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Post by madhopper50 on Feb 20, 2023 18:10:12 GMT -5
Just ordered this game any comments yet?
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Post by turgul on Feb 20, 2023 19:13:05 GMT -5
A good module to play before the Orcs in the High Mountains. Some interesting challenges and fights. I cannot wait for my copy to arrive as well.
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Post by madhopper50 on Feb 20, 2023 19:52:39 GMT -5
A good module to play before the Orcs in the High Mountains. Some interesting challenges and fights. I cannot wait for my copy to arrive as well. So is this module set in Tyrin?
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Post by madhopper50 on Feb 21, 2023 5:53:51 GMT -5
A good module to play before the Orcs in the High Mountains. Some interesting challenges and fights. I cannot wait for my copy to arrive as well. So is this module set in Tyrin? Checking the Tyrin map, the answer is yes.
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Post by madhopper50 on Feb 21, 2023 19:06:18 GMT -5
One other question I have, the game is designed for 32-34 point characters, but it doesn't specify how much money the characters start out with or any initial amor/weapons. 2019 LAW rules state: "New Characters Unless the adventure specifies otherwise, new characters start with ST8, DX8, IQ8, and eight discretionary points (32 total). Characters begin with four points of skills, two of which can be combat skills. Magic characters begin with four points of spells and skills". According to FITS, each new character starts out with 200 silver pieces to equip the player. Any comments?
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Post by madhopper50 on Feb 23, 2023 17:59:56 GMT -5
From DCG's:
That's an oversight. We're in the process of changing the structure of the sections, so that should be put at the beginning of the "BEGIN" section that has all the numbered entries.
What's intended is:
Characters start with 32 points, with a minimum eight-point allocation to each attribute. 10 is average. Characters begin with 4 skill points, 2 of which can be combat skills.
Characters begin with one weapon and a shield, and 10s.
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Post by dare2go on Feb 24, 2023 1:07:33 GMT -5
One other question I have, the game is designed for 32-34 point characters, but it doesn't specify how much money the characters start out with or any initial amor/weapons. 2019 LAW rules state: "New Characters Unless the adventure specifies otherwise, new characters start with ST8, DX8, IQ8, and eight discretionary points (32 total). Characters begin with four points of skills, two of which can be combat skills. Magic characters begin with four points of spells and skills". According to FITS, each new character starts out with 200 silver pieces to equip the player. Any comments? Starting with 200s is a bit much. Now this is really rough, but 1c is about a day of unskilled labor. 1s is about a day of skilled labor. So 200s would be basically a life savings. Better to start with a tenth of that, or 20s.
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Post by madhopper50 on Feb 24, 2023 4:51:47 GMT -5
One other question I have, the game is designed for 32-34 point characters, but it doesn't specify how much money the characters start out with or any initial amor/weapons. 2019 LAW rules state: "New Characters Unless the adventure specifies otherwise, new characters start with ST8, DX8, IQ8, and eight discretionary points (32 total). Characters begin with four points of skills, two of which can be combat skills. Magic characters begin with four points of spells and skills". According to FITS, each new character starts out with 200 silver pieces to equip the player. Any comments? Starting with 200s is a bit much. Now this is really rough, but 1c is about a day of unskilled labor. 1s is about a day of skilled labor. So 200s would be basically a life savings. Better to start with a tenth of that, or 20s. FITS came out in 2009 and I believe the 200 sp came from the characters having to purchase everything to start out (clothing, food, armor weapons, etc...). The rules/modules have evolved to partially equip the characters at the start of the game.
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