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Post by sgthulka on Aug 11, 2013 17:59:29 GMT -5
I created two new characters. The first is Megan's childhood friend Goth the Bad Fairy. The second is a disillusioned tailor from the Seawatch mountains, Euripides Eumenides. He got into tailoring for the excitement, get in fast, do the job, get out. But then everything changed. It was all about paperwork. So he gave up the business and picked up a spear instead. Now he's prowling the streets of Redpoint with some new companions. Goth the Bad Fairy, Sir Templar the Rock, Euripides Eumenides, and Megan The Fey-Touched interrupt arsonists on the streets of Redpoint. One arsonist escapes, but the others turn to face the party of chivalric killers. While a warehouse burns, Euripides Eumenides charges an arsonist, skewering him on his spear shaft. The young myrmidon from Seawatch immediately finds himself surrounded. In an effort to protect her newest companion, Goth the Bad Fairy throws a freeze spell at an arsonist, paralyzing him (D7). Megan the Fey-Touched casts blur on herself and Sir Templar the Rock stays his sword just in time when Goth requests he leave her paralyzed victim alone. The arsonist that successfully maneuvered to Euripides' flank draws the Myrmidon's blood with his shortsword. Sir Templar the Rock steps over the unconscious body of an arsonist to engage one of Euripides' dance partners. Megan the Fey-Touched charges another of the arsonists, scoring a deep wound with her heavy broadsword. Euripides puts the beeding arsonist out of his misery, shish kabobing him with his spear. Got the Bad Fairy buzzes over to her paralyzed victim. Sir Templar the Rock and Euripides combine their efforts to cut down the last moving arsonist. Meanwhile, Goth the Bad Fairy licks her lips, and drains her paralyzed victim's strength. She transfers half the life-essence to Euripides, healing the Myrmidon, and half to herself, replenishing her magical energies. The battle over, Euripides Eumenides, Templar the Rock and Megan the Fey-Touched call for help and try to put out the flames. Goth the Bad Fairy concentrates on the magical aura of the escaped arsonist and flies off to track him through Redpoint's winding streets.
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Post by mister frau blucher on Aug 12, 2013 10:00:42 GMT -5
Love the replacement characters! Be interesting to see if Goth catches up to the fleeing arsonist...and what their chices are after the fire has been dealt with. Did they ever run across Horatio when they went through the Sewers?
Also - nice to see one of the Bones figures being used in a thoughtful manner like that! Gives me some ideas....
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Post by sgthulka on Aug 12, 2013 10:37:33 GMT -5
Believe it or not, they never ran into Horatio in SOR. I was careful to take a pretty straight shot through the sewers, Death Test style, and my path must have missed Horatio. I'm gonna try and keep a running photo report of the entire module in this thread. I think this particular adventure is short enough (because half of it is the campaign guide) that I'll be able to achieve that goal, but never underestimate the power of my flakiness! Goth does catch up with the fleeing Arsonist (Veraith's free tracking skill for the win!). This is the first adventure I've really spent XP on skills and IQ for and already it's paying dividends.
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Post by sgthulka on Aug 12, 2013 10:40:01 GMT -5
Oh yeah, I painted up that Bones Familiar fairy specifically for this adventure. That's why there was a week delay since completing SOR.
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Post by mister frau blucher on Aug 12, 2013 14:39:35 GMT -5
Cool, I am looking forward to these reports. However, despite the smaller page count, there is a lot of encounters in FitS, probably a higher encounter-per-instruction ratio than in any of our others. So I hope your interest (and Sir Templar's leadership) trumps the aformentioned flakiness!
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Post by sgthulka on Aug 12, 2013 17:03:18 GMT -5
I wanted to dedicate this post to a warning that there are SPOILERS for Fire in the Streets in for the rest of this thread.
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Post by sgthulka on Aug 12, 2013 17:07:29 GMT -5
After putting out the flames, the Chivalric Killers find the murdered bodies of anti-slavery freedom fighters inside. Megan the Fey-Touched notices someone slinking in a neighboring dark alley. Could it be the mastermind behind the attack on the warehouse? They corner two Snaca snake-men only to discover they've been drawn into an ambush! The Snaca's eyes glitter with ophidian malice. Sir Templar charges headlong into the forward flank, engaging two at a time in an effort to protect his lady love. Noticing one of the Snaca behind her has a bow, Megan casts a reverse missiles charm. Euripides Eumenides has just enough room to back up and charge the rear flank. Driving his momentum behind his spear, he guts one of the two Snaca. The other ophidian pricks him with an arrow...which turns out to be poisoned! Euripides grimaces in pain but stays on his feet. Outnumbered and outmaneuvered, Sir Templar is forced to turn his unshielded flank on one of of his opponents. This time it is Megan who comes to his rescue, using the sword technique he taught her to disembowel the servant of Set with her broadsword. Sir Templar and Megan double-team their final antagonist, cutting him down in a spray of venom and blood. To their rear, Euripides Eumenides slipped and dropped his spear. The Snaca, too, was forced to drop his bow and grab the Myrmidon's fallen weapon. Euripides draws his sword and faces off against the snake. Megan and Sir Templar rush to help their comrade-in-arms, but they needn't have bothered. Euripides slices the Snaca's throat before celebrating his victory with a gutteral roar! Searching the bodies, the Chivalric Killers find a strange map that appears to represent Redpoint's sewer system. They return from the alley, where they meet Goth the Bad Fairy. Goth caught her quarry but he committed suicide before she could question him. She did, however, notice a slavery guild tatoo on his wrist, and find a map of the warehouse on the body. The group is approached by a man covered in soot, who witnessed their heroics and thanks them for their daring deeds. He introduces himself as Isaac, chief lieutenant of Horatio Chainbreaker, leader of the anti-slavery rebels. The warehouse was their home and headquarters, and the attackers killed many of their number before abducting Horatio himself. Since so many of their best warriors were killed, Isaac asks the Chivalric Killers if they might quest for the missing Horatio and rescue him from his plight? Sir Templar the Rock, always looking for some small matter of honor with which to impress his Lady, jumps at the opportunity. Goth the Bad Fairy shows Isaac the map she found, and Horatio's chief lieutenant is horrified. It is so detailed it must have come from someone with intimate knowledge of their hideout. He fears there might be a traitor within his organization, and begs the Chivalric Killers to hurry.
