|
Post by ednote on Jun 25, 2014 16:07:51 GMT -5
Last night I ran a campaign start-up scenario that seemed to go well. Everyone seemed to have a good time.
As I was clearing up and thinking about the night's game I came up with options to the rules on staves/wands. A strike by a wizard's wand or staff causes a d6 of damage. That is understandable for staves. But for a wand to do such damage indicates magic. From this point the word "staff" means a wizard's staff, wand, or whatever device is used as a surrogate for a staff.
Given that, I have some ideas of optional rules. The first is the simplest. When a wizard's staff strikes someone, armor is negated and the full d6 of damage is applied, regardless of armor.
The second is a bit more extreme. When a wizard connects hits, he not only does a d6 damage but, before rolling, he can expend Fatigue in the staff. Each point of Fatigue expended causes a point of damage to the target. Thus, if a wizard has 10 fatigue in his staff, he has the option of doing up to a d6 + 10 damage. That will drain his staff.
A balancing rule would be to have any staff which is completely drained to recharge only half, rounding down, overnight. Thereafter it recharges normally. This would apply any time a staff of fully drained, whether the staff was drained by spell casting or striking.
What do you think?
Regards, Ed
|
|
|
Post by mister frau blucher on Aug 3, 2014 12:29:46 GMT -5
The idea of spending some of the staff's FT to increase damage on a strike is nice!
Not sure I understand the recharging bit. Essentially, you mean it takes 2 days for a staff to recharge?
|
|
|
Post by ednote on Aug 3, 2014 18:44:40 GMT -5
If you run down the staff completely, you get back half of its capacity the first night. If you don't run it down to zero Fatigue, it recharges fully. The partial recharge following full discharge can be dropped, easily enough.
I have given wizards in my campaign wands/staves with F equal to their own. If I put in the option to let 1 point of F add a point of damage, I'll probably reduce the starting F to half of the wizards'.
Regards, Ed
|
|