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Post by klingor on Apr 8, 2012 12:45:43 GMT -5
I've been looking through ITL and I think there are a couple of skills that could transfer into LAW. Warrior - for each level of Warrior, a point of physical damage would become a fatigue point, up to the protection level of armour+shield. Veteran - for each level of Veteran, a point of fatigue would then be ignored. My rationale for this is that with Warrior, the character would know how and be able, to expend a bit of effort in combat so as to maximise the ability of his armour+shield to deflect a weapon. With Veteran, he/she would have gone in to combat using the most optimal stance anyway and so would not have to expend any further effort. Only physical hits converted to fatigue by having Warrior would be nullified by having Veteran. Please let me know what you think. Cheers Colin
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Post by mister frau blucher on Apr 10, 2012 9:49:12 GMT -5
Colin,
These are interesting ideas. One thing I have been messing with a little, and your ideas above kinda parallel, is the concept of Advantages (or similar name) from Champions/Gurps. Things that would not really fall under the strict concept of "skills" but would be something to enhance the character's abilities. That gets into a whole can of worms that may be good or bad, so I haven't brought it up here, yet. Your ideas bring them back to mind, as Warrior and Veteran don't sound like actual skills, maybe more of an ability.
But the concepts are interesting, particularly how Veteran builds off of Warrior. Self-limiting by the number of levels you have in them. Initially I thought that tying it to armor and shield might be a little off, as someone in cloth and a small shield could do this with 2 points of damage, while Plate and a tower shield would affect 8 points, but A) a character will probably not but 8 levels of Warrior and 8 levels of Veteran, and B) the way you explain it, that the warrior is using his shield and armor for maximum effect, makes sense.
This is good stuff...
Bret
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Post by klingor on Apr 12, 2012 16:24:41 GMT -5
Thanks, What I'm trying to address is the problem I found in TFT (even using Advanced Melee and ITL) that no matter how experienced your character was, it made no difference to the damage you suffered. They rolled against DX, they rolled the damage and, after protection, that was the damage you suffered - end of story! All my combat-related posts (I hope!) are being seen from this viewpoint:- that a 32-point beginning character suffeirng the same damage as a 42- point character with an extra 150 XP of skills (CF Emerald Twilight) after the same attack rolls from an opponent seems counter-intuitive. I think that there should be skills/abilities available that allow for attack mitigation, otherwise, it becomes a lottery. Cheers Keep up the good work and spreading the word. Colin
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