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Post by klingor on May 3, 2012 15:58:31 GMT -5
Hi The spell is Multicast IQ 12 It is not a combat or encounter spell. What casting this spell does is bundle a series of spells into one single action. It differs from other spells in that it has two components - configure and trigger. A wizard can only have (IQ -10) known spells in total in Multicast groups. Scenario - A (paranoid) wizard IQ 14 sets up a Multicast group of Iron Flesh, Spell Shield and Reverse Missiles. IQ - 10 =4, no of spells = 3 so Multicast enabled. He goes on an adventure and at some point activates the Multicast. 1) Does the Multicast work? 3d6 vs (IQ - no of spells in group) 2) the Fatigue cost is deducted 3) that Multicast is no longer available In this example 1) 3d6 vs 11(IQ=14, spells in group = 3) 2) Fatigue cost is 11 from the wizard when the spell is cast. 3) This Multicast is no longer available until the wizard has time to reconfigure it. My idea is that wizards should be able to cast a series of spells in one turn, but have to pay the price to remember the trigger (3d6 vs (IQ - no of spells)) and the total fatigue for all the spells in the group. Just an idea, but I think it's scalable. All the best Colin
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