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Post by Deleted on Sept 12, 2012 22:43:08 GMT -5
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Post by Deleted on Sept 12, 2012 22:49:01 GMT -5
i would like to draw attentions to the last phrase 'negate surprise on 3/IQ'
if the adventure text says something like: "As you enter this room, two dwargs attack you with surprise."
does anyone have a problem with me negating that surprise by passing a Tracker check? it doesn't make particular sense to me but if everyone plays this way, i will sure use it to my advantage. if no one plays this way and no one thinks it makes sense, perhaps that phrase should be dropped.
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Post by klingor on Sept 15, 2012 9:25:52 GMT -5
One answer might be to classify skills as outdoors or indoors, so as to define when they can be applied. In a situation like this, as a GM, I would go by the spirit of the law rather than the letter of the law. Cheers Colin
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Post by Deleted on Sept 15, 2012 10:04:29 GMT -5
you can track people indoors as well as outdoors. i think the 'spirit of the law' would be:
Tracker - Identify and follow local beings; negate their surprising you on 3/IQ (you only have a chance of negating an ambush if you were tracking the persons performing the ambush)
however, i have observed that the rules aren't really rules, at least with some of the skills. they seem to be more like a typical usage description intended to give an idea of what the skills will be used for in adventures. the adventure text itself seems to be where skill usage is really defined, which is why i thought it might be best to just drop the 'negate surprise' phrase from the skill description.
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