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Post by Lord Inar on Aug 12, 2013 23:05:47 GMT -5
Awesome minis!
(Shouldn't it be Eumendides, though?)
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Post by sgthulka on Aug 13, 2013 8:52:19 GMT -5
Thanks Lord Inar, I'm glad you like them! (Shouldn't it be Eumendides, though?) Don't let's be silly!
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Post by mister frau blucher on Aug 13, 2013 18:42:25 GMT -5
Awesome stuff, Sarge. Thanks!
Also, I really like the casualty figs. I have a lot of damaged lead that I received in Ebay batches, and have considered making them casualty markers rather than doing repairs. Makes more sense than just putting the good figs on their side, and scraping of paint. And as casualties, the paint jobs don't have to be decent. I am inspired...
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Post by sgthulka on Aug 14, 2013 8:18:30 GMT -5
Thanks, I made mine by chopping up old D&D plastic figures that I didn't really like. I think I got the basic idea from David O. Millers wizardmelee site. I still have to lay down the figures to represent getting tripped or knocked down, though. Maybe I should use prone counters instead...
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Post by sgthulka on Aug 14, 2013 8:25:41 GMT -5
Fearing the Slavers may try to escape with Horatio by sea, the Chivalric Killers race to Redpoint's warf. On their way, Euripides quoffs a magical potion and a healing wafer. He watches with satisfied wonder as his wounds close before his eyes. After a thorough investigation of the ships getting ready for voyage, Sir Templar the Rock is satisfied none has the kidnappers hidden aboard. Turning their attention elsewhere, the gang of four is approached by a roudy gang of drunken soldiers. Euripides Eumenides shows his spear and warns the sailors to move along. But instead the sailors drop their pretext and draw cutlass' and boarding axes. They aren't drunks, they're pirates! The pirates surround the Chivalric Killers. While two pirates distract Sir Templar and Eumenides, the remaining cut-throats rush the woman-folk. Goth the Bad Fairy throws a desperate freeze spell at the orc pirate, paralyzing the humanoid, but it badly fatigues her and she gasps for breath. Megan the Fey-Touched, knowing she can't help to defend herself against all three opponents, envelopes them in dark shadow. Captain Blackbeard waves his cutlass blindly, and strikes flesh! Megan is cut across her cheek. Meanwhile, Eumenides realizes his spear will be useless in this close-quarters brawl. He drops it and draws his shortsword. Sir Templar the Rock swings his heavy blade, seperating his opponent's stomach from his chest. The pirates shift their positions, once again surrounding Megan so she can't defend herself. Goth the Bad Fairy is forced to spin away from the paralyzed orc so she doesn't get stabbed in the back. She draws on the power of her magical staff and weaves phantasmal energies into a quasi-real warrior that rises out of the ground to threaten a pirate dandy. Sir Templar spins and cuts down another foe, securing Megan's flank. The dandy pirate doesn't even get a chance to disbelieve Goth's phantasm, for before he can turn to face the illusion Euripides' blade rips through his stomach. Megan swings blindly at the darkness before her, and her heavy broadsword crushes Blackbeard's skull. The last pirate, a ne'er-do-well known as Maria Roseblade, decides caution is the better part of valor and disengages from the fight. Before the warriors of virtue can catch their breath, she breaks into a sprint, and hides herself somewhere within the waterfront's crowded taverns.
