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Post by jasper on Dec 20, 2011 1:51:40 GMT -5
Hi, Found your web site and see that you are putting out adventures for the old TFT system. That's awesome as it's what I started with back when I was young.
I have a couple questions about your products though. How long are the adventures? The old MicroQuests varied in their page counts between 20 odd and 40 pages or so. Are yours similiar? Also, what is the format? Are they laid out like Death Test, with numbers referencing your every location or a more free flowing Treasure of the Silver Dragon, either you can play solo, or are they are more standard D&D adventure format? What format are they in? Pdf? It looks like they come with counters that are in colour plus possibly a map. I take the counters are printable in the same size as the old TFT counters? In your download section you have a bunch of counters ala Cardboard Hero style but from the pictures for the adventures the counters look classic TFT style. Which is it?
I do understand each adventure may differ. The original MicroQuests varied a bit in that some didn't come with maps or counters but it's always best when they do! At least counters anyway.
Thanks for your time!
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Post by Lord Inar on Dec 21, 2011 12:41:02 GMT -5
Hi Jasper and welcome!
I'm sure Bret will chime in with more info, but to answer a few of your questions.
Except for the free adventures (which are PDF), all the others are print only, and each comes with an 11x14 (I think?) map and a cardboard counter sheet. The counters are classic TFT style (i.e., flat)
Also, the adventures are usually about 32 pages (1/2 sheet per page), but much more dense (smaller fonts and tighter typography) than most other games out there.
They're designed for solo adventuring, but some (maybe not all) have "flow charts" in them which make it a lot easier for a GM to run the game as a standard adventure.
As to the format, it's a bit of both. Some have more leeway (there's a village with a number of establishments; you can take as much or as little time as you want) and some have less (once you're in a specific site, like a building, the choices are more limited). I don't remember any "open hex" movement with random encounters like ToSD, but I could be wrong. I don't work for DCG, I'm just a fan.
Hope this helps a bit,
- Marc
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Post by lkmjbc3 on Dec 21, 2011 13:08:38 GMT -5
All the DCG games come with counters and a map. The adventures can be quite long (Raid on Cygnosa)... but some are shorter (Fire in the Streets, Blood in the Dust). Numbers reference your location, but some adventures have helpful maps in the back of the adventure book. The adventures on the whole are better presented and easier to use than the original TFT adventures.
Counters are flat... though the main artist has some downloadable stand up characters on the website for ROC.
Couple of points... don't neglect the Scifi or Cowboy adventures... they are all great.
Starting adventures for Fantasy are ROC and TOB. ROC is more of a traditional fantasy romp with a couple of fun twists.... one quite early on..... TOB is more epic and seafaring. Both are excellent.
FITS is a shorter adventure following the Sewers of Redpoint. It is shorter because it is also a background/campaign module giving background info to the world.
Scifi would see Oasis as the beginning adventure. It certainly has multiple replay value... followed by VS57, DSI, and Empires End.
all for now
Joe Collins
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Post by jasper on Dec 21, 2011 20:54:00 GMT -5
So it sounds like the adventures are done in the classic TFT style. For some reason I was imagining everything was just downloadable as that's the way a lot of gaming companies seem to be going but if I get a physical copy that's awesome!
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Post by mister frau blucher on Dec 22, 2011 14:42:14 GMT -5
Hello, and Well-met, Jasper,
Some of our friends already replied above, articulating the games better than I!
Indeed, the microquests were our reference point. But we have tried to pack a lot more into our pages, by deleting redundant directional instructions and having more encounters.
We occasionally get requests for pdf, and it is still a possibilty if enough voices are raised, but for now we focus on the printed games. That is what George and I prefer, so it must be right, eh?
Hopefully all your questions were answered by Mac and Joe above, but let me know if you need more info.
Thanks for your interest!
Bret
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