way to demonstrate & work out formatting conventions, worldview contexts, and rules quandaries all in one place. Ideally, it might be used as a tool to enlighten and encourage the DCG community at large. By all means, if the administrators or any other boarder should want to set something up, I'd be happy to act just as a contributor. I'm always a team player.
I got your pm, thanks. I'd like to add that the process needn't become technically daunting. DCG could kick it off with a couple of things that I know you've been contemplating but haven't gotten to.
Since the old (and I mean old) sample encounter seems to have gotten lost from the site (possibly in the forum changeover), you could replace it with a revised version and include a generic hexmap with labelled axes for closer reference. I'm sure that folks would like to see an updated description and would want to submit their own experiences; so that you wouldn't have to moan: "How many more examples do they need?" I'm attaching a text file copy of dare2go's original in case you've misplaced it.
As D&D found when they decided they'd have to issue the Monster Manual in a looseleaf folder format, the updatable option is the way to go for a collective listing of things that go bump in the night; creating a most attractive resource for GMs & a focus for other imaginative designers who can roll out a mini- challenge by way of monster.
I revamped an early TFT adventure I wrote, converting it to the LAW ruleset as an example of the kind of adventure project I have in mind, and posted it to the Case games page of my website for public access.
This here is larger than I would expect to undertake on average, it's predominantly (entirely) narrative with fewer (no) structural and graphic aids, and makes provision for more decision- making than would typically be used; but it represents the overall concept toward small- scale, single scenario (or "sideshow") adventure designs with a simple premise - of a kind that wouldn't take anything away from the campaign- scale, more interactive published DCG adventures with developed plotlines.
This page- creation medium is basically more like writing storyboards than programming (although maintaining entry status records requires plenty of that, too), and is probably best used with a simpler conceptual mechanic; but it would be interesting to try to adapt it to the Tollenkar's Lair sort of map, as here, which is otherwise nearly impossible to work up as a solitaire.
Download the .html file here to do an initial checkout, and I'll post my revised versions at playhob.com/Case/cas.html.