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Post by madhopper50 on Nov 19, 2023 14:34:39 GMT -5
Working on a scenario for Picts/Celts vs Roman IX Legion in a swamp. Just need some rules for swamp movement and any DX adjustments for mud/water. Any input/comments?
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Post by aceofspades on Nov 26, 2023 21:48:34 GMT -5
I'd say half movement in swamp and I'd put a DX adjustment on melee only I think. Say -1 or -2. Test it out and see how it feels. Cool pic!
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Post by madhopper50 on Nov 27, 2023 5:26:19 GMT -5
I'd say half movement in swamp and I'd put a DX adjustment on melee only I think. Say -1 or -2. Test it out and see how it feels. Cool pic! Thanks for the input. The following is from the TFT site: "Swamps have mud. The mud may be visible or under up to 1’ of water. Either way it counts as mud. Snakes and Gators move on mud at normal MA. Everyone else moves at half MA. Swamp map are a mix of mostly mud hexes with a few islands of dry land hammocks with occasional waist deep water. The waist deep pools mean you walk through at MA 2 or swim. Trees & bushes grow in all three: mud, land & water. If you are on a road/trail through the swamp, then it is a 1 to 3 hex wide dry land raised trail winding its way through the swamp from hammock to hammock".
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Post by aceofspades on Dec 8, 2023 13:35:55 GMT -5
Nice! Thanks for this.
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Post by zarthas on May 29, 2024 13:30:00 GMT -5
This looks rad! How do you make your megahex maps?
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Post by madhopper50 on May 29, 2024 16:44:37 GMT -5
This looks rad! How do you make your megahex maps? I found some hexed maps on the net and had PNP (Print 'n Play) make mounted maps for me.
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