Post by mister frau blucher on Jul 13, 2011 10:02:18 GMT -5
Some of the earlier incarnations of LAW had some references to Reach. We assigned numerical values to weapons to define how far they could strike, as well as who would strike first. Using the rules we were developing a bit, they seemed a little too cumbersome and not really that intuitive. So they got dropped.
The houserule I am using now is simply a polearms rule. These may strike first at a non-polearmed attacking character, because of greater reach of the polearm, as a Reaction (ie you give up your upcoming turn). Also a Reaction may be against someone who moves adjacent to you but does not attack - see the Reaction rule and keep it in mind for the paragraph below:
In addition, you may attack characters two hexes away. This is similar to the old Jab rule in TFT, but it is not a separate rule - it is inherent in being a polearm. So you may strike from the second rank, behind your allies, or React to a figure who moves within two hexes of you - essentially, a character two hexes away from a pole-armed character is "virtually" adjacent, with regards to the pole-armed characters ability to React and Strike.
Charging - which i'll post my house rule on later - may only be used by/against truly adjacent figures, so polearmed figures may only meet charges at one hex range, not two hexes. This is to prevent polearms from being too powerful. An exception would be made for very long weapons like pikes.
So this is an attempt to reitroduce the tactics of polearms into the fight, without making them too powerful. I'll detail this a little more, but I have been using these houserules about two years now and it works pretty well.
The houserule I am using now is simply a polearms rule. These may strike first at a non-polearmed attacking character, because of greater reach of the polearm, as a Reaction (ie you give up your upcoming turn). Also a Reaction may be against someone who moves adjacent to you but does not attack - see the Reaction rule and keep it in mind for the paragraph below:
In addition, you may attack characters two hexes away. This is similar to the old Jab rule in TFT, but it is not a separate rule - it is inherent in being a polearm. So you may strike from the second rank, behind your allies, or React to a figure who moves within two hexes of you - essentially, a character two hexes away from a pole-armed character is "virtually" adjacent, with regards to the pole-armed characters ability to React and Strike.
Charging - which i'll post my house rule on later - may only be used by/against truly adjacent figures, so polearmed figures may only meet charges at one hex range, not two hexes. This is to prevent polearms from being too powerful. An exception would be made for very long weapons like pikes.
So this is an attempt to reitroduce the tactics of polearms into the fight, without making them too powerful. I'll detail this a little more, but I have been using these houserules about two years now and it works pretty well.