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Post by sgthulka on Aug 16, 2013 8:53:34 GMT -5
Megan the Fey-Touched urges the group to leave the alley before the City Watch arrives. Sir Templar the Rock grumbles that a knight should not act like a common criminal, but he can not resist the desires of his Lady. They return to the waterfront, where they notice a number of fires have sprung up in the street, attended by rabble rousers. Sir Templar the Rock commands a local vagrant to spill the beans: "Hast thou seen slavers? Speak quickly, or I shall report your sloven drunkenness to your guildmaster!." Seemingly cowed by Sir Templar's knightly stature, the vagrant admits that several slavers were dragging a tall man down Tide Lane. Sir Templar strides purposefully toward the aforementioned street, drawing his blade in anticipation of gaining honor. But the cur, it turns out, was dishonest. His directions leads Sir Templar and his group not to their quarry, but to another ambush. Several muggers step from the shadows, a glint in their eye and on their blades. Megan the Fey-Touched bats her eyelids and smiles. Using no other sorcery than her mortal beauty, she convinces the thieves not to meddle into affairs they don't understand, or attack prey they can't hope to bring down. The thieves scuttle back into the darkness like human cockroaches. Once again the foursome returns to the waterfront. They arrive just as a woman, her dress torn and her eyes wide with fear, run past them. Pursuing her are a gang of slavers, whistling and cat-calling the terrified lass. Sir Templar immediately gives chase, trapping the players of this sordid drama in the dead-end of a cul de sac. There is no blacker villain, he tells the men, than he who would dishonor a lady. Sir Templar hefts his weighty blade. "I offer no honorable contest," he warns the men, "only slaughter, like the pigs you are!" The Chivalric Killers and the would-be rapists face off across the cul de sac. An orc pirate with a hook hand almost catches the exhausted Goth, but the Bad Fairy flies back just in time. Too weak to draw upon her own strength, Goth uses the power of her staff to knock the orc pirate from his feet! Sir Templar once again takes on two enemies simultaneously. He has trouble connecting with his blade, but his shield and armor protect him from the pirates' cutlasses. Having already dropped his shield and drawn his shortsword, Euripides is getting the worse of a duel with the final pirate, who slips his blade past the Myrmidon's shield and draws blood. Euripides' counter-stroke doesn't just draw blood, it chops off the pirates' head. With her opponent down, Goth the Bad Fairy buzzes to safety. As the orc pirate rises to his feet, Megan turns desperately to face him. Euripides charges the hapless orc from behind, greivously wounding the pirate and once again knocking him to the ground. Megan mercilessly stabs the would-be rapist through the back. Meanwhile, Sir Templar fells one foe and turns to deal with the other. Euripides once again attacks the final opponent from behind, knocking him, sputtering blood, to the ground. Sir Templar offers him neither honor nor mercy. Per his promise, he offers only death. The woman, Rose, thanks the heroes. She had barely escaped from a pirate ship captained by Blackbeard Steven. The heroes send her to Isaac's safehouse, only a few blocks away. They then resume their hunt for Horatio.
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Post by sgthulka on Aug 17, 2013 11:19:16 GMT -5
Having exhausted all other avenues of inquiry on Redpoint's Waterfront, Sir Templar the Rock and his retinue storm the dockside taverns. Despite the Knight's imposing presence their interrogations lead to dead end after dead end, until, by chance, they enter the Flotsam, a seedy joint choked with the smell of smoke and tar. Euripides Eumenides immediately takes not of five armed and armored men, brazenly wearing the livery of slavers, seemingly guarding a curtained doorway. Euripides Eumenides approaches the grizzled men, hoping to con them into revealing their purpose. But the slavers are in no mood for conversation. They draw their weapons instead! The battle sheet: Sir Templar's forces face down well armed opponents bearing chainmail, shields, maces and broadswords! Sir Templar the Rock forms a line and charges! Euripides Eumenides' spear is deflected by his opponent's shield. The slaver with the winged helm connects with his broadsword, driving Euripides back, stumbling in pain. The heroes' line is faltering! Suddenly everyone in the tavern is blinded by a flash of light! It is fairy magic, courtesy of Goth. Sir Templar and his allies try to blink away the spots swimming across their vision. Sensing that Euripides is in trouble, Megan the Fey-Touched summons shadow that envelops the winged Slaver, blinding him even further. Although Sir Templar can't see well, he is savvy enough to predict his opponents' moves. His blade guts one antagonist as his shield blocks the blind attacks of the others. Goth escapes from her foe, who stumbles blindly after her. The other Chivalric Killers battle desperately. Megan tries to aid Euripides, only to be intercepted by another Slaver. Although the winged slaver steps out of the shadow, Goth's flash still blinds him. Euripides is slowly turning the tide, killing his opponents with a thousand tiny cuts. The Winged Slaver's ally gives up his chase of the elusive fairy and tries to aid his companion in the battle against the Myrmidon. In the confusion of battle Megan finds herself rescuing Euripides while Goth is rescuing Sir Templar. Steel clashes with steel and weapons thump on shields as the melee wheels back and forth. Finally the tide turns as Euripides and Sir Templar both fell their adversaries. Victorious, the Chivalric Killers ignore the gob-smacked and terrified stares from the Taverns' patrons. They rifle through the bodies and find two valuable magical draughts. The first restores Goth's sorcerous power. The second magically heals Euripides' wounds. Fully recovered, Sir Templar the Rock kicks down the curtained door and steps inside, his retinue right behind him...
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Post by mister frau blucher on Aug 19, 2013 8:48:43 GMT -5
This is great, Sarge. I appreciate your enthusiam (and posting of the action) and hope it continues! I really like the story of the Chivalric Killers.